- See also: Incendiary Grenade
“Here's an easy recipe for a single incendiary device. A bottle of booze and a rag are all you need to turn any enemy from rare to well-done. Easy as pie as long as you don't accidentally barbecue yourself.”
— Description
The Molotov Cocktail is a projectile weapon featured in Dead Island and Dead Island: Riptide. which will explode on impact and catch enemies and objects on fire. When thrown at an enemy, it will cause damage over time due to the fire.
Overview[]
Upon being thrown, the molotov will explode upon impact, coating the area around it with fire. Whilst the initial impact does little damage, around 300, the fire it leaves will quickly rack up damage, increasing in amounts depending on how long the enemy is sitting in the fire for. This fire inflicts a maximum of 150 damage per second and will leave an afterburn effect for around 5 seconds after the fire burns out. Due to not being a high initial damage weapon, the molotov is quite literally a 'slow burn' item, requiring time to be most effective. Despite this, they are excellent weapons to be used on static hordes of Walkers who, if managed to be gathered in one place stationary, will sit in the fire and take maximum damage.
The molotov is not impervious to problems, however, not least of which is its requirement for the enemy to stay in the fire for an extended period of time. Up until about level 30, a single Molotov Cocktail will kill even a Ram if it stays in the area of effect for the duration and afterburn. After that it will take two in succession (wait for the first to burn out) to kill the highest health undead. The same is true for Walkers, where at high player levels, it will require two molotovs in succession to kill a Walker. However, the initial molotov will usually do enough damage for the Walker to be easily killed by a single hit from a melee weapon or from a couple of well placed kicks.
Mods[]
Like all throwables, it can't have any mods attached to it but it is craftable at a workbench using the following blueprint:
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Here's an easy recipe for a simple incendiary device. A bottle of booze and a rag are all you need to turn any enemy from rare to well-done. Easy as pie as long as you don’t accidentally barbecue yourself. | |||||||||||
In Dead Island, the blueprint is found in the server room at the Royal Palms Resort during the main quest Born to be Wild. After Mike Davis tells you to restart the security system, the blueprint is found in the room with the Thug. The mod is found next to the desk in the corner of the room. In Dead Island: Riptide, the blueprint is purchasable from Wayne at any point before reaching Pinai Ferry Station. | |||||||||||
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Notes[]
- Molotovs can be given out as Quest rewards for certain quests and continuous quests throughout the game:
- Mike at the Lifeguard Tower will give out a molotov for completing his side quest Ashes to Ashes.
- Mike also gives them out each time you complete his continuous quest Fiery Drinks.
- Harlan Johnson at the Resort will give out molotovs each time you complete his continuous quest Death in the Glass.
- Florencio Morales at the Warehouse will give a molotov for completing his side quest Spicy Drinks.
- A few Merchants can sell molotovs:
- Florencio Morales can sell them after completing his side quest.
- Keenan Fisher at the River Village can sell one after getting his stock back on the completion of the main quest Chasing Shadows.
- Pierre in Riptide will sell a molotov after completing his side quest Fire Sale.
- Various molotovs can be found scattered throughout Banoi Island and Palanai Island for collection. These will respawn so can be collected multiple times to get a horde of free molotovs:
- A molotov is found during the main quest Passport to Life, on the floor near a group of zombies near to Sinamoi's bungalow.
- One is found inside Bungalow 10.
- During the side quest The First Head of Cerberus, in the punk base where the first speaker is located, two molotovs can be found.
- Several can be found next to the counter inside the electronics shop during the side quest Radio Ga Ga.
- The first time you visit Town Hall, a molotov can be found next to the flip board in the courtyard, where a Metal chest can also be found.
- Upon returning to Town Hall during the main quest Bitter Return, a molotov can instead be found on the balcony next to the Mounted machine gun.
- During the side quest Substance of Matter, a molotov can be found on a table in the warehouse next the zombies, and one is also found on the floor near to them. In the Dead Island Definitive Collection, the floor molotov is partially sunk into it and thus unobtainable.
- The Prison warehouse holds a molotov on a shelf in the short corridor before reaching the kitchen after you enter it during the main quest Dante's Kitchen.
- During the main quest Devil's Labyrinth, several molotovs can be found in the armoury in Cell Block B, which is passed through whilst heading to the sewers of the prison.
- In Ryder White's Campaign, a molotov is found in an open crate on the way to Saint Christopher's Church during the first quest The Eagle Has Landed.
- In Ryder White's Campaign, a molotov can be found in the sewers when you get ambushed by some Infected and a Thug during the quest One Bridge Too Far.
- In Ryder White's Campaign, multiple molotovs are found inside the Moresby Gas Station during the quest Escape from Banoi.
- In Ryder White's Campaign, a molotov is found on the stairs down from the Prison Rooftop just after starting the quest The Knight in Shining Armor.
- In Riptide, two molotovs will always spawn on the bar inside Paradise Survival Camp in the Flooded jungle.
- In Riptide, four molotovs can be found at Jimmy's Workshop in Marik's Marina.
- In Riptide, two molotovs can be found at the Pinai Ferry Station, on the sniper perch.
- In Riptide, a grand total of 7 molotovs can be found on the roof of the Old Town Cinema after completing the main quest Evacuation.
- A molotov can be held indefinitely after readying it, it will never explode in your hand.
- The Molotov's AOE will adhere to the ceiling (not being broken on the ceiling and having the liquid fall to the floor). It has also been seen causing damage through car roofs.
- The AOE effect stacks on opponents so that the longer a target is in the flames the more damage they will take per second. (Care should be taken not to throw the bomb too short in the face of oncoming attackers as the area is decent sized).
- The first second will deal 30 damage, then a subsequent 60, 90, 120 up to a maximum of 150 damage per second.
- Molotovs, like other fire based weapons, are excellent counters to toxic enemies, those with the green cloud around them. Due to toxic enemies being highly vulnerable to fire, a molotov will kill them almost instantly.
- They are also excellent against human enemies, as if you manage to land one on them, humans will die near instantly as well.
- Floaters are nearly immune to fire, making Molotov Cocktails essentially useless against them.
- The ability of Butchers to regenerate quickly can make Molotov Cocktails useless or of reduced usefulness depending on the situation.
Glitches[]
- There is a glitch where if the player throws a Molotov and a zombie climbs on to them (when they have to LT/RT-L1/R1 to get the zombie off), the thrown Molotov is used but there will still be another one. Could be used for duplicating purposes.
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Gallery[]
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