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For the zombie of the same name in Dead Island: Retro Revenge, see Suicider (Retro Revenge).
For the similar zombie found in Dead Island 2, see Burster.

Help... me...
— Suicider

The Suicider is a special zombie featured in Dead Island, Dead Island: Riptide, Dead Island: Epidemic and was to appear in Dead Island 2 (2014). The Suicider is first encountered in Act I and will be encountered everywhere from that point later on, in each of the Resort, Moresby, Sewers and Prison areas. In Dead Island: Riptide, it is first seen at the end of the prologue on the HMAS Avenger. After Frank Serpo leaves, it is encountered again in the side quest Electrifying and is pretty common around Halai Village. They are encountered in almost every dead zone in Henderson.

Overview[]

Suicider 01

Suiciders are creatures trapped in a disfigured, pulsing form. How they mutated and having their skin grown into this is unknown, but the only real reason this could happen is because of survivors who suffered from diseases, other viruses, cancer, or accidently getting into contact with some kind of radiation. They retain a semblance of awareness, even though their instincts drive them to get close to an uninfected survivor and attack them with a self-destructive suicidal explosion as their name says. Suiciders are first encountered on the beach during the quest Black Hawk Down, where one stumbles out from behind some foliage close to the Helicopter that crashed, groaning for help to lure the Heroes into a trap. A corpse of one can be found at the hotel during the quest Born to Be Wild before the first interaction. Another corpse of one can be found on the path to Black Hawk Down among a group of dead bodies (implying they all died when the Suicider exploded).

The Suicider in Dead Island: Epidemic is a special type zombie that is immune to projectile knock backs. They have the new feature to leap onto players and explode, dealing heavy area damage if not saved by another player in time. They explode a few seconds after being killed, dealing area damage at the same time.

The new Suiciders in the original Dead Island 2 2014 yager build have the ability to be faster than previous versions.

Appearance[]

Dead Island 2 Suicider Zombie

Suiciders are zombies infected with a special strain of the Kuru virus. Due to the specific strain of the virus, the accelerated production of internal decomposition gasses leaves the Suicider bloated to a near bursting point. Huge, pulsating pockets of these volatile gasses have grown all over the Suicider's upper body, destroying whatever clothing it has above the waist, leaving it only with a pair of pants. The gas pockets appear to have painfully ripped through the victim's skin and contain highly reactive gas that, when disturbed, will violently explode. For some reason, Suiciders appear completely bald, possibly an additional side effect of the virus's mutation. 

They were slated to return in the original Dead Island 2 2014 version with a new appearance. This new appearance was the same as the one seen in Dead Island: Retro Revenge. They were far fatter, much like the original Thug design, but with many pulsating boils across their skin of course, that acted similar to the mutated cells from the original suiciders which explode too when neared.

Behavior[]

Suicider explodes

The Suicider is speculated to be the only zombie that has a shred of humanity left since it lets out a distinctive pulsating moan that vaguely exclaims "Help me!" when the player is in close proximity to it. When it detects the player, it starts heading toward them and more incessantly repeats this plea for help over and over until death. Like most zombies, when the Suicider notices someone, it will turn and slowly shamble toward them. Unlike Infected or Walkers, it is incapable of running due to its high center of mass. Upon reaching the survivor, the Suicider does not go for a bite or a scratch. Instead, it will initiate a self destruct and kill itself with a violent explosion that will hopefully either kill or knock down the survivor for other zombies to then pounce on. Their detonation is noted though a strained gargled yell.

The zombie is easily recognizable from its striking appearance, as well as the audible pulsing sounds of blood and the almost bubbling boils all across their skin. It also emits a rasping noise and can even say short words or phrases, most famously "Help me". They are most dangerous in enclosed and confined spaces, where the victim is unable to get away from the explosion when the Suicider goes off. They are easy to spot and the noises they make are also a dead giveaway as to when a Suicider is in the area, giving the survivor forewarning for them to either run away or deal with it safely. It's possible that their explosion is tied to their heart, as when detonating their heart rate increases.

The original Suiciders for Dead Island 2 in 2014, when spotting a player or survivor they would start running towards the subject and will explode like the last games but will now leave a pile of yellow acid where it blew itself up at.

