Dead Island Wiki
Advertisement
Dead Island Wiki

Beginning with games like Gothic 3 and Oblivion, problems with limitations within windows rose for the first time, getting more and more common, mainly caused due to software-problems within the ram/gpu-ram-management. Stalker: Shadow of Chernobyl was also such an game.

There are even older games like Red Faction which already have problems like this, the destructible environment is limited due to software and hardware-limitations within ram. Any game had such problems, even past games. But this was in the past except of an few exceptions and negligible problems. Later, in 2008 and beyond, this increasingly arose to be a very annoying problem combined with faulty/lazy customer-behaviour which didn't care for correct hardware. These games where, graphicly, not as advertised and they keep crashing, some were unplayable even with best hardware... And there were also a lack of people who were able to solve such problems at the time, due to misunderstandings and confusion. As such, those people with the knowledge unveil it. This meant all of the graphics of these former graphical impressive games were unsuccessful and needed to be scaled down.

Graphic fix[]

You can simply tweak your own values, future systems are more able to handle stuff. Even if software-limited. This does mean it is limited by faulty software creation/makings, this doesn't mean you are unable to tweak this via software.

All you need to to is to reduce values which increase your ram/gpu-ram-load which frequently causes crashes. Less environmental loading, less grass, less textures, and also the resolution does have impacts on it.

Advanced are also able to avoid loading too much into ram/gpu-ram by fitting their playstyle to load less into memory by not moving to much in to more and more areas which do cause high loads, you do also need to avoid areas which do have high loads by only themselves.

Far more advanced players are even able to modify the game-content-files itself to scale down quality negligible without having graphical impacts to improve crashes and to tweak the graphics more to your like to have far more improved trade-off's at graphic quality. Below is the optimum setup for getting good graphics without sacrificing performance, however it's ill-advised to try and modify them outside of these settings unless you know what you are doing.

Tactic without modifying game files: use a vehicle to bypass loading too much into ram which causes this game to crash, just drive straight forward as fast as you can to your desired location.


This "Very low graphics settings without crashing" is guaranteetly crash free, for absolute all purposes. This "Almost Full Graphics Quality without Crashes" is actually currently on rework, very soon.

Almost Full Graphics Quality without Crashes[]

C:\Users\[USERNAME]\Documents\DeadIsland\out\Settings\Video.scr (this file needs to be secured against writing.)

!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i)            // -1 primary monitor
!BPP(i)
!FSAA(i)               // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s)     // VeryLow, Low, High
!Filtering(s)          // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s)            // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync()               // enable vertical sync
!MaterialQuality(i)    // lower is better
!WaterQuality(i)       // lower is better
!GrassQuality(i)       // lower is better
!FXQuality(i)          // higher is better
!FXFadeLevel(i)        // 0-4 (lower is better)
!EnvQuality(s)         // FullDynamic, RareDynamic, Static
!ShaderPath(i)         // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s)        // Simple, Normal
!DisplayDeviceType(i,f,f,f,f)  //device type (LCD TV etc.): 0 - default
!Curves(s)             // curves texure

Resolution(2560,1080)

Monitor(0)

BPP(24)<

FSAA(0)

TexBPP(32)

TextureQuality("High")

Filtering("Anisotropic")

Shadows("High")

ShadowMapSize(1024)

SpotShadowMapSize(1024)

Lightmaps()

GammaFloat(1.00)

MaxRefresh(60)

MaterialQuality(3)

FXQuality(3)

FXFadeLevel(0)

WaterQuality(0)

GrassQuality(0)

EnvQuality("Static")

ShaderPath(3)

DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)


\Dead Island\DI\Data\game.ini

// Name of a game dll without and build postfix and without extension.

!GameDLL(s)

// Class inherited from IGame spawned first and running all game.

!GameClassName(s)

// Name of game's locale

!Locale(s)

!Region(s)

!GameName(s)

!GameExeCoreName(s)

!TitleId(s)

// XBOX: GPU memory to preallocate (in MBs)

!GPUMemPrealloc(i)

// PS3: virtual memory to preallocate (in MBs)

!VirtualMemPrealloc(i)

// DEBUG OPTIONS

// Turns on pdb cache for left console.

!FastInitializePDB()

!FreeResourceLoading()

!LoadAllAnimFilesOnRequest()

//LoadAllAnimFilesOnRequest()

!LoadStreamAnimFilesOnRequest()

//LoadStreamAnimFilesOnRequest()

GameClassName("GameDI")

GameDLL("game")

Locale("En")

// FastInitializePDB()

GameName("Dead Island")

GameExeCoreName("DeadIsland")

TitleId("4B4D07DF")

GPUMemPrealloc(2048)

VirtualMemPrealloc(2048)

Very low graphics settings without crashing[]

This gives very low graphics quality but very reliable crash-free gameplay (poor graphics quality but crash-free. Only try if other options do not work, as the low graphics can compromise gameplay experience due to the poor graphics):

C:\Users\[USERNAME]\Documents\DeadIsland\out\Settings\Video.scr (this file needs to be secured against writing.) !Resolution(i,i)

!Resolution(i,i)

!WindowOffset(i,i)

!Monitor(i)            // -1 primary monitor

!BPP(i)

!FSAA(i)               // Full Screen AntiAliasing, 0 - none, higher is better

!TexBPP(i)

!TextureQuality(s)     // VeryLow, Low, High

!Filtering(s)          // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear

!GammaFloat(f)

!MaxRefresh(i)

!Shadows(s)            // Low, High

!ShadowMapSize(i)

!SpotShadowMapSize(i)

!Lightmaps()

!Fullscreen()

!VSync()               // enable vertical sync

!MaterialQuality(i)    // lower is better

!WaterQuality(i)       // lower is better

!GrassQuality(i)       // lower is better

!FXQuality(i)          // higher is better

!FXFadeLevel(i)        // 0-4 (lower is better)

!EnvQuality(s)         // FullDynamic, RareDynamic, Static

!ShaderPath(i)         // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3

!PostProcess(s)        // Simple, Normal

!DisplayDeviceType(i,f,f,f,f)  //device type (LCD TV etc.): 0 - default

!Curves(s)             // curves texure

Resolution(1440,900)

Monitor(0)

BPP(24)

FSAA(0)

TexBPP(32)

TextureQuality("Low")

Filtering("AnisotropicTrilinear")

Shadows("Low")

ShadowMapSize(128)

SpotShadowMapSize(128)

Lightmaps()

GammaFloat(1.00)

MaxRefresh(60)

MaterialQuality(2)

FXQuality(0)

FXFadeLevel(4)

WaterQuality(2)

GrassQuality(2)

EnvQuality("RareDynamic")

ShaderPath(3)

DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)

Advertisement