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Quests Act1 - Act4 from the GameFiles:DITexts.scr file in Dead Island.

Quests Act1 - Act4
Act Quest Var Name Var Type Value Original Text
ACT1A ElectricPool_001 Desc You need to cut off the power to get inside the gas station. "ACT1A_ElectricPool_001_Desc", "You need to cut off the power to get inside the gas station."
ACT1A ElectricPool_001 Name Waterdance "ACT1A_ElectricPool_001_Name", "Waterdance"
ACT1A ElectricPool_001 Objective_A Turn off the electricity in this area. "ACT1A_ElectricPool_001_Objective_A", "Turn off the electricity in this area."
ACT1A ElectricPool_001 Objective_B Turn off switch A. "ACT1A_ElectricPool_001_Objective_B", "Turn off switch A."
ACT1A ElectricPool_001 Objective_C Turn off switch B. "ACT1A_ElectricPool_001_Objective_C", "Turn off switch B."
ACT1A ElectricPool_001 Objective_D Turn off switch C. "ACT1A_ElectricPool_001_Objective_D", "Turn off switch C."
ACT1A ElectricPool_001 Objective_E Find a way to get on the stage. "ACT1A_ElectricPool_001_Objective_E", "Find a way to get on the stage."
ACT1A BackFromCity Desc You need to return to the Lifeguard Tower with the food supplies. "ACT1A_BackFromCity_Desc", "You need to return to the Lifeguard Tower with the food supplies."
ACT1A BackFromCity Name It's Never Too Late "ACT1A_BackFromCity_Name", "It's Never Too Late"
ACT1A BackFromCity PaperTitle It's Never Too Late "ACT1A_BackFromCity_PaperTitle", "It's Never Too Late"
ACT1A BackToLG Desc Return to the Lifeguard Tower and talk to Mike. "ACT1A_BackToLG_Desc", "Return to the Lifeguard Tower and talk to Mike."
ACT1A BackToLG Name Home Sweet Home "ACT1A_BackToLG_Name", "Home Sweet Home"
ACT1A BackToLG PaperTitle Home Sweet Home "ACT1A_BackToLG_PaperTitle", "Home Sweet Home"
ACT1A BackToLab Desc You need to return to the laboratory. "ACT1A_BackToLab_Desc", "You need to return to the laboratory."
ACT1A BackToLab Name Hide and Seek "ACT1A_BackToLab_Name", "Hide and Seek"
ACT1A BackToLab Objective_A Get to the lab as fast as you can. "ACT1A_BackToLab_Objective_A", "Get to the lab as fast as you can."
ACT1A BackToLab Objective_B Kill the undead &[AMPERSAND2]& save Yerema. "ACT1A_BackToLab_Objective_B", "Kill the undead &[AMPERSAND2]& save Yerema."
ACT1A BackToLab Objective_C Take the antidote. "ACT1A_BackToLab_Objective_C", "Take the antidote."
ACT1A BackToLab Objective_D Escort Yerema to the boat &[AMPERSAND2]& swim to the prison. "ACT1A_BackToLab_Objective_D", "Escort Yerema to the boat &[AMPERSAND2]& swim to the prison."
ACT1A BackToLab Objective_A Get to the lab as fast as you can. "ACT1A_BackToLab_Paperline_A", "Get to the lab as fast as you can."
ACT1A BackToLab Objective_B Kill the undead &[AMPERSAND2]& save Yerema. "ACT1A_BackToLab_Paperline_B", "Kill the undead &[AMPERSAND2]& save Yerema."
ACT1A BackToLab Objective_C Take the antidote. "ACT1A_BackToLab_Paperline_C", "Take the antidote."
ACT1A BackToLab Objective_D Escort Yerema to the boat &[AMPERSAND2]& swim to the prison. "ACT1A_BackToLab_Paperline_D", "Escort Yerema to the boat &[AMPERSAND2]& swim to the prison."
ACT1A BackToLab PaperTitle Hide and Seek "ACT1A_BackToLab_PaperTitle", "Hide and Seek"
ACT1A BackWithVanToHub Desc Your task is to return, with the truck, to the Lifeguard Tower. "ACT1A_BackWithVanToHub_Desc", "Your task is to return, with the truck, to the Lifeguard Tower."
ACT1A BackWithVanToHub Name &ACT1A_TalkToSinamoi05_Name& "ACT1A_BackWithVanToHub_Name", "&ACT1A_TalkToSinamoi05_Name&"
ACT1A BackWithVanToHub PaperTitle &ACT1A_TalkToSinamoi05_Name& "ACT1A_BackWithVanToHub_PaperTitle", "&ACT1A_TalkToSinamoi05_Name&"
ACT1A BoatSupplies Desc You need to get rods that will help to pass round the water mines. "ACT1A_BoatSupplies_Desc", "You need to get rods that will help to pass round the water mines."
ACT1A BoatSupplies Name Back in Black "ACT1A_BoatSupplies_Name", "Back in Black"
ACT1A BoatSupplies Objective Take four rods from the workshop of Jin's father. "ACT1A_BoatSupplies_Objective", "Take four rods from the workshop of Jin's father."
ACT1A BoatSupplies Objective_A Sail to the Resort. "ACT1A_BoatSupplies_Objective_A", "Sail to the Resort."
ACT1A BoatSupplies PaperLine Take four rods from the workshop of Jin's father. "ACT1A_BoatSupplies_PaperLine", "Take four rods from the workshop of Jin's father."
ACT1A BoatSupplies PaperTitle Back in Black "ACT1A_BoatSupplies_PaperTitle", "Back in Black"
ACT1A BobbyAmbulatory Desc Jack asked for your help getting into the locked infirmary. "ACT1A_BobbyAmbulatory_Desc", "Jack asked for your help getting into the locked infirmary."
ACT1A BobbyAmbulatory Name Bloody Health Service! "ACT1A_BobbyAmbulatory_Name", "Bloody Health Service!"
ACT1A BobbyAmbulatory Objective_A Help Jack break down the door to the infirmary. "ACT1A_BobbyAmbulatory_Objective_A", "Help Jack break down the door to the infirmary."
ACT1A BobbyAmbulatory Objective_B Clear the undead out of the infirmary. "ACT1A_BobbyAmbulatory_Objective_B", "Clear the undead out of the infirmary."
ACT1A BobbyAmbulatory PaperLine Help Jack get into the infirmary. "ACT1A_BobbyAmbulatory_PaperLine", "Help Jack get into the infirmary."
ACT1A BobbyAmbulatory PaperTitle Bloody Health Service! "ACT1A_BobbyAmbulatory_PaperTitle", "Bloody Health Service!"
ACT1A BobbyBag Desc Jack asked you to bring him the paramedic’s bag, possibly to be found in an abandoned ambulance. Bobby is sure he saw one in the Diamond Bungalows area. "ACT1A_BobbyBag_Desc", "Jack asked you to bring him the paramedic’s bag, possibly to be found in an abandoned ambulance. Bobby is sure he saw one in the Diamond Bungalows area."
ACT1A BobbyBag Name Life in the bag "ACT1A_BobbyBag_Name", "Life in the bag"
ACT1A BobbyBag Objective_A Find a paramedic's bag in an ambulance or lifeguard vehicle. "ACT1A_BobbyBag_Objective_A", "Find a paramedic's bag in an ambulance or lifeguard vehicle."
ACT1A BobbyBag PaperLine Find an ambulance or a lifeguard vehicle and bring the paramedic's bag to the tower. "ACT1A_BobbyBag_PaperLine", "Find an ambulance or a lifeguard vehicle and bring the paramedic's bag to the tower."
ACT1A BobbyBag PaperTitle Life in the bag "ACT1A_BobbyBag_PaperTitle", "Life in the bag"
ACT1A Bunker Desc You need to blow up the bunker to get through to the Jungle. "ACT1A_Bunker_Desc", "You need to blow up the bunker to get through to the Jungle."
ACT1A Bunker Name Devastator "ACT1A_Bunker_Name", "Devastator"
ACT1A Bunker PaperTitle Devastator "ACT1A_Bunker_PaperTitle", "Devastator"
ACT1A Car_Repair Desc Hank asked you to bring him several car parts. He suggested checking the nearby car wrecks. "ACT1A_Car_Repair_Desc", "Hank asked you to bring him several car parts. He suggested checking the nearby car wrecks."
ACT1A Car_Repair Name Lazarus Rising "ACT1A_Car_Repair_Name", "Lazarus Rising"
ACT1A Car_Repair Objective_A Find 4 parts from nearby cars. "ACT1A_Car_Repair_Objective_A", "Find 4 parts from nearby cars."
ACT1A Car_Repair Objective_B Talk to Hank. "ACT1A_Car_Repair_Objective_B", "Talk to Hank."
ACT1A Car_Repair PaperLine Check out nearby car wrecks and bring Hank 4 car parts. "ACT1A_Car_Repair_PaperLine", "Check out nearby car wrecks and bring Hank 4 car parts."
ACT1A Car_Repair PaperTitle Lazarus Rising "ACT1A_Car_Repair_PaperTitle", "Lazarus Rising"
ACT1A ClearRescueHub Desc Sinamoi asked you to reach the Lifeguard Tower and make sure it is a safe shelter. "ACT1A_ClearRescueHub_Desc", "Sinamoi asked you to reach the Lifeguard Tower and make sure it is a safe shelter."
ACT1A ClearRescueHub Name &ACT1A_TalkToSinamoi02_Name& "ACT1A_ClearRescueHub_Name", "&ACT1A_TalkToSinamoi02_Name&"
ACT1A ClearRescueHub Objective_A Go to the Lifeguard Tower and get rid of all the undead in the area. "ACT1A_ClearRescueHub_Objective_A", "Go to the Lifeguard Tower and get rid of all the undead in the area."
ACT1A ClearRescueHub Objective_B Contact Sinamoi using the radio at the main deck. "ACT1A_ClearRescueHub_Objective_B", "Contact Sinamoi using the radio at the main deck."
ACT1A ClearRescueHub Objective_A Get to the Lifeguard Tower. "ACT1A_ClearRescueHub_Paperline_A", "Get to the Lifeguard Tower."
ACT1A ClearRescueHub Objective_B Get rid of all the undead in the area. "ACT1A_ClearRescueHub_Paperline_B", "Get rid of all the undead in the area."
ACT1A ClearRescueHub PaperTitle &ACT1A_TalkToSinamoi02_Name& "ACT1A_ClearRescueHub_PaperTitle", "&ACT1A_TalkToSinamoi02_Name&"
ACT1A FindMowenInJungle Desc Get to the Jungle and find Mowen. "ACT1A_FindMowenInJungle_Desc", "Get to the Jungle and find Mowen."
ACT1A FindMowenInJungle Name Welcome to the jungle "ACT1A_FindMowenInJungle_Name", "Welcome to the jungle "
ACT1A FindMowenInJungle Objective_A Find Mowen in the jungle village. "ACT1A_FindMowenInJungle_Objective_A", "Find Mowen in the jungle village."