Strategy[]

DIRR suicider how to play
  • The eerie garbled plea for help makes the Suicider easily recognizable. It's important to pay attention to the in-game sounds so as to not be taken by surprise. Fortunately, Suiciders are one of the most vocal zombies and are difficult to miss because of their characteristic noise.
  • Suiciders are vulnerable to all firearms, most notably those of the rifle caliber (the added range, accuracy and damage). Use of any ranged weapon is highly recommended and a single headshot is usually more than enough for the Suicider to detonate.
  • Suiciders can instantly kill the Hero in one explosion, so it's advised to be careful when encountering one in close quarters. The best strategy is to get as far away as possible and throw a weapon at it, or to run up to it, kick it (in order to get the XP for killing it) then retreat out of range. It will take about two seconds for the explosion to occur. Sharp thrown items usually work better at detonating Suiciders, rather than blunt.
    • The Suicider's explosion sometimes ignores walls. Don't think that going around a corner or closing a door will always keep the Hero safe.
  • Suiciders can also be used as explosives against other zombies. The Suicider has a very slow shuffle-like walk, and if the player runs around it with other zombies following them, they can gather up a horde of zombies at once, then blow up the Suicider and everything around it. However, be warned when using this tactic since other zombies can tackle you, leading to the Suicider catching up and detonating. This awards no experience for the deaths of the surrounding enemies. This tactic can prove highly effective when deployed against a tough enemy, like a Ram. If the player is chased by a group of fast zombies, like Infected or a Butcher, they can knock a Suicider down with Sam B's Tackle skill, making it blow up a few meters behind them and kill everything chasing them.
    • As such, the Suicider is also the one zombie you shouldn't run over in a vehicle when driving, especially if the windows are already broken; in this case, running over a Suicider is almost guaranteed to kill the player (unless you are moving fast enough). It is possible to back into a Suicider without dying, but never hit one head-on.
    • If you manage to clip him with a corner of the car rather than hitting him dead-on, you can knock the Suicider down and be out of range by the time he explodes.
    • This has been changed in the Definitive Edition, however, as you can safely run down Suiciders in a vehicle head-on with no problems. When inside the vehicle, unless you are stationary and a Suicider walks up to your door and detonates, you are near enough immune to the explosion.
  • Suiciders are often found lurking behind locked doors, tight spaces and some tricky obstructed spots. All locked doors in the Sewer area should be approached with caution, and the player should take extra precautions while sprinting.
  • One effective way of dealing with Suiciders is to throw items (crates, etc.) at them, causing them to trip, killing them instantly without using up bullets or throwing weapons on them. It's not recommended to throw a propane tank at them, as they will take the propane tank with them. You will not gain any experience points by killing a Suicider with thrown items.
  • Avoid any use of melee weapons (except when throwing them) against Suiciders. Even a kick can result in your own death.
  • Any type of grenade-like weapon will cause a Suicider to explode; however, this method is particularly wasteful since they explode easily through several other cheaper, faster methods. Nonetheless, if the Hero is aiming for additional experience gain, the explosive's deployment and subsequent kills will reward the Hero accordingly, unlike if the Suicider has exploded on its own (or through damage done to it).
  • Another way to set off a Suicider without using weapons is to run up to it and, when it's about to explode, quickly run away.
  • The Left Hand of Glova can be a very effective weapon against Suiciders. If used against a Suicider, it will be thrown back a safe distance and explode shortly afterward. If any zombies are next to the Suicider, try to get them within the hand's range so that they will be forced back as well and be killed when the Suicider explodes.
  • Logan may be the easiest Hero to kill Suiciders because throwing weapons will effectively make them blow up after a few throws, so make sure if you're playing as him to at least bring a few knives or sharp, quick weapons to throw.
  • The Homerun Bat developer weapon in the hands of Sam B is also very effective. He can run toward the Suicider and send it safely flying away, killing it instantly.
  • Players can help their co-op friends by marking the Suicider so they are aware of its presence.
    • This can also be useful during the fact that Purna and Logan are the heroes recommended to kill Suiciders.
  • The Flare Gun is an excellent one-shot weapon against Suiciders, provided the flare is shot into its chest.
  • If encountered in very tight spaces (e.g.: inside a small room and around the corner where shooting it from a safe distance is not an option), they can be taken down by alternative methods, such as:
    • Throwing an explosive (e.g: a molotov) near the Suicider's vicinity and quickly run to a safe distance.
    • Approach the Suicider until it detects and starts heading toward the player, but not enough to make it trigger its self-exploding attack, and slowly lead them to an area where they can be dealt with more easily (like a long corridor, where then it can be shot without issues).

Notes[]

