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Riptide-purna-skill-trees

An example of a skill page, showing the weapon proficiencies at the bottom

Weapon proficiencies are a new gameplay mechanic introduced in Dead Island: Riptide. As you gain kills and XP with a certain weapon type, it fills up an XP bar towards the next level of the proficiency. There are 10 levels for each weapon type and as you level up each proficiency, you become more deadly with that weapon type and make it easier to kill enemies with it.

Overview[]

As the Hero gains successful kills with each weapon type, the Hero gains proficiency experience in the corresponding weapon type, eventually gaining levels. Each successful level gives a specific bonus to weapons of its type, up to the total of 10 levels.

Blunt Weapons[]

  1. Fighting with blunt weapons cost you 10% less Stamina.
  2. Blunt weapons are 20% more durable.
  3. You have 5% higher chance to score a critical hit with blunt weapons.
  4. You deal 20% more damage with blunt weapons.
  5. Fighting with blunt weapons cost you 15% less Stamina.
  6. Your blunt weapons attacks are 25% faster.
  7. You gain 10% more experience from killing enemies with blunt weapons.
  8. Each blunt weapon hit is 20% more forceful.
  9. Each blunt weapon kill gives you 10% more Rage points.
  10. You deal 35% more damage using blunt weapons.

Blade Weapons[]

  1. Fighting with blade weapons cost you 10% less Stamina.
  2. Blade weapons are 20% more durable.
  3. You have 5% higher chance to score a critical hit with blade weapons.
  4. You deal 20% more damage with blade weapons.
  5. Fighting with blade weapons cost you 15% less Stamina.
  6. Your blade weapons attacks are 25% faster.
  7. You gain 10% more experience from killing enemies with blade weapons.
  8. Each blade weapon hit is 20% more forceful.
  9. Each blade weapon kill gives you 10% more Rage points.
  10. You deal 35% more damage using blade weapons.

Hand-to-Hand[]

  1. Fighting with hand-to-hand cost you 10% less Stamina.
  2. Hand-to-hand weapons are 20% more durable.
  3. You have 5% higher chance to score a critical hit in hand-to-hand combat.
  4. You deal 20% more damage fighting hand-to-hand.
  5. Fighting hand-to-hand cost you 15% less Stamina.
  6. Your hand-to-hand attacks are 25% faster.
  7. You gain 10% more experience from killing enemies in hand-to-hand combat.
  8. Each hand-to-hand hit is 20% more forceful.
  9. Each hand-to-hand kill gives you 10% more Rage points.
  10. You deal 35% more damage fighting hand-to-hand.

Firearms[]

  1. You figured out how to fit 10% more bullets into a magazine.
  2. You figured out how to increase your firearm's rate of fire by 10%.
  3. You have 5% higher chance to shoot for a critical hit.
  4. Your firearms attacks deal 20% more damage.
  5. Your weapon skill lowers recoil by 10%.
  6. Increases accuracy for any firearm by 20%.
  7. You gain 10% more experience from shooting enemies.
  8. You learned how to reload your guns 20% faster.
  9. Each enemy shot gives you 10% more Rage points.
  10. You can carry 20% more ammo of each type.

Notes[]

  • Killing enemies with kicking will count towards the hand-to-hand proficiency.
  • Certain Mods change the parameters of weapons that allow them to collect a different weapon proficiency. The most notable of these is the Ripper Mod, which allows the applied Baseball Bat to level up the bladed weapon proficiency despite the base weapon being a blunt weapon.
  • As standard, all heroes carry the same amount of Ammunition in reserve, being 50 Pistol Ammo, 60 Rifle Ammo and 20 Shotgun Ammo. However, with the final level of the firearms proficiency, this increases by 20% to 60 pistol ammo, 72 rifle ammo and 24 shotgun ammo.
    • It is unknown if Special Ammo is affected by the firearms proficiency.
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