ACT1A FindMowenInJungle Objective_B Get a bomb from Mike. "ACT1A_FindMowenInJungle_Objective_B", "Get a bomb from Mike."
ACT1A FindMowenInJungle Objective_C Blow up the entrance to the old bunker. "ACT1A_FindMowenInJungle_Objective_C", "Blow up the entrance to the old bunker."
ACT1A FindMowenInJungle Objective_D Get to the Jungle through the old bunkers. "ACT1A_FindMowenInJungle_Objective_D", "Get to the Jungle through the old bunkers."
ACT1A FindMowenInJungle Objective_E Get a safe distance away. "ACT1A_FindMowenInJungle_Objective_E", "Get a safe distance away."
ACT1A FindMowenInJungle Objective_G Talk to Mike. "ACT1A_FindMowenInJungle_Objective_G", "Talk to Mike."
ACT1A FindMowenInJungle Objective_H Wait for the bomb from Mike. "ACT1A_FindMowenInJungle_Objective_H", "Wait for the bomb from Mike."
ACT1A FindMowenInJungle Objective_I Drive the truck with Jin to the Jungle Tunnel. "ACT1A_FindMowenInJungle_Objective_I", "Drive the truck with Jin to the Jungle Tunnel."
ACT1A FindMowenInJungle Objective_J Protect Jin on the way to the bunker. "ACT1A_FindMowenInJungle_Objective_J", "Protect Jin on the way to the bunker."
ACT1A FindMowenInJungle Objective_A Blow up the entrance to the old bunker. "ACT1A_FindMowenInJungle_Paperline_A", "Blow up the entrance to the old bunker."
ACT1A FindMowenInJungle Objective_B Get to the tunnel through the old bunkers. "ACT1A_FindMowenInJungle_Paperline_B", "Get to the tunnel through the old bunkers."
ACT1A FindMowenInJungle Objective_C Get to the jungle village and find Mowen. "ACT1A_FindMowenInJungle_Paperline_C", "Get to the jungle village and find Mowen."
ACT1A FindMowenInJungle PaperTitle Welcome to the Jungle "ACT1A_FindMowenInJungle_PaperTitle", "Welcome to the Jungle"
ACT1A GoToHotel Desc &ACT1A_TalkToSinamoi08_Name& "ACT1A_GoToHotel_Desc", "&ACT1A_TalkToSinamoi08_Name&"
ACT1A GoToHotel Name &ACT1A_TalkToSinamoi08_Name& "ACT1A_GoToHotel_Name", "&ACT1A_TalkToSinamoi08_Name&"
ACT1A GoToParkingLot Desc Sinamoi gave you the task of getting the truck located in the underground hotel parking lot. "ACT1A_GoToParkingLot_Desc", "Sinamoi gave you the task of getting the truck located in the underground hotel parking lot."
ACT1A GoToParkingLot Name &ACT1A_TalkToSinamoi05_Name& "ACT1A_GoToParkingLot_Name", "&ACT1A_TalkToSinamoi05_Name&"
ACT1A GoToParkingLot Objective_A Get to the hotel parking lot. "ACT1A_GoToParkingLot_Objective_A", "Get to the hotel parking lot."
ACT1A GoToParkingLot Objective_B Find your way to the hotel parking lot. "ACT1A_GoToParkingLot_Objective_B", "Find your way to the hotel parking lot."
ACT1A GoToParkingLot Objective_C Find the Truck. "ACT1A_GoToParkingLot_Objective_C", "Find the Truck."
ACT1A GoToParkingLot Objective_D Turn on the circuit breaker. "ACT1A_GoToParkingLot_Objective_D", "Turn on the circuit breaker."
ACT1A GoToParkingLot Objective_E Get to the next parking level. "ACT1A_GoToParkingLot_Objective_E", "Get to the next parking level."
ACT1A GoToParkingLot Objective_F Find the way to the next floor through the fire. "ACT1A_GoToParkingLot_Objective_F", "Find the way to the next floor through the fire."
ACT1A GoToParkingLot Objective_G Drive the truck to the Parking Lot Exit. "ACT1A_GoToParkingLot_Objective_G", "Drive the truck to the Parking Lot Exit."
ACT1A GoToParkingLot Objective_H Drive the Truck to Sinamoi. "ACT1A_GoToParkingLot_Objective_H", "Drive the Truck to Sinamoi."
ACT1A GoToParkingLot Objective_I Defend the Lifeguard Tower. "ACT1A_GoToParkingLot_Objective_I", "Defend the Lifeguard Tower."
ACT1A GoToParkingLot Objective_J Talk to Sinamoi. "ACT1A_GoToParkingLot_Objective_J", "Talk to Sinamoi."
ACT1A GoToParkingLot Objective_K Find the door keycard. "ACT1A_GoToParkingLot_Objective_K", "Find the door keycard."
ACT1A GoToParkingLot Objective_L Get to the hotel. "ACT1A_GoToParkingLot_Objective_L", "Get to the hotel."
ACT1A GoToParkingLot PaperLine Recover the Truck from the Hotel's Parking Garage. "ACT1A_GoToParkingLot_PaperLine", "Recover the Truck from the Hotel's Parking Garage."
ACT1A GoToParkingLot PaperTitle &ACT1A_TalkToSinamoi05_Name& "ACT1A_GoToParkingLot_PaperTitle", "&ACT1A_TalkToSinamoi05_Name&"
ACT1A Mechanic Desc Sinamoi ordered you to cover the truck retrieved from the hotel parking lot with armor suggesting a visit in a garage near the Lighthouse. "ACT1A_Mechanic_Desc", "Sinamoi ordered you to cover the truck retrieved from the hotel parking lot with armor suggesting a visit in a garage near the Lighthouse."
ACT1A Mechanic Name &ACT1A_TalkToSinamoi07_Name& "ACT1A_Mechanic_Name", "&ACT1A_TalkToSinamoi07_Name&"
ACT1A Mechanic Objective_A Go to a mechanic to reinforce the truck. "ACT1A_Mechanic_Objective_A", "Go to a mechanic to reinforce the truck."
ACT1A Mechanic Objective_B Clear the workshop of any infected. "ACT1A_Mechanic_Objective_B", "Clear the workshop of any infected."
ACT1A Mechanic Objective_C Go outside the workshop. "ACT1A_Mechanic_Objective_C", "Go outside the workshop."
ACT1A Mechanic Objective_D Protect the workshop while the mechanic works. "ACT1A_Mechanic_Objective_D", "Protect the workshop while the mechanic works."
ACT1A Mechanic Objective_E Stay alert until Mechanic finishes his work. "ACT1A_Mechanic_Objective_E", "Stay alert until Mechanic finishes his work."
ACT1A Mechanic Objective_G Gather metal parts from the warehouse and the gas station. "ACT1A_Mechanic_Objective_G", "Gather metal parts from the warehouse and the gas station."
ACT1A Mechanic Objective_H Talk to the Mechanic. "ACT1A_Mechanic_Objective_H", "Talk to the Mechanic."
ACT1A Mechanic Objective_D Protect the workshop while the Mechanic works. "ACT1A_Mechanic_Paperline_D", "Protect the workshop while the Mechanic works."
ACT1A Mechanic Objective_E The Mechanic needs parts for the truck. "ACT1A_Mechanic_Paperline_E", "The Mechanic needs parts for the truck."
ACT1A Mechanic Objective_G Gather metal parts from the warehouse and the gas station. "ACT1A_Mechanic_Paperline_G", "Gather metal parts from the warehouse and the gas station."
ACT1A Mechanic PaperTitle &ACT1A_TalkToSinamoi07_Name& "ACT1A_Mechanic_PaperTitle", "&ACT1A_TalkToSinamoi07_Name&"
ACT1A Mechanic_Protect Desc You need to protect the garage from the attack of the living dead. "ACT1A_Mechanic_Protect_Desc", "You need to protect the garage from the attack of the living dead."
ACT1A Mechanic_Protect Name Only the Strong Survive "ACT1A_Mechanic_Protect_Name", "Only the Strong Survive"
ACT1A Mechanic_Protect PaperTitle Only the Strong Survive "ACT1A_Mechanic_Protect_PaperTitle", "Only the Strong Survive"
ACT1A OpenTunnel Desc Tunnel Opening "ACT1A_OpenTunnel_Desc", "Tunnel Opening"
ACT1A OpenTunnel Name Tunnel Opening "ACT1A_OpenTunnel_Name", "Tunnel Opening"
ACT1A OpenTunnel PaperTitle Tunnel Opening "ACT1A_OpenTunnel_PaperTitle", "Tunnel Opening"
ACT1A RefuelVan Desc Truck Refuel "ACT1A_RefuelVan_Desc", "Truck Refuel"
ACT1A RefuelVan Name Truck Refuel "ACT1A_RefuelVan_Name", "Truck Refuel"
ACT1A RefuelVan Objective Refuel the Truck. "ACT1A_RefuelVan_Objective", "Refuel the Truck."
ACT1A RefuelVan PaperLine Refuel the Truck. "ACT1A_RefuelVan_PaperLine", "Refuel the Truck."
ACT1A RefuelVan PaperTitle Truck Refuel "ACT1A_RefuelVan_PaperTitle", "Truck Refuel"
ACT1A ResortStart Desc You woke up in bungalow no. 1. "ACT1A_ResortStart_Desc", "You woke up in bungalow no. 1."
ACT1A ResortStart Name Dawn of the Dead "ACT1A_ResortStart_Name", "Dawn of the Dead"
ACT1A ResortStart Objective Talk to Sinamoi. "ACT1A_ResortStart_Objective", "Talk to Sinamoi."
ACT1A ResortStart PaperLine Talk to Sinamoi. "ACT1A_ResortStart_PaperLine", "Talk to Sinamoi."
ACT1A ResortStart PaperTitle Banoi Holiday Resort "ACT1A_ResortStart_PaperTitle", "Banoi Holiday Resort"
ACT1A SaveSinamoi Desc The survivors begged you to help Sinamoi in a fight against the living dead on the beach. "ACT1A_SaveSinamoi_Desc", "The survivors begged you to help Sinamoi in a fight against the living dead on the beach."
ACT1A SaveSinamoi Name Blood on the Sand "ACT1A_SaveSinamoi_Name", "Blood on the Sand"
ACT1A SaveSinamoi Objective Help the Lifeguard get rid of the undead. "ACT1A_SaveSinamoi_Objective", "Help the Lifeguard get rid of the undead."
ACT1A SaveSinamoi PaperLine Help the Lifeguard get rid of the undead. "ACT1A_SaveSinamoi_PaperLine", "Help the Lifeguard get rid of the undead."
ACT1A SaveSinamoi PaperTitle Blood on the Sand "ACT1A_SaveSinamoi_PaperTitle", "Blood on the Sand"
ACT1A Sinamoi_Busy Desc To Kill Time "ACT1A_Sinamoi_Busy_Desc", "To Kill Time"
ACT1A Sinamoi_Busy Name To Kill Time "ACT1A_Sinamoi_Busy_Name", "To Kill Time"
ACT1A Sinamoi_Busy PaperLine Help the survivors in the Lifeguard station establish a safe location. "ACT1A_Sinamoi_Busy_PaperLine", "Help the survivors in the Lifeguard station establish a safe location."