  • Suiciders are often encountered among groups of three, four or more Walkers, which make killing them a good alternative for clearing paths. Be mindful that, as mentioned above, any other enemies killed by a Suicider's explosion won't be counted as kills by the player, and as such, they won't give any experience nor will the Rage meter build up for each other zombie killed (just that from killing the Suicider itself).
    • Sometimes but rarely Infected can be the group of zombies at times instead of the common walkers, which makes clearing paths impossible unless you manage to quickly detonate the suicider before the infected start charging at you.
  • Once spotting a survivor, attacks can't stagger a Suicider and will simply be ignored.
  • If knocked down, even if it didn't receive much damage and/or if it just tripped down with the environment, Suiciders will often explode instead of getting back up.
    • Suiciders that die this way won't give any XP.
  • If suiciders accidently make themselves walk into Poisonous areas due to path issues, they are unable to explode themselves while performing the throwing up animation. This means you can easily run past it or right up to it if you wanted without it blowing up. The Suicider will act normally upon losing the poison effect. This can be easily seen at Sam's Bunker in the Jungle, where a Suicider is perpetually stuck poisoned inside the bunker.
  • If shot with a powerful enough weapon like a Shotgun, the Suicider will usually be heavily knocked back by the first shot. This should be taken in consideration as it could send it to an undesirable position (e.g.: away from a group of Walkers or around a corner while engaging it in a tight place). However, the Suicider will usually walk back to its initial spot after a moment.
  • A Suicider cannot be continuously shot; after taking the first hit, its hitbox will become intangible for a brief moment (sometimes visually represented if its 'knocked back' animation takes place), at which point the Suicider will become vulnerable again.
  • If close and unseen it's possible to kick a Suicider causing it to recoil though not fall down.

Glitches[]

  • There is a strange glitch in which if you trigger a Suicider and then turn a corner or leave the room it is in without clearing enough space between you and it, you can still die from the blast (confirmed on all platforms).
  • If the Hero is close to a Suicider (e.g.: on the other side of a door), the Suicider's whispering "Help me!" will loop (even after their death in some cases due to a bug); this does not occur when a Suicider is far away.
    • This seems to happen with Walkers as well.
  • Suiciders are extremely vulnerable to physics glitches; a critical strike triggering the impact of a Pride modified firearm can send the corpse of a Suicider soaring through the air and through objects such as crates, vehicles, buildings and walls. One of the most unusual errors that can possibly occur in these situations is that the Suicider does not detonate upon impact, and thus becomes a missile flying through the air, exploding at some point during its flight or upon landing.
  • During the first encounter with a Suicider (in "Black Hawk Down"), a visual bug can occur if you enter the cutscene while driving. The cutscene will add the truck into the video, but acts as if it isn't present; Sam B will walk through and stand in the truck.
  • It has been mentioned by players that a Suicider can be killed with an elemental weapon without exploding, harming no one near it.
  • Suiciders will not explode if the player creeps up on them with a vehicle without hitting them. Instead, the Suicider will simply stand there.
  • Possibly the easiest way to kill a Suicider is to attract one while making sure it's still a fair distance behind the Hero and then climbing a ladder. With the Suicider and other zombies milling around the base of the platform, one can simply throw a Molotov or Grenade and kill the zombie with ease.
  • If you attempt to ram a Suicider with a vehicle (accidentally or on purpose), you may die and see your body on top of or (rarely) even at the back of the vehicle.

Trivia[]

  • There is the Achievement/Trophy "First!" in Dead Island that can be obtained by killing a Suicider with an explosive. A grenade will always work, but there have been some videos that prove that a Deo-Bomb will work as well. Sticky Bombs may work, but it's more likely that the Suicider will die from the knife wound rather than the explosive. Propane tank explosions may also work, if caused by the player.
  • Suiciders mostly drop rags rather than Suicider Meat.
  • It's possible to bypass the Suicider cutscene during the quest "Black Hawk Down" by jumping up along the rocks to the left of the cutscene area, although Nikolai will not respond to the Hero's approach.
  • It's not possible to cut off the limbs of a Suicider due to it exploding if you get near it, but when it explodes, both of its arms and most of its torso are blown off. It is not possible to cut off its head or legs after it has died.
  • Suiciders should be approached carefully due to the fact that running past them can still can be fatal.
  • Suiciders violently thrash around before they explode, flinging their arms around in the process.
  • If John Morgan has the Big Boot perk, then the Suiciders can be used to clear groups of low level zombies and do large amounts of damage to high level zombies without any damage done to the player if they have enough stamina.
  • In the first installment of the game, any Suicider that explodes near another Walker/Infected, or a group of them, will cause the other zombies limb(s) and/or head(s) to become severed or decapitated. In Riptide, however, any surrounding zombie will just fall over and die with their limbs/heads intact.
  • Added in the Definitive Edition is a hovering cloud of dark red mist (blood/gore/organs...) whenever a Suicider explodes. These clouds are dense and completely obscure vision in the area for 4-6 seconds before dispersing. If the Suicider is encountered in an area where other types of zombies are present (which is very common in Moresby), this can lead to serious problems as zombies' senses are unaffected by the mist and they will barrel toward you undeterred and undetected through the mist.
  • Suicider is one of the few zombies to not have a unique Boss Zombie in Dead Island: Riptide. Others being: Rams, Floaters, Suiciders, and Drowners.

Locations[]

Dead Island[]

Resort[]

Moresby[]

Jungle[]

Prison[]

Ryder White DLC[]

Dead Island: Riptide[]

Gallery[]

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