“You're not leaving alive!”
— Punk
Punks or Looters are Human enemies featured in Dead Island and Dead Island: Riptide. The Heroes encounter them upon reaching Moresby and frequently fight them thereafter.
Dead Island[]
On the streets of Moresby and inside the abandoned buildings, the player will encounter certain survivors armed with firearms and sometimes with melee weapons who are hostile and will try to kill the Hero. They are basically bandits, otherwise known by the locals of Banoi as Raskols or "Punks". They're technically the Second Human Enemies the Player encounters if they encountered Hector Lecter back at the Resort in Act I.
Because of their ruthless nature, they don't care about other survivors outside of their gang. Instead, they shoot anything that moves, even if it happens to be an unarmed and uninfected human. Most Punks will only shoot the Hero, even if they're up close and could also melee the player character; they'll try and back off and shoot the Hero from a distance where they feel comfortable. Sometimes punks will fight zombies and infected that get too close. There are 2 versions of punks, those armed with ranged weapons (Pistols and the occasional gang leader armed with Auto Rifles) and melee punks, armed with a variety of blunt and sharp weapons.
With an exception of the Pump Station Punks, the Police Station Punks and Supermarket Punks, they will respawn a few minutes after the player kills them, or after leaving the area, like zombies.
Sniffer[]
Sniffer is the first Punk Leader the Heroes encounter he carries only a Pistol and found at the Pump Station.
Looters[]
Looters are Punks found rarely in Dead Island they seem to be more armed with better weapons than the normal soldiers. They can be seen as guards for there Lieutenants.
Zipper[]
Zipper is similar to Sniffer since they both wear masks to stop headshots he is located at the Supermarket with Wolf. He carries a Auto Rifle and is the second Punk Leader.
Wolf[]
Wolf is the third Punk Leader with Zipper. Unlike the last two Leaders he doesn't wear a Mask making him weak to headshots. He carries a Auto Rifle.
Rage Machine[]
Rage Machine is the last Punk Leader and the Kingpin of the gang the Heroes encounter he doesn't wear a Mask too like Wolf making him weak to headshots. He can be found at the Police Station and carries a Auto Rifle too.
Esau[]
Esau is a Punk never seen but only mentioned by Tim. He plans to kill this Punk for raping and murdering his wife.
Jungle Punks[]
Jungle Muggers are Punks located in Mingende Jungle they don't appear in any quests except the unmarked jungle quests. They're probably not allies with Afrans but they will help each other if the Player brings some to like the Antenna.
Ryder White's Campaign[]
Punk Leaders[]
Punk Leaders were punk captains in the Ryder campaign and are similar to leaders like Wolf and Sniffer from the normal campaign. They're the only punk bosses in the DLC.
Members[]
- Rage Machine (Leader).
- Wolf
- Zipper
- Sniffer
- Jungle Muggers
- Looters
- Esau (Mentioned).
- Punk Leaders (DLC).
Strategies[]
- Immediately take cover. They will shoot anything moving on sight, but they will make themselves known first.
- You may want to take the first gun you find and arm it quickly. Headshots are fatal to them, regardless of player or punk level.
- All armed survivors will attack the undead on sight, so take note of this diversion if you are low on ammo and weapons. Lure a Ram in to do your dirty work for you, and not only will you take care of the Punks, but you will probably take care of the Ram as well or at least shave off a chunk of its health.
- Some Punks come running at you with various melee weapons. They are fairly adept at using weapons and dodge your attacks while performing combos on you. Be sure to kick them to give you some room before attacking.
- Knocking them down will only give brief respite, as they will jump back up off the floor quickly, like Infected do.
Locations[]
Health[]
Health changes each time you Level your character.
Punks | |
---|---|
Level | Health |
1 | 400 |
9 | 500 |
16 | 720 |
31 | 1300 |
40 | 1600 |
50 | 1800 |
Weapons[]
Notes[]
- In Moresby, the player can quite often hear Punks long before they can see them, usually spouting threats to the Hero even if the Punks can't see them, much unlike Walkers. While this allows the player to prepare to encounter them, locating the source of the noise can be difficult.
- Since Punks will still shoot at zombies, you can easily use zombies to distract the punks, allowing you to sneak up and kill them without being shot.
- Alternatively, if you manage to lure zombies to a punk area and get them into melee range of the punks, the two will fight until one is dead, which is an alternative way of dealing with them, albeit very slow and time consuming.
- The people of Banoi and Palanai have used many names to refer to these people;
- Punks
- Raskols
- Thugs
- Smugglers
- Jungle Muggers (whilst appearing in a different location are still classified with them)
- Looters
- Bastards
- Killers
Trivia[]
- It appears that during the course of the zombie outbreak, many of the Punks have split apart from previous allegiances, resulting in multiple groups.
Quotes[]
“You're not leaving alive!”
“Come on out, you coward!”
“Prepare to Die!”
“Murder 'em!”
“Come out, Bitch!”
“Die!”
“Ahhhhhhhhhhhhhhh!”
“Who the Fuck let you in?”
“Stop! come close and we will shoot we will give you nothing no food nothing Get The Fuck Out of Here!”
“Don't let them Live!”
“Fuck outta here! This is our territory!”
— Jungle Punk
“The Fuck?”
“Who the Fuck let you in?”
“What was That did you hear it?”
— Smuggler
“It was probably those Undead or those fucking Rats”
— Smuggler
“Wait a second that’s no rats. It’s the Dead!”
— Smuggler