ACT1A Sinamoi_Busy PaperTitle To Kill Time "ACT1A_Sinamoi_Busy_PaperTitle", "To Kill Time"
ACT1A Sinamoi_FoodBars Desc Sinamoi asked you to collect food from the nearby bars. "ACT1A_Sinamoi_FoodBars_Desc", "Sinamoi asked you to collect food from the nearby bars."
ACT1A Sinamoi_FoodBars Name &ACT1A_TalkToSinamoi03_Name& "ACT1A_Sinamoi_FoodBars_Name", "&ACT1A_TalkToSinamoi03_Name&"
ACT1A Sinamoi_FoodBars Objective_A Search the bars for cans of food. Bring 3 cans of food to Sinamoi. "ACT1A_Sinamoi_FoodBars_Objective_A", "Search the bars for cans of food. Bring 3 cans of food to Sinamoi."
ACT1A Sinamoi_FoodBars Objective_B Bring food supplies to Sinamoi. "ACT1A_Sinamoi_FoodBars_Objective_B", "Bring food supplies to Sinamoi."
ACT1A Sinamoi_FoodBars Objective_C First Bar. "ACT1A_Sinamoi_FoodBars_Objective_C", "First Bar."
ACT1A Sinamoi_FoodBars Objective_D Second Bar. "ACT1A_Sinamoi_FoodBars_Objective_D", "Second Bar."
ACT1A Sinamoi_FoodBars Objective_E Third Bar. "ACT1A_Sinamoi_FoodBars_Objective_E", "Third Bar."
ACT1A Sinamoi_FoodBars Objective_F Fourh Bar. "ACT1A_Sinamoi_FoodBars_Objective_F", "Fourh Bar."
ACT1A Sinamoi_FoodBars Objective_G Fifth Bar. "ACT1A_Sinamoi_FoodBars_Objective_G", "Fifth Bar."
ACT1A Sinamoi_FoodBars Objective_A Search the hotel's poolside bars for cans of food. "ACT1A_Sinamoi_FoodBars_Paperline_A", "Search the hotel's poolside bars for cans of food."
ACT1A Sinamoi_FoodBars Objective_B Search the bars at the beach for cans of food. "ACT1A_Sinamoi_FoodBars_Paperline_B", "Search the bars at the beach for cans of food."
ACT1A Sinamoi_FoodBars Objective_C Bring 3 cans of food to Sinamoi. "ACT1A_Sinamoi_FoodBars_Paperline_C", "Bring 3 cans of food to Sinamoi."
ACT1A Sinamoi_FoodBars PaperTitle &ACT1A_TalkToSinamoi03_Name& "ACT1A_Sinamoi_FoodBars_PaperTitle", "&ACT1A_TalkToSinamoi03_Name&"
ACT1A Sinamoi_FoodSupplies Desc Sinamoi asked you to check if there’s still some food left in the nearby gas stations. "ACT1A_Sinamoi_FoodSupplies_Desc", "Sinamoi asked you to check if there’s still some food left in the nearby gas stations."
ACT1A Sinamoi_FoodSupplies Name &ACT1A_TalkToSinamoi04_Name& "ACT1A_Sinamoi_FoodSupplies_Name", "&ACT1A_TalkToSinamoi04_Name&"
ACT1A Sinamoi_FoodSupplies Objective_A Talk to Sinamoi. "ACT1A_Sinamoi_FoodSupplies_Objective_A", "Talk to Sinamoi."
ACT1A Sinamoi_FoodSupplies Objective_B Check the two gas stations and bring 2 packs of juice. "ACT1A_Sinamoi_FoodSupplies_Objective_B", "Check the two gas stations and bring 2 packs of juice."
ACT1A Sinamoi_FoodSupplies Objective_A Talk to Sinamoi. "ACT1A_Sinamoi_FoodSupplies_Paperline_A", "Talk to Sinamoi."
ACT1A Sinamoi_FoodSupplies Objective_B Check the two gas stations and bring 2 packs of juice. "ACT1A_Sinamoi_FoodSupplies_Paperline_B", "Check the two gas stations and bring 2 packs of juice."
ACT1A Sinamoi_FoodSupplies PaperTitle &ACT1A_TalkToSinamoi04_Name& "ACT1A_Sinamoi_FoodSupplies_PaperTitle", "&ACT1A_TalkToSinamoi04_Name&"
ACT1A SinamoiHelicopter Desc Sinamoi asked you to investigate the location of the alleged helicopter crash. "ACT1A_SinamoiHelicopter_Desc", "Sinamoi asked you to investigate the location of the alleged helicopter crash."
ACT1A SinamoiHelicopter Name &ACT1A_TalkToSinamoi06_Name& "ACT1A_SinamoiHelicopter_Name", "&ACT1A_TalkToSinamoi06_Name&"
ACT1A SinamoiHelicopter Objective_A Investigate the helicopter wreckage. "ACT1A_SinamoiHelicopter_Objective_A", "Investigate the helicopter wreckage."
ACT1A SinamoiHelicopter Objective_B Check the helicopter crash site for survivors. "ACT1A_SinamoiHelicopter_Objective_B", "Check the helicopter crash site for survivors."
ACT1A SinamoiHelicopter Objective_C Return to Sinamoi. "ACT1A_SinamoiHelicopter_Objective_C", "Return to Sinamoi."
ACT1A SinamoiHelicopter PaperLine Investigate the helicopter wreckage and bring Sinamoi any supplies you find. "ACT1A_SinamoiHelicopter_PaperLine", "Investigate the helicopter wreckage and bring Sinamoi any supplies you find."
ACT1A SinamoiHelicopter PaperTitle &ACT1A_TalkToSinamoi06_Name& "ACT1A_SinamoiHelicopter_PaperTitle", "&ACT1A_TalkToSinamoi06_Name&"
ACT1A Survivor001 Desc Help Haris who is being attacked by the living dead. "ACT1A_Survivor001_Desc", "Help Haris who is being attacked by the living dead."
ACT1A Survivor001 Name Survivor "ACT1A_Survivor001_Name", "Survivor"
ACT1A Survivor001 PaperTitle Survivor "ACT1A_Survivor001_PaperTitle", "Survivor"
ACT1A ToTheCity Desc You and Jin need to reach the city. "ACT1A_ToTheCity_Desc", "You and Jin need to reach the city."
ACT1A ToTheCity Name &ACT1A_TalkToJin01_Name& "ACT1A_ToTheCity_Name", "&ACT1A_TalkToJin01_Name&"
ACT1A ToTheCity Objective Travel outside the resort to find food, medicine and weapons. "ACT1A_ToTheCity_Objective", "Travel outside the resort to find food, medicine and weapons."
ACT1A ToTheCity Objective_A Travel outside the resort to find food, medicine and weapons. "ACT1A_ToTheCity_Paperline_A", "Travel outside the resort to find food, medicine and weapons."
ACT1A ToTheCity Objective_B Take Jin and drive to the City Tunnel "ACT1A_ToTheCity_Paperline_B", "Take Jin and drive to the City Tunnel "
ACT1A ToTheCity PaperTitle &ACT1A_TalkToJin01_Name& "ACT1A_ToTheCity_PaperTitle", "&ACT1A_TalkToJin01_Name&"
ACT1A WalkieTalkies Desc Sinamoi asked you to deliver him the access keycard to the Lifeguards Tower. He explained that the keycard can be found in his room inside bungalow no. 11. "ACT1A_WalkieTalkies_Desc", "Sinamoi asked you to deliver him the access keycard to the Lifeguards Tower. He explained that the keycard can be found in his room inside bungalow no. 11."
ACT1A WalkieTalkies Name Passport to Life "ACT1A_WalkieTalkies_Name", "Passport to Life"
ACT1A WalkieTalkies Objective_A Bring the security keycard to the Lifeguard Tower from bungalow #11. "ACT1A_WalkieTalkies_Objective_A", "Bring the security keycard to the Lifeguard Tower from bungalow #11."
ACT1A WalkieTalkies Objective_B Return to Sinamoi. "ACT1A_WalkieTalkies_Objective_B", "Return to Sinamoi."
ACT1A WalkieTalkies Objective_A Bring the security keycard to the Lifeguard Tower from bungalow #11. "ACT1A_WalkieTalkies_Paperline_A", "Bring the security keycard to the Lifeguard Tower from bungalow #11."
ACT1A WalkieTalkies Objective_B Return to Sinamoi. "ACT1A_WalkieTalkies_Paperline_B", "Return to Sinamoi."
ACT1A WalkieTalkies PaperTitle &ACT1A_TalkToSinamoi01_Name& "ACT1A_WalkieTalkies_PaperTitle", "&ACT1A_TalkToSinamoi01_Name&"
ACT1A TalkToSinamoi01 Name Passport to Life "ACT1A_TalkToSinamoi01_Name", "Passport to Life"
ACT1A TalkToSinamoi01 Desc &ACT1A_WalkieTalkies_Desc& "ACT1A_TalkToSinamoi01_Desc", "&ACT1A_WalkieTalkies_Desc&"
ACT1A TalkToSinamoi01 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi01_Objective", "Talk to Sinamoi."
_ACT1A_WalkieTalkiesEnd Name &ACT1A_WalkieTalkies_Name& "__ACT1A_WalkieTalkiesEnd_Name", "&ACT1A_WalkieTalkies_Name&"
ACT1A TalkToSinamoi02 Name Exodus "ACT1A_TalkToSinamoi02_Name", "Exodus"
ACT1A TalkToSinamoi02 Desc &ACT1A_ClearRescueHub_Desc& "ACT1A_TalkToSinamoi02_Desc", "&ACT1A_ClearRescueHub_Desc&"
ACT1A TalkToSinamoi02 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi02_Objective", "Talk to Sinamoi."
_ACT1A_X_Phase001 Name &ACT1A_ClearRescueHub_Name& "__ACT1A_X_Phase001_Name", "&ACT1A_ClearRescueHub_Name&"
ACT1A TalkToSinamoi03 Name A Piece of Cake "ACT1A_TalkToSinamoi03_Name", "A Piece of Cake"
ACT1A TalkToSinamoi03 Desc &ACT1A_Sinamoi_FoodBars_Desc& "ACT1A_TalkToSinamoi03_Desc", "&ACT1A_Sinamoi_FoodBars_Desc&"
ACT1A TalkToSinamoi03 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi03_Objective", "Talk to Sinamoi."
ACT1A TalkToSinamoi04 Name Seek'n'Loot "ACT1A_TalkToSinamoi04_Name", "Seek'n'Loot"
ACT1A TalkToSinamoi04 Desc &ACT1A_Sinamoi_FoodSupplies_Desc& "ACT1A_TalkToSinamoi04_Desc", "&ACT1A_Sinamoi_FoodSupplies_Desc&"
ACT1A TalkToSinamoi04 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi04_Objective", "Talk to Sinamoi."
