Sam B and survivor

Sam B, armed with a Molotov Cocktail, attempts to save a survivor

Here's an easy recipe for a single incendiary device. A bottle of booze and a rag are all you need to turn any enemy from rare to well-done. Easy as pie as long as you don't accidentally barbecue yourself.
— Description

The Molotov Cocktail is a thrown weapon featured in Dead Island which will explode on impact and catch enemies and objects on fire. When thrown at an enemy, it will cause damage over time due to the fire. The Molotov inflicts a total of 300 damage in an Area of Effect (AOE) on impact.

The blueprint used to create this weapon can be found on the ground during the quest "Born to Be Wild". It is located in the room where the first interactive server reset option is found. Making a Molotov Cocktail requires two bottles of Alcohol, a Rag, and $50.

Prior to that, Molotovs can be obtained through two survivors in the Resort area. Mike will give the player one Molotov for every five bottles of Alcohol he is given, and Harlan Johnson will make a Molotov for every three bottles he receives. Both characters provide Molotovs throughout the game.

Molotovs are the earliest and most common area effect weapon in the game. Their low damage compared to other area effect weapons and the need for the damage to occur over time as the enemy stays in the area of effect make them less useful than the others as well (but their cheapness and availability makes them perfect in the right situations). Until about level 30 a single Molotov Cocktail will kill even a Ram if it stays in the area of effect for the duration. After that it will take two in succession (wait for the first to burn out) to kill the highest health undead.


Dead Island Tips & Tricks - Free molotovs and firearms

Dead Island Tips & Tricks - Free molotovs and firearms

Free Molotovs

Notes on use

  • The Molotov's AOE will adhere to the ceiling (not being broken on the ceiling and having the liquid fall to the floor). It has also been seen causing damage through car roofs.
  • The AOE effect stacks on opponents so that the longer a target is in the flames the more damage they will take per second. (Care should be taken not to throw the bomb too short in the face of oncoming attackers as the area is decent sized).
  • Floaters are nearly immune to fire, making Molotov Cocktails essentially useless against them.
  • The ability of Butchers to regenerate quickly can make Molotov Cocktails useless or of reduced usefulness depending on the situation.


  • There is a glitch where if the player throws a Molotov and a zombie climbs on to them (when they have to LT/RT-L1/R1 to get the zombie off), the thrown Molotov is used but there will still be another one. Could be used for duplicating purposes.