ACT1A TalkToSinamoi05 Name Born to be Wild "ACT1A_TalkToSinamoi05_Name", "Born to be Wild "
ACT1A TalkToSinamoi05 Desc &ACT1A_GoToParkingLot_Desc& "ACT1A_TalkToSinamoi05_Desc", "&ACT1A_GoToParkingLot_Desc&"
ACT1A TalkToSinamoi05 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi05_Objective", "Talk to Sinamoi."
ACT1A TalkToSinamoi06 Name Black Hawk Down "ACT1A_TalkToSinamoi06_Name", "Black Hawk Down"
ACT1A TalkToSinamoi06 Desc &ACT1A_SinamoiHelicopter_Desc& "ACT1A_TalkToSinamoi06_Desc", "&ACT1A_SinamoiHelicopter_Desc&"
ACT1A TalkToSinamoi06 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi06_Objective", "Talk to Sinamoi."
ACT1A TalkToSinamoi07 Name Misery Wagon "ACT1A_TalkToSinamoi07_Name", "Misery Wagon"
ACT1A TalkToSinamoi07 Desc &ACT1A_Mechanic_Desc& "ACT1A_TalkToSinamoi07_Desc", "&ACT1A_Mechanic_Desc&"
ACT1A TalkToSinamoi07 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi07_Objective", "Talk to Sinamoi."
ACT1A TalkToJin01 Name On the Road "ACT1A_TalkToJin01_Name", "On the Road"
ACT1A TalkToJin01 Desc You and Jin need to reach the city. "ACT1A_TalkToJin01_Desc", "You and Jin need to reach the city."
ACT1A TalkToJin01 Objective Talk to Jin. "ACT1A_TalkToJin01_Objective", "Talk to Jin."
ACT1A TalkToSinamoi08 Name Bird on the Roof "ACT1A_TalkToSinamoi08_Name", "Bird on the Roof"
ACT1A TalkToSinamoi08 Desc Get to the hotel's roof. "ACT1A_TalkToSinamoi08_Desc", "Get to the hotel's roof."
ACT1A TalkToSinamoi08 Objective Talk to Sinamoi. "ACT1A_TalkToSinamoi08_Objective", "Talk to Sinamoi."
ACT1A Sinamoi_Busy Objective Help Mike and Dominic. "ACT1A_Sinamoi_Busy_Objective", "Help Mike and Dominic."
ACT2A TalkToJin01 Objective Talk To Jin. "ACT2A_TalkToJin01_Objective", "Talk To Jin."
ACT2A AfterPolicestation Desc &ACT2A_FindJin_Desc& "ACT2A_AfterPolicestation_Desc", "&ACT2A_FindJin_Desc&"
ACT2A AfterPolicestation Name &ACT2A_FindJin_Name& "ACT2A_AfterPolicestation_Name", "&ACT2A_FindJin_Name&"
ACT2A BackToACT1A Desc You need to return to the resort. "ACT2A_BackToACT1A_Desc", "You need to return to the resort."
ACT2A BackToACT1A Name Faith Will Move Mountains. "ACT2A_BackToACT1A_Name", "Faith Will Move Mountains."
ACT2A BackToACT1A Objective Drive the armored truck with food, medicine and weapons to the Lifeguard Tower. "ACT2A_BackToACT1A_Objective", "Drive the armored truck with food, medicine and weapons to the Lifeguard Tower."
ACT2A BackToACT1A Objective_A Share some of the supplies with the people in the church. "ACT2A_BackToACT1A_Objective_A", "Share some of the supplies with the people in the church."
ACT2A BackToACT1A PaperLine Provide the lifeguard center with food, medicine and weapons. "ACT2A_BackToACT1A_PaperLine", "Provide the lifeguard center with food, medicine and weapons."
ACT2A BackToACT1A Objective_A Share some of the supplies with the people in the church. "ACT2A_BackToACT1A_Paperline_A", "Share some of the supplies with the people in the church."
ACT2A BackToACT1A PaperTitle Faith will Move Mountains "ACT2A_BackToACT1A_PaperTitle", "Faith will Move Mountains"
ACT2A BoatSupplies Desc You need to get the gasoline for the boat and the package that Mowen asked for. "ACT2A_BoatSupplies_Desc", "You need to get the gasoline for the boat and the package that Mowen asked for."
ACT2A BoatSupplies Name Boat supplies "ACT2A_BoatSupplies_Name", "Boat supplies"
ACT2A BoatSupplies Objective_A Bring 2 fuel canisters from the gas station to Mowen. "ACT2A_BoatSupplies_Objective_A", "Bring 2 fuel canisters from the gas station to Mowen."
ACT2A BoatSupplies Objective_B Bring the weapons for Titus. "ACT2A_BoatSupplies_Objective_B", "Bring the weapons for Titus."
ACT2A BoatSupplies Objective_A Get fuel to the boat. "ACT2A_BoatSupplies_Paperline_A", "Get fuel to the boat."
ACT2A BoatSupplies Objective_B Bring Mowen's package from his secret stash. "ACT2A_BoatSupplies_Paperline_B", "Bring Mowen's package from his secret stash."
ACT2A BoatSupplies PaperTitle Boat Supplies "ACT2A_BoatSupplies_PaperTitle", "Boat Supplies"
ACT2A DefendChurch Desc You need to get inside the church. "ACT2A_DefendChurch_Desc", "You need to get inside the church."
ACT2A DefendChurch Name Ram on Heaven's Door "ACT2A_DefendChurch_Name", "Ram on Heaven's Door"
ACT2A DefendChurch PaperTitle Ram on Heaven's Door "ACT2A_DefendChurch_PaperTitle", "Ram on Heaven's Door"
ACT2A EscortJoseph Desc Your task is to help Joseph reach the pumping station. "ACT2A_EscortJoseph_Desc", "Your task is to help Joseph reach the pumping station."
ACT2A EscortJoseph Name Way of Salvation "ACT2A_EscortJoseph_Name", "Way of Salvation"
ACT2A EscortJoseph Objective Escort Joseph to the Water Plant. "ACT2A_EscortJoseph_Objective", "Escort Joseph to the Water Plant."
ACT2A EscortJoseph PaperLine Escort Joseph to the Water Plant. "ACT2A_EscortJoseph_PaperLine", "Escort Joseph to the Water Plant."
ACT2A EscortJoseph PaperTitle Way of Salvation "ACT2A_EscortJoseph_PaperTitle", "Way of Salvation"
ACT2A EscortMayorsDaughter Desc Mayor's daughter "ACT2A_EscortMayorsDaughter_Desc", "Mayor's daughter"
ACT2A EscortMayorsDaughter Name Mayor's daughter "ACT2A_EscortMayorsDaughter_Name", "Mayor's daughter"
ACT2A EscortMayorsDaughter Objective Escort the Mayor's daughter back to City Hall. "ACT2A_EscortMayorsDaughter_Objective", "Escort the Mayor's daughter back to City Hall."
ACT2A EscortMayorsDaughter PaperLine Escort the Mayor's Daughter back to City Hall. "ACT2A_EscortMayorsDaughter_PaperLine", "Escort the Mayor's Daughter back to City Hall."
ACT2A EscortMayorsDaughter PaperTitle Mayor's Daughter "ACT2A_EscortMayorsDaughter_PaperTitle", "Mayor's Daughter"
ACT2A ExploreShops Desc City exploration "ACT2A_ExploreShops_Desc", "City exploration"
ACT2A ExploreShops Name City Exploration "ACT2A_ExploreShops_Name", "City Exploration"
ACT2A ExploreShops Objective Search nearby stores, pharmacies and the police station for supplies. "ACT2A_ExploreShops_Objective", "Search nearby stores, pharmacies and the police station for supplies."
ACT2A ExploreShops PaperLine Search nearby stores, pharmacies and the police station for supplies. "ACT2A_ExploreShops_PaperLine", "Search nearby stores, pharmacies and the police station for supplies."
ACT2A ExploreShops PaperTitle City Exploration "ACT2A_ExploreShops_PaperTitle", "City Exploration"
ACT2A FindAntenna Desc Antenna "ACT2A_FindAntenna_Desc", "Antenna"
ACT2A FindAntenna Name Antenna "ACT2A_FindAntenna_Name", "Antenna"
ACT2A FindAntenna Objective Find and bring back an antenna, a power coupling and duct tape. "ACT2A_FindAntenna_Objective", "Find and bring back an antenna, a power coupling and duct tape."
ACT2A FindAntenna PaperLine Find and bring back an antenna, a power coupling and duct tape. "ACT2A_FindAntenna_PaperLine", "Find and bring back an antenna, a power coupling and duct tape."
ACT2A FindAntenna PaperTitle Antenna "ACT2A_FindAntenna_PaperTitle", "Antenna"
ACT2A FindJin Desc You need to find Jin in the Police Station and bring her back safe and sound. "ACT2A_FindJin_Desc", "You need to find Jin in the Police Station and bring her back safe and sound."
ACT2A FindJin Name Lady in Trouble "ACT2A_FindJin_Name", "Lady in Trouble"
ACT2A FindJin Objective_A Find Jin and get back to Resort. "ACT2A_FindJin_Objective_A", "Find Jin and get back to Resort."
ACT2A FindJin Objective_B Talk to mother Helen about Jin. "ACT2A_FindJin_Objective_B", "Talk to mother Helen about Jin."
ACT2A FindJin PaperLine Find Jin and the car. "ACT2A_FindJin_PaperLine", "Find Jin and the car."
ACT2A FindJin PaperTitle Lady in Trouble "ACT2A_FindJin_PaperTitle", "Lady in Trouble"
ACT2A FindLuPao Desc Lu Pao "ACT2A_FindLuPao_Desc", "Lu Pao"
ACT2A FindLuPao Name Lu Pao "ACT2A_FindLuPao_Name", "Lu Pao"
ACT2A FindLuPao PaperTitle Lu Pao "ACT2A_FindLuPao_PaperTitle", "Lu Pao"
ACT2A FindMayorsDaughter Desc Mayor's Daughter "ACT2A_FindMayorsDaughter_Desc", "Mayor's Daughter"
ACT2A FindMayorsDaughter Name Mayor's Daughter "ACT2A_FindMayorsDaughter_Name", "Mayor's Daughter"
ACT2A FindMayorsDaughter PaperTitle Mayor's Daughter "ACT2A_FindMayorsDaughter_PaperTitle", "Mayor's Daughter"
ACT2A GoToACT2B Desc You need to return to Mother Helena to inform her about the results of your actions. "ACT2A_GoToACT2B_Desc", "You need to return to Mother Helena to inform her about the results of your actions."
ACT2A GoToACT2B Name Keep the Faith "ACT2A_GoToACT2B_Name", "Keep the Faith"
ACT2A GoToACT2B Objective_A Speak with Joseph. "ACT2A_GoToACT2B_Objective_A", "Speak with Joseph."
ACT2A GoToACT2B Objective_B Make sure Joseph reaches the sewage maintenance building. "ACT2A_GoToACT2B_Objective_B", "Make sure Joseph reaches the sewage maintenance building."
ACT2A GoToACT2B Objective_C Enter the water tower. "ACT2A_GoToACT2B_Objective_C", "Enter the water tower."
ACT2A GoToACT2B Objective_D Drain the sluices manually. "ACT2A_GoToACT2B_Objective_D", "Drain the sluices manually."
ACT2A GoToACT2B Objective_A Speak with the plumber. "ACT2A_GoToACT2B_Paperline_A", "Speak with the plumber."
ACT2A GoToACT2B Objective_B Make sure Joseph reaches the sewage maintenance building. "ACT2A_GoToACT2B_Paperline_B", "Make sure Joseph reaches the sewage maintenance building."
ACT2A GoToACT2B Objective_C Travel through the sewers to the wealthy district. "ACT2A_GoToACT2B_Paperline_C", "Travel through the sewers to the wealthy district."
ACT2A GoToACT2B Objective_D Drain the sluices manually. "ACT2A_GoToACT2B_Paperline_D", "Drain the sluices manually."
ACT2A GoToACT2B PaperTitle Keep the Faith "ACT2A_GoToACT2B_PaperTitle", "Keep the Faith"
ACT2A GoToChurch Desc Mother Helen asked you to quiet down the bells. "ACT2A_GoToChurch_Desc", "Mother Helen asked you to quiet down the bells."
ACT2A GoToChurch Name Sacred Silence "ACT2A_GoToChurch_Name", "Sacred Silence"
ACT2A GoToChurch Objective_A Investigate the church. "ACT2A_GoToChurch_Objective_A", "Investigate the church."
ACT2A GoToChurch Objective_B Help the people in the church fend off the attack of the undead. "ACT2A_GoToChurch_Objective_B", "Help the people in the church fend off the attack of the undead."
ACT2A GoToChurch Objective_C Get inside the church. "ACT2A_GoToChurch_Objective_C", "Get inside the church."
ACT2A GoToChurch Objective_A Investigate the church. "ACT2A_GoToChurch_Paperline_A", "Investigate the church."
ACT2A GoToChurch Objective_B Help the people in the church fend off the attack of the undead. "ACT2A_GoToChurch_Paperline_B", "Help the people in the church fend off the attack of the undead."
ACT2A GoToChurch PaperTitle Sacred Silence "ACT2A_GoToChurch_PaperTitle", "Sacred Silence"
ACT2A Hydrants Objective Lock up the fire hydrants. "ACT2A_Hydrants_Objective", "Lock up the fire hydrants."
ACT2A KillGraveyardZombies Desc Mother Helen asked you to clear the cemetery of the walking dead who desecrate it. "ACT2A_KillGraveyardZombies_Desc", "Mother Helen asked you to clear the cemetery of the walking dead who desecrate it."
ACT2A KillGraveyardZombies Name Bury the Dead "ACT2A_KillGraveyardZombies_Name", "Bury the Dead"
ACT2A KillGraveyardZombies Objective Clear the cemetery of all the walking dead. "ACT2A_KillGraveyardZombies_Objective", "Clear the cemetery of all the walking dead."
ACT2A KillGraveyardZombies PaperLine Clear the cemetery of all the walking dead. "ACT2A_KillGraveyardZombies_PaperLine", "Clear the cemetery of all the walking dead."
ACT2A KillGraveyardZombies PaperTitle Bury the Dead "ACT2A_KillGraveyardZombies_PaperTitle", "Bury the Dead"
ACT2A KillZombiePreacher Desc Undead Preacher "ACT2A_KillZombiePreacher_Desc", "Undead Preacher"
ACT2A KillZombiePreacher Name Undead Preacher "ACT2A_KillZombiePreacher_Name", "Undead Preacher"
ACT2A KillZombiePreacher Objective Kill undead preacher. "ACT2A_KillZombiePreacher_Objective", "Kill undead preacher."
ACT2A KillZombiePreacher PaperLine Kill undead preacher. "ACT2A_KillZombiePreacher_PaperLine", "Kill undead preacher."
ACT2A KillZombiePreacher PaperTitle Undead Preacher "ACT2A_KillZombiePreacher_PaperTitle", "Undead Preacher"
ACT2A LevelStart Desc You need to get to the city. "ACT2A_LevelStart_Desc", "You need to get to the city."
ACT2A LevelStart Name &ACT1A_TalkToJin01_Name& "ACT2A_LevelStart_Name", "&ACT1A_TalkToJin01_Name&"
ACT2A LevelStart PaperTitle &ACT1A_TalkToJin01_Name& "ACT2A_LevelStart_PaperTitle", "&ACT1A_TalkToJin01_Name&"
ACT2A PumpFactory Desc Mother Helen asked you to go to the Pumps Station to find Frank and Antonio. "ACT2A_PumpFactory_Desc", "Mother Helen asked you to go to the Pumps Station to find Frank and Antonio."
ACT2A PumpFactory_Ends Desc &ACT2A_PumpFactory_Desc& "ACT2A_PumpFactory_Ends_Desc", "&ACT2A_PumpFactory_Desc&"
ACT2A PumpFactory_Ends Name &ACT2A_PumpFactory_Name& "ACT2A_PumpFactory_Ends_Name", "&ACT2A_PumpFactory_Name&"
ACT2A PumpFactory Name Drowned Hope "ACT2A_PumpFactory_Name", "Drowned Hope"
ACT2A PumpFactory Objective_A Check what's happened to the pump station. "ACT2A_PumpFactory_Objective_A", "Check what's happened to the pump station."
ACT2A PumpFactory Objective_B Take control of the pump station. "ACT2A_PumpFactory_Objective_B", "Take control of the pump station."
ACT2A PumpFactory Objective_C Find Antonio. "ACT2A_PumpFactory_Objective_C", "Find Antonio."
ACT2A PumpFactory Objective_A Check what's happened to the pump station. "ACT2A_PumpFactory_Paperline_A", "Check what's happened to the pump station."
ACT2A PumpFactory Objective_B Take control of the pump station. "ACT2A_PumpFactory_Paperline_B", "Take control of the pump station."
ACT2A PumpFactory Objective_C Find Antonio and start the pumps. "ACT2A_PumpFactory_Paperline_C", "Find Antonio and start the pumps."
ACT2A PumpFactory PaperTitle Drowned Hope "ACT2A_PumpFactory_PaperTitle", "Drowned Hope"
ACT2A PumpFactory_Hydrants Desc You need to close the hydrants in the city. "ACT2A_PumpFactory_Hydrants_Desc", "You need to close the hydrants in the city."
ACT2A PumpFactory_Hydrants Name Drop by Drop "ACT2A_PumpFactory_Hydrants_Name", "Drop by Drop"
Sewers GoToACT2B Objective_001 Talk to Joseph. "Sewers_GoToACT2B_Objective_001", "Talk to Joseph."
ACT2A RadioLine Objective_A Bring the recording to Garett Grant. "ACT2A_RadioLine_Objective_A", "Bring the recording to Garett Grant."
ACT2A RadioLine Objective_B Find and activate the four speakers in the Shanty Town area. "ACT2A_RadioLine_Objective_B", "Find and activate the four speakers in the Shanty Town area."
ACT2A RadioLine Objective_B_1 Find and activate the first speaker. "ACT2A_RadioLine_Objective_B_1", "Find and activate the first speaker."
ACT2A RadioLine Objective_B_2 Find and activate the second speaker. "ACT2A_RadioLine_Objective_B_2", "Find and activate the second speaker."
ACT2A RadioLine Objective_B_3 Find and activate third speaker. "ACT2A_RadioLine_Objective_B_3", "Find and activate third speaker."
ACT2A RadioLine Objective_B_4 Find and activate the fourth speaker. "ACT2A_RadioLine_Objective_B_4", "Find and activate the fourth speaker."
ACT2A RadioLine Objective_C Return to Garett Grant. "ACT2A_RadioLine_Objective_C", "Return to Garett Grant."
ACT2A RadioLine Objective_D Find and activate the four speakers in the Eastern Waterfront district. "ACT2A_RadioLine_Objective_D", "Find and activate the four speakers in the Eastern Waterfront district."
ACT2A RadioLine Objective_D_1 Find and activate the first speaker. "ACT2A_RadioLine_Objective_D_1", "Find and activate the first speaker."
ACT2A RadioLine Objective_D_2 Find and activate the second speaker. "ACT2A_RadioLine_Objective_D_2", "Find and activate the second speaker."
ACT2A RadioLine Objective_D_3 Find and activate the third speaker. "ACT2A_RadioLine_Objective_D_3", "Find and activate the third speaker."
ACT2A RadioLine Objective_D_4 Find and activate the fourth speaker. "ACT2A_RadioLine_Objective_D_4", "Find and activate the fourth speaker."
ACT2A RadioLine Objective_E Find and activate the three speakers on Canale Street. "ACT2A_RadioLine_Objective_E", "Find and activate the three speakers on Canale Street."
ACT2A RadioLine Objective_E_1 Find and activate the first speaker. "ACT2A_RadioLine_Objective_E_1", "Find and activate the first speaker."
ACT2A RadioLine Objective_E_2 Find and activate the second speaker. "ACT2A_RadioLine_Objective_E_2", "Find and activate the second speaker."
ACT2A RadioLine Objective_E_3 Find and activate the third speaker. "ACT2A_RadioLine_Objective_E_3", "Find and activate the third speaker."
ACT2A TalkToNun Objective Talk to Mother Helen. "ACT2A_TalkToNun_Objective", "Talk to Mother Helen."
ACT2A TalkToNun PaperLine Talk to Mother Helen. "ACT2A_TalkToNun_PaperLine", "Talk to Mother Helen."
ACT2B BackToMayor Name &ACT2B_BridgeSupplies_Name& "ACT2B_BackToMayor_Name", "&ACT2B_BridgeSupplies_Name&"
ACT2B BoatSupplies Desc Boat supplies "ACT2B_BoatSupplies_Desc", "Boat supplies"
ACT2B BoatSupplies Name Boat supplies "ACT2B_BoatSupplies_Name", "Boat supplies"
ACT2B BoatSupplies Objective_A Talk to Mowen. "ACT2B_BoatSupplies_Objective_A", "Talk to Mowen."
ACT2B BoatSupplies Objective_B Find Mowen's package in his secret storage. "ACT2B_BoatSupplies_Objective_B", "Find Mowen's package in his secret storage."
ACT2B BoatSupplies Objective_C Bring two fuel canisters from the gas station. "ACT2B_BoatSupplies_Objective_C", "Bring two fuel canisters from the gas station."
ACT2B BoatSupplies Objective_D Talk to Mowen. "ACT2B_BoatSupplies_Objective_D", "Talk to Mowen."
ACT2B BoatSupplies Objective_A Bring two fuel canisters from the gas station and a package from Mowen's storage area. "ACT2B_BoatSupplies_Paperline_A", "Bring two fuel canisters from the gas station and a package from Mowen's storage area."
ACT2B BoatSupplies Objective_B Bring the weapons for Titus. "ACT2B_BoatSupplies_Paperline_B", "Bring the weapons for Titus."
ACT2B BoatSupplies PaperTitle Boat Supplies "ACT2B_BoatSupplies_PaperTitle", "Boat Supplies"
ACT2B BridgeSupplies Desc Bridge of Destiny "ACT2B_BridgeSupplies_Desc", "Bridge of Destiny"
ACT2B BridgeSupplies Name Bridge of Destiny "ACT2B_BridgeSupplies_Name", "Bridge of Destiny"
ACT2B BridgeSupplies Objective_A Carry the supplies over the channel and cover Jin during the loading. "ACT2B_BridgeSupplies_Objective_A", "Carry the supplies over the channel and cover Jin during the loading."
ACT2B BridgeSupplies Objective_B Return to the church. "ACT2B_BridgeSupplies_Objective_B", "Return to the church."
ACT2B BridgeSupplies PaperLine Carry the supplies over the channel and cover Jin during the loading. "ACT2B_BridgeSupplies_PaperLine", "Carry the supplies over the channel and cover Jin during the loading."
ACT2B BridgeSupplies PaperTitle Bridge of Destiny "ACT2B_BridgeSupplies_PaperTitle", "Bridge of Destiny"
ACT2B BridgeSupplies_FromSewers Name Bitter Return "ACT2B_BridgeSupplies_FromSewers_Name", "Bitter Return"
ACT2B BridgeSupplies_FromSewers Desc Bitter Return "ACT2B_BridgeSupplies_FromSewers_Desc", "Bitter Return"
ACT2B BridgeSupplies_BackSewers Name &Sewers_BridgeSupplies_Name& "ACT2B_BridgeSupplies_BackSewers_Name", "&Sewers_BridgeSupplies_Name&"
ACT2B BridgeSupplies_BackSewers Desc You need to return to the church. "ACT2B_BridgeSupplies_BackSewers_Desc", "You need to return to the church."
ACT2B CityHall Desc On the way to the Mayor’s you learned about the stock of supplies in the nearby store. "ACT2B_CityHall_Desc", "On the way to the Mayor’s you learned about the stock of supplies in the nearby store."
ACT2B CityHall Name Head Against the Wall "ACT2B_CityHall_Name", "Head Against the Wall"
ACT2B ClearTheBuilding Desc Wealthy District "ACT2B_ClearTheBuilding_Desc", "Wealthy District"
ACT2B ClearTheBuilding Name Wealthy District "ACT2B_ClearTheBuilding_Name", "Wealthy District"
ACT2B ClearTheBuilding Objective Travel through the sewers to the wealthy district. "ACT2B_ClearTheBuilding_Objective", "Travel through the sewers to the wealthy district."
ACT2B ClearTheBuilding PaperLine Travel through the sewers to the wealthy district. "ACT2B_ClearTheBuilding_PaperLine", "Travel through the sewers to the wealthy district."
ACT2B ClearTheBuilding PaperTitle Wealthy District "ACT2B_ClearTheBuilding_PaperTitle", "Wealthy District"
ACT2B ClearTheBuilding2 Desc Haunted House "ACT2B_ClearTheBuilding2_Desc", "Haunted House"
ACT2B ClearTheBuilding2 Name Haunted House "ACT2B_ClearTheBuilding2_Name", "Haunted House"
ACT2B ClearTheBuilding2 Objective Report back to the Mayor. "ACT2B_ClearTheBuilding2_Objective", "Report back to the Mayor."
ACT2B ClearTheBuilding2 PaperLine Report back to the Mayor. "ACT2B_ClearTheBuilding2_PaperLine", "Report back to the Mayor."
ACT2B ClearTheBuilding2 PaperTitle Haunted House "ACT2B_ClearTheBuilding2_PaperTitle", "Haunted House"
ACT2B DeliverAntenna Desc Antenna "ACT2B_DeliverAntenna_Desc", "Antenna"
ACT2B DeliverAntenna Name Antenna "ACT2B_DeliverAntenna_Name", "Antenna"
ACT2B DeliverAntenna PaperTitle Antenna "ACT2B_DeliverAntenna_PaperTitle", "Antenna"
ACT2B EnterMarket Desc Wealthy District "ACT2B_EnterMarket_Desc", "Wealthy District"
ACT2B EnterMarket Name Wealthy District "ACT2B_EnterMarket_Name", "Wealthy District"
ACT2B EnterMarket Objective "ACT2B_EnterMarket_Objective", ""
ACT2B EnterMarket PaperLine "ACT2B_EnterMarket_PaperLine", ""
ACT2B EnterMarket PaperTitle Wealthy District "ACT2B_EnterMarket_PaperTitle", "Wealthy District"
Sewers GoToMarket Name &Sewers_EscortJoshToMarket_Name& "Sewers_GoToMarket_Name", "&Sewers_EscortJoshToMarket_Name&"
Sewers GoToMarket Desc &Sewers_EscortJoshToMarket_Desc& "Sewers_GoToMarket_Desc", "&Sewers_EscortJoshToMarket_Desc&"
ACT2B EscortMayorsDaughter Desc Mayor's daughter "ACT2B_EscortMayorsDaughter_Desc", "Mayor's daughter"
ACT2B EscortMayorsDaughter Name Mayor's daughter "ACT2B_EscortMayorsDaughter_Name", "Mayor's daughter"
ACT2B EscortMayorsDaughter PaperTitle Mayor's daughter "ACT2B_EscortMayorsDaughter_PaperTitle", "Mayor's daughter"
ACT2B FindLuPao Desc Necklace "ACT2B_FindLuPao_Desc", "Necklace"
ACT2B FindLuPao Name Necklace "ACT2B_FindLuPao_Name", "Necklace"
ACT2B FindLuPao Objective Recover Lu Pao's necklace from the gang and bring it to Zhao Shi "ACT2B_FindLuPao_Objective", "Recover Lu Pao's necklace from the gang and bring it to Zhao Shi"
ACT2B FindLuPao PaperLine Recover Lu Pao's necklace from the gang and bring it to Zhao Shi "ACT2B_FindLuPao_PaperLine", "Recover Lu Pao's necklace from the gang and bring it to Zhao Shi"
ACT2B FindLuPao PaperTitle Necklace "ACT2B_FindLuPao_PaperTitle", "Necklace"
ACT2B FindLuPaoReturn Desc Zhao Shi murder "ACT2B_FindLuPaoReturn_Desc", "Zhao Shi murder"
ACT2B FindLuPaoReturn Name Zhao Shi murder "ACT2B_FindLuPaoReturn_Name", "Zhao Shi murder"
ACT2B FindLuPaoReturn Objective Find and kill Zhao Shi's brother and bring back proof of his death "ACT2B_FindLuPaoReturn_Objective", "Find and kill Zhao Shi's brother and bring back proof of his death"
ACT2B FindLuPaoReturn PaperLine Find and kill Zhao Shi's brother and bring back proof of his death "ACT2B_FindLuPaoReturn_PaperLine", "Find and kill Zhao Shi's brother and bring back proof of his death"
ACT2B FindLuPaoReturn PaperTitle Zhao Shi Murder "ACT2B_FindLuPaoReturn_PaperTitle", "Zhao Shi Murder"
ACT2B FindSupplies Desc Supplies "ACT2B_FindSupplies_Desc", "Supplies"
ACT2B FindSupplies Name Supplies "ACT2B_FindSupplies_Name", "Supplies"
ACT2B FindSupplies Objective Gather supplies from the nearby supermarket and pharmacy. "ACT2B_FindSupplies_Objective", "Gather supplies from the nearby supermarket and pharmacy."
ACT2B FindSupplies PaperLine Gather supplies from the nearby supermarket and pharmacy. "ACT2B_FindSupplies_PaperLine", "Gather supplies from the nearby supermarket and pharmacy."
ACT2B FindSupplies PaperTitle Supplies "ACT2B_FindSupplies_PaperTitle", "Supplies"
ACT2B GoToMayor Desc City Hall "ACT2B_GoToMayor_Desc", "City Hall"
ACT2B GoToMayor Name City Hall "ACT2B_GoToMayor_Name", "City Hall"
ACT2B GoToMayor Objective Go to the town hall and investigate the situation. "ACT2B_GoToMayor_Objective", "Go to the town hall and investigate the situation."
ACT2B GoToMayor PaperLine Go to the town hall and investigate the situation. "ACT2B_GoToMayor_PaperLine", "Go to the town hall and investigate the situation."
ACT2B GoToMayor PaperTitle City Hall "ACT2B_GoToMayor_PaperTitle", "City Hall"
ACT2B MayorCase Desc You need to find the key to the safe. "ACT2B_MayorCase_Desc", "You need to find the key to the safe."
ACT2B MayorCase Name Leader of the Rats "ACT2B_MayorCase_Name", "Leader of the Rats"
ACT2B MowenBoatSupplies Desc Go with Mowen to the city. "ACT2B_MowenBoatSupplies_Desc", "Go with Mowen to the city."
ACT2B MowenBoatSupplies Name Boat supplies "ACT2B_MowenBoatSupplies_Name", "Boat supplies"
ACT2B MowenBoatSupplies Objective Go with Mowen to the city. "ACT2B_MowenBoatSupplies_Objective", "Go with Mowen to the city."
ACT2B MowenBoatSupplies PaperLine Find your way to the prison island. "ACT2B_MowenBoatSupplies_PaperLine", "Find your way to the prison island."
ACT2B MowenBoatSupplies PaperTitle Hard Talk "ACT2B_MowenBoatSupplies_PaperTitle", "Hard Talk"
ACT2B SaveMayorsDaughter Desc Mayor's Daughter "ACT2B_SaveMayorsDaughter_Desc", "Mayor's Daughter"
ACT2B SaveMayorsDaughter Name Mayor's Daughter "ACT2B_SaveMayorsDaughter_Name", "Mayor's Daughter"
ACT2B SaveMayorsDaughter Objective Search the slums for the Mayor's daughter. "ACT2B_SaveMayorsDaughter_Objective", "Search the slums for the Mayor's daughter."
ACT2B SaveMayorsDaughter PaperLine Search the slums for the Mayor's daughter. "ACT2B_SaveMayorsDaughter_PaperLine", "Search the slums for the Mayor's daughter."
ACT2B SaveMayorsDaughter PaperTitle Mayor's Daughter "ACT2B_SaveMayorsDaughter_PaperTitle", "Mayor's Daughter"
ACT2B KillMayor Name Big Daddy, Where Are You? "ACT2B_KillMayor_Name", "Big Daddy, Where Are You?"
ACT3A AafranFight Desc Afran "ACT3A_AafranFight_Desc", "Afran"
ACT3A AafranFight Name Afran "ACT3A_AafranFight_Name", "Afran"
ACT3A AafranFight Objective_A Kill Afran's soldiers. "ACT3A_AafranFight_Objective_A", "Kill Afran's soldiers."
ACT3A AafranFight Objective_B Kill Afran. "ACT3A_AafranFight_Objective_B", "Kill Afran."
ACT3A AafranFight Objective_A Kill Afran's soldiers. "ACT3A_AafranFight_Paperline_A", "Kill Afran's soldiers."
ACT3A AafranFight Objective_B Kill Afran. "ACT3A_AafranFight_Paperline_B", "Kill Afran."
ACT3A AafranFight PaperTitle Afran "ACT3A_AafranFight_PaperTitle", "Afran"
ACT3A BackBoat Desc You need to retrieve the boat stolen by Afran, to get to Mowen. Afran should be in the village located by the river. "ACT3A_BackBoat_Desc", "You need to retrieve the boat stolen by Afran, to get to Mowen. Afran should be in the village located by the river."
ACT3A BackBoat Name Soldier of Fortune "ACT3A_BackBoat_Name", "Soldier of Fortune"
ACT3A BackBoat Objective Go to Afran's Village. "ACT3A_BackBoat_Objective", "Go to Afran's Village."
ACT3A BackBoat Objective_A Find another way to Afran's village. "ACT3A_BackBoat_Objective_A", "Find another way to Afran's village."
ACT3A BackBoat PaperLine Fight to get back Mowen's boat. "ACT3A_BackBoat_PaperLine", "Fight to get back Mowen's boat."
ACT3A BackBoat Objective_A Get back to the boat and kill Afran. "ACT3A_BackBoat_Paperline_A", "Get back to the boat and kill Afran."
ACT3A BackBoat PaperTitle Soldier of Fortune "ACT3A_BackBoat_PaperTitle", "Soldier of Fortune"
ACT3A BackBoat_Hide Desc &ACT3A_BackBoat_Desc& "ACT3A_BackBoat_Hide_Desc", "&ACT3A_BackBoat_Desc&"
ACT3A BackBoat_Hide Name &ACT3A_BackBoat_Name& "ACT3A_BackBoat_Hide_Name", "&ACT3A_BackBoat_Name&"
ACT3A Diamonds Desc Mowen's Diamonds "ACT3A_Diamonds_Desc", "Mowen's Diamonds"
ACT3A Diamonds Name Mowen's Diamonds "ACT3A_Diamonds_Name", "Mowen's Diamonds"
ACT3A Diamonds Objective Fight to get back Mowen's diamonds. "ACT3A_Diamonds_Objective", "Fight to get back Mowen's diamonds."
ACT3A Diamonds Objective_A Search the caves and find Afran's location. "ACT3A_Diamonds_Objective_A", "Search the caves and find Afran's location."
ACT3A Diamonds Objective_B Find the entrance to the cave. "ACT3A_Diamonds_Objective_B", "Find the entrance to the cave."
ACT3A Diamonds Objective_C Kill Vargass. "ACT3A_Diamonds_Objective_C", "Kill Vargass."
ACT3A Diamonds Objective_D Bring the letter back to Matutero. "ACT3A_Diamonds_Objective_D", "Bring the letter back to Matutero."
ACT3A Diamonds PaperLine Search the caves and find Afran's location. "ACT3A_Diamonds_PaperLine", "Search the caves and find Afran's location."
ACT3A Diamonds PaperTitle Diamonds "ACT3A_Diamonds_PaperTitle", "Diamonds"
ACT3A FindMowen Desc You and Jin must find Mowen in the village located in the jungle. "ACT3A_FindMowen_Desc", "You and Jin must find Mowen in the village located in the jungle."
ACT3A FindMowen Name Red Sky at Dawn "ACT3A_FindMowen_Name", "Red Sky at Dawn"
ACT3A FindMowen Objective Find Mowen in the River Village. "ACT3A_FindMowen_Objective", "Find Mowen in the River Village."
ACT3A FindMowen Objective_A Help Jin with the engine. "ACT3A_FindMowen_Objective_A", "Help Jin with the engine."
ACT3A FindMowen Objective_B Clear the road of the undead. "ACT3A_FindMowen_Objective_B", "Clear the road of the undead."
ACT3A FindMowen Objective_C Drive with Jin. "ACT3A_FindMowen_Objective_C", "Drive with Jin."
ACT3A FindMowen Objective_D Escort Jin to River Village. "ACT3A_FindMowen_Objective_D", "Escort Jin to River Village."
ACT3A FindMowen Objective_E Eliminate all the undead in the Gaia Falls area. "ACT3A_FindMowen_Objective_E", "Eliminate all the undead in the Gaia Falls area."
ACT3A FindMowen Objective_F Clear the road from the undead. "ACT3A_FindMowen_Objective_F", "Clear the road from the undead."
ACT3A FindMowen Objective_G Eliminate all the undead from the path. "ACT3A_FindMowen_Objective_G", "Eliminate all the undead from the path."
ACT3A FindMowen Objective_H Protect Jin and kill all undead on your way. "ACT3A_FindMowen_Objective_H", "Protect Jin and kill all undead on your way."
ACT3A FindMowen PaperLine Find Mowen in the jungle village. "ACT3A_FindMowen_PaperLine", "Find Mowen in the jungle village."
ACT3A FindMowen PaperTitle Red Sky at Dawn "ACT3A_FindMowen_PaperTitle", "Red Sky at Dawn"
ACT3A GoToTheLab Desc You need to get into the boat with Mowen in order to get to the laboratory hidden in the jungle. "ACT3A_GoToTheLab_Desc", "You need to get into the boat with Mowen in order to get to the laboratory hidden in the jungle."
ACT3A GoToTheLab Name River Trip "ACT3A_GoToTheLab_Name", "River Trip"
ACT3A GoToTheLab Objective Get to the lab as fast as you can. "ACT3A_GoToTheLab_Objective", "Get to the lab as fast as you can."
ACT3A GoToTheLab PaperLine Get to the lab as fast as you can. "ACT3A_GoToTheLab_PaperLine", "Get to the lab as fast as you can."
ACT3A GoToTheLab PaperTitle River Trip "ACT3A_GoToTheLab_PaperTitle", "River Trip"
ACT3A MatuteroPackage Desc Matutero ordered you to retrieve the weapons stolen by Afran’s men. Apparently the bandits got stuck somewhere along the way and are waiting for the help of their comrades. "ACT3A_MatuteroPackage_Desc", "Matutero ordered you to retrieve the weapons stolen by Afran’s men. Apparently the bandits got stuck somewhere along the way and are waiting for the help of their comrades."
ACT3A MatuteroPackage Name Chasing Shadows "ACT3A_MatuteroPackage_Name", "Chasing Shadows"
ACT3A MatuteroPackage Objective Investigate and secure Matutero's missing shipment. "ACT3A_MatuteroPackage_Objective", "Investigate and secure Matutero's missing shipment."
ACT3A MatuteroPackage Objective_A Talk to Matutero. "ACT3A_MatuteroPackage_Objective_A", "Talk to Matutero."
ACT3A MatuteroPackage Objective_B Recover the stolen weapons and ammo and bring them back to Matutero. "ACT3A_MatuteroPackage_Objective_B", "Recover the stolen weapons and ammo and bring them back to Matutero."
ACT3A MatuteroPackage Objective_C Deliver the two weapon boxes to Matutero. "ACT3A_MatuteroPackage_Objective_C", "Deliver the two weapon boxes to Matutero."
ACT3A MatuteroPackage PaperLine Investigate and secure Matutero's missing shipment. "ACT3A_MatuteroPackage_PaperLine", "Investigate and secure Matutero's missing shipment."
ACT3A MatuteroPackage Objective_B Recover the stolen weapons and ammo and bring them back to Matutero. "ACT3A_MatuteroPackage_Paperline_B", "Recover the stolen weapons and ammo and bring them back to Matutero."
ACT3A MatuteroPackage PaperTitle Chasing Shadows "ACT3A_MatuteroPackage_PaperTitle", "Chasing Shadows"
ACT3A MatuteroPackage_Hide Desc &ACT3A_MatuteroPackage_Desc& "ACT3A_MatuteroPackage_Hide_Desc", "&ACT3A_MatuteroPackage_Desc&"
ACT3A MatuteroPackage_Hide Name &ACT3A_MatuteroPackage_Name& "ACT3A_MatuteroPackage_Hide_Name", "&ACT3A_MatuteroPackage_Name&"
ACT3B BloodSamples Name Blood test. "ACT3B_BloodSamples_Name", "Blood test."
ACT3B BloodSamples PaperTitle Blood test. "ACT3B_BloodSamples_PaperTitle", "Blood test."
ACT3B BloodSamples PaperLine Let Dr. West take a sample of your blood. "ACT3B_BloodSamples_PaperLine", "Let Dr. West take a sample of your blood."
ACT3B AnotherBlood Desc Pure Blood "ACT3B_AnotherBlood_Desc", "Pure Blood"
ACT3B AnotherBlood Name Pure Blood "ACT3B_AnotherBlood_Name", "Pure Blood"
ACT3B AnotherBlood Objective Go talk to Koritoia Ope. "ACT3B_AnotherBlood_Objective", "Go talk to Koritoia Ope."
ACT3B AnotherBlood PaperLine Use Ope's help to find a stable strain of the virus. "ACT3B_AnotherBlood_PaperLine", "Use Ope's help to find a stable strain of the virus."
ACT3B AnotherBlood PaperTitle Pure Blood "ACT3B_AnotherBlood_PaperTitle", "Pure Blood"
ACT3B BackToLab Desc You need to return to the laboratory. "ACT3B_BackToLab_Desc", "You need to return to the laboratory."
ACT3B BackToLab Name No Time to Talk "ACT3B_BackToLab_Name", "No Time to Talk"
ACT3B BackToLab PaperTitle No Time to Talk "ACT3B_BackToLab_PaperTitle", "No Time to Talk"
ACT3B Lab1 Desc You need to get to the laboratory. "ACT3B_Lab1_Desc", "You need to get to the laboratory."
ACT3B Lab1 Name &ACT3A_GoToTheLab_Name& "ACT3B_Lab1_Name", "&ACT3A_GoToTheLab_Name&"
ACT3B Lab1 Objective Investigate the Laboratory. "ACT3B_Lab1_Objective", "Investigate the Laboratory."
ACT3B Lab1 PaperLine Investigate the Laboratory. "ACT3B_Lab1_PaperLine", "Investigate the Laboratory."
ACT3B Lab1 PaperTitle House of Science "ACT3B_Lab1_PaperTitle", "House of Science"
ACT3B Opes_Help Name &ACT3B_AnotherBlood_Name& "ACT3B_Opes_Help_Name", "&ACT3B_AnotherBlood_Name&"
ACT3B Opes_Help Desc Use Ope's help to find a stable strain of the virus. "ACT3B_Opes_Help_Desc", "Use Ope's help to find a stable strain of the virus."
ACT3B OpeCatacombs Desc You need to get to the catacombs with Ope. "ACT3B_OpeCatacombs_Desc", "You need to get to the catacombs with Ope."
ACT3B OpeCatacombs Name Heart of Darkness "ACT3B_OpeCatacombs_Name", "Heart of Darkness"
ACT3B OpeCatacombs Objective_A Escort Ope to Mowen's boat. "ACT3B_OpeCatacombs_Objective_A", "Escort Ope to Mowen's boat."
ACT3B OpeCatacombs Objective_A Escort Ope to Mowen's boat. "ACT3B_OpeCatacombs_Paperline_A", "Escort Ope to Mowen's boat."
ACT3B OpeCatacombs PaperTitle Heart of Darkness "ACT3B_OpeCatacombs_PaperTitle", "Heart of Darkness"
ACT3B OpeFight Desc Great Warrior "ACT3B_OpeFight_Desc", "Great Warrior"
ACT3B OpeFight Name Great Warrior "ACT3B_OpeFight_Name", "Great Warrior"
ACT3B OpeFight Objective Defeat Ope's strongest warriors in combat. "ACT3B_OpeFight_Objective", "Defeat Ope's strongest warriors in combat."
ACT3B OpeFight PaperLine Defeat Ope's strongest warriors in combat. "ACT3B_OpeFight_PaperLine", "Defeat Ope's strongest warriors in combat."
ACT3B OpeFight PaperTitle Great Warrior "ACT3B_OpeFight_PaperTitle", "Great Warrior"
ACT3B SacredPlace Desc You need to escort Yerema out safely. "ACT3B_SacredPlace_Desc", "You need to escort Yerema out safely."
ACT3B SacredPlace Name Daughter of Hope "ACT3B_SacredPlace_Name", "Daughter of Hope"
ACT3B SacredPlace PaperTitle Daughter of Hope "ACT3B_SacredPlace_PaperTitle", "Daughter of Hope"
ACT3B VoiceTalkToMowen Desc Hard Talk "ACT3B_VoiceTalkToMowen_Desc", "Hard Talk"
ACT3B VoiceTalkToMowen Name Hard Talk "ACT3B_VoiceTalkToMowen_Name", "Hard Talk"
ACT3B VoiceTalkToMowen Objective Speak with Mowen. "ACT3B_VoiceTalkToMowen_Objective", "Speak with Mowen."
ACT3B VoiceTalkToMowen PaperLine Speak with Mowen. "ACT3B_VoiceTalkToMowen_PaperLine", "Speak with Mowen."
ACT3B VoiceTalkToMowen PaperTitle Hard Talk "ACT3B_VoiceTalkToMowen_PaperTitle", "Hard Talk"
ACT3B WEST_RESEARCH_001 Name House of Science "ACT3B_WEST_RESEARCH_001_Name", "House of Science"
ACT3B West_research_001 Desc Dr. West asked about the possibility to take your blood samples. "ACT3B_West_research_001_Desc", "Dr. West asked about the possibility to take your blood samples."
ACT3B WestBloodSamples Desc Native's Blood "ACT3B_WestBloodSamples_Desc", "Native's Blood"
ACT3B WestBloodSamples Name Native's Blood "ACT3B_WestBloodSamples_Name", "Native's Blood"
ACT3B WestBloodSamples Objective Find the natives' camping near the lab to take their blood samples. "ACT3B_WestBloodSamples_Objective", "Find the natives' camping near the lab to take their blood samples."
ACT3B WestBloodSamples Objective_A Get blood sample from defeated warrior. "ACT3B_WestBloodSamples_Objective_A", "Get blood sample from defeated warrior."
ACT3B WestBloodSamples Objective_B Take blood sample to Dr. West. "ACT3B_WestBloodSamples_Objective_B", "Take blood sample to Dr. West."
ACT3B WestBloodSamples PaperLine Find the natives camping near the lab to take their blood samples. "ACT3B_WestBloodSamples_PaperLine", "Find the natives camping near the lab to take their blood samples."
ACT3B WestBloodSamples PaperTitle Native's Blood "ACT3B_WestBloodSamples_PaperTitle", "Native's Blood"
ACT3B WestChemicals Desc You need to deliver the chemicals to the scientists. "ACT3B_WestChemicals_Desc", "You need to deliver the chemicals to the scientists."
ACT3B WestChemicals Name Substance of Matter "ACT3B_WestChemicals_Name", "Substance of Matter"
ACT3B WestChemicals Objective Carry a jerrycan of chemicals from the warehouse to the lab. "ACT3B_WestChemicals_Objective", "Carry a jerrycan of chemicals from the warehouse to the lab."
ACT3B WestChemicals PaperLine Bring aluminum potassium from the warehouse to the lab. "ACT3B_WestChemicals_PaperLine", "Bring aluminum potassium from the warehouse to the lab."
ACT3B WestChemicals PaperTitle Substance of Matter "ACT3B_WestChemicals_PaperTitle", "Substance of Matter"
ACT3B WestInfecteds Desc You need to take tissue (blood) samples from the infected. "ACT3B_WestInfecteds_Desc", "You need to take tissue (blood) samples from the infected."
ACT3B WestInfecteds Name Rotting Flesh "ACT3B_WestInfecteds_Name", "Rotting Flesh"
ACT3B WestInfecteds Objective Acquire the samples from infected's muscle tissue and bring them to the lab. "ACT3B_WestInfecteds_Objective", "Acquire the samples from infected's muscle tissue and bring them to the lab."
ACT3B WestInfecteds PaperLine Acquire the samples from infected's muscle tissue and bring them to the lab. "ACT3B_WestInfecteds_PaperLine", "Acquire the samples from infected's muscle tissue and bring them to the lab."
ACT3B WestInfecteds PaperTitle Rotting Flesh "ACT3B_WestInfecteds_PaperTitle", "Rotting Flesh"
ACT3B WESTNATIVES_001 Name Man of Faith "ACT3B_WESTNATIVES_001_Name", "Man of Faith"
ACT3B WestNatives_001 Desc &ACT3B_WestNatives_001& "ACT3B_WestNatives_001_Desc", "&ACT3B_WestNatives_001&"
ACT3B WESTNATIVES_002 Name &ACT3B_WESTNATIVES_001_NAME& "ACT3B_WESTNATIVES_002_Name", "&ACT3B_WESTNATIVES_001_NAME&"
ACT3B WestNatives Desc Natives "ACT3B_WestNatives_Desc", "Natives"
ACT3B WestNatives Name Natives "ACT3B_WestNatives_Name", "Natives"
ACT3B WestNatives Objective Find the natives camping near the lab. "ACT3B_WestNatives_Objective", "Find the natives camping near the lab."
ACT3B WestNatives Objective_A Find an alternative path to the cave. "ACT3B_WestNatives_Objective_A", "Find an alternative path to the cave."
ACT3B WestNatives Objective_B Enter the natives' arena. "ACT3B_WestNatives_Objective_B", "Enter the natives' arena."
ACT3B WestNatives PaperLine Find the natives camping near the lab. "ACT3B_WestNatives_PaperLine", "Find the natives camping near the lab."
ACT3B WestNatives Objective_B Find an alternative path to the cave. "ACT3B_WestNatives_Paperline_B", "Find an alternative path to the cave."
ACT3B WestNatives PaperTitle Natives "ACT3B_WestNatives_PaperTitle", "Natives"
ACT3B WestPeople Objective Help scientists in the lab. "ACT3B_WestPeople_Objective", "Help scientists in the lab."
ACT3B WestPeople PaperLine Help scientists in the lab. "ACT3B_WestPeople_PaperLine", "Help scientists in the lab."
ACT3B West_research_002 Name Demonic Science "ACT3B_West_research_002_Name", "Demonic Science"
ACT3B West_research_002 Desc Dr. West asked you to bring him blood samples or tissue containing a stable form of the Kuru. "ACT3B_West_research_002_Desc", "Dr. West asked you to bring him blood samples or tissue containing a stable form of the Kuru."
ACT3B WestScientists Desc You need to clear the laboratory of the living dead. "ACT3B_WestScientists_Desc", "You need to clear the laboratory of the living dead."
ACT3B WestScientists Name Rats in the Lab "ACT3B_WestScientists_Name", "Rats in the Lab"
ACT3B WestScientists Objective Rescue Frank from an undead infested part of the laboratory. "ACT3B_WestScientists_Objective", "Rescue Frank from an undead infested part of the laboratory."
ACT3B WestScientists Objective_A Rescue Frank. "ACT3B_WestScientists_Objective_A", "Rescue Frank."
ACT3B WestScientists Objective_B Kill all the infected. "ACT3B_WestScientists_Objective_B", "Kill all the infected."
ACT3B WestScientists Objective_C Report back to Bob. "ACT3B_WestScientists_Objective_C", "Report back to Bob."
ACT3B WestScientists PaperLine Rescue Frank from an undead infested part of the laboratory. "ACT3B_WestScientists_PaperLine", "Rescue Frank from an undead infested part of the laboratory."
ACT3B WestScientists PaperTitle Rats in the Lab "ACT3B_WestScientists_PaperTitle", "Rats in the Lab"
ACT3B WestTalkTo Objective Talk to West. "ACT3B_WestTalkTo_Objective", "Talk to West."
ACT3B WestTalkTo PaperLine Talk to West. "ACT3B_WestTalkTo_PaperLine", "Talk to West."
ACT3B WestTechnican Desc You need to turn the power in the laboratory back on. "ACT3B_WestTechnican_Desc", "You need to turn the power in the laboratory back on."
ACT3B WestTechnican Name Power Slaves "ACT3B_WestTechnican_Name", "Power Slaves"
ACT3B WestTechnican Objective_A Get a new fuse from the warehouse. "ACT3B_WestTechnican_Objective_A", "Get a new fuse from the warehouse."
ACT3B WestTechnican Objective_B Use the new fuse to restore power. "ACT3B_WestTechnican_Objective_B", "Use the new fuse to restore power."
ACT3B WestTechnican Objective_C Get back to the laboratory and talk with Will. "ACT3B_WestTechnican_Objective_C", "Get back to the laboratory and talk with Will. "
ACT3B WestTechnican Objective_D Defend the technician while he repairs the generator. "ACT3B_WestTechnican_Objective_D", "Defend the technician while he repairs the generator."
ACT3B WestTechnican Objective_A Get a new fuse from the warehouse. "ACT3B_WestTechnican_Paperline_A", "Get a new fuse from the warehouse."
ACT3B WestTechnican Objective_B Use the new fuse to restore the power. "ACT3B_WestTechnican_Paperline_B", "Use the new fuse to restore the power."
ACT3B WestTechnican Objective_C Acquire the parts to fix the generator. "ACT3B_WestTechnican_Paperline_C", "Acquire the parts to fix the generator."
ACT3B WestTechnican Objective_D Defend the technician while he repairs the generator. "ACT3B_WestTechnican_Paperline_D", "Defend the technician while he repairs the generator."
ACT3B WestTechnican PaperTitle Power Slaves "ACT3B_WestTechnican_PaperTitle", "Power Slaves"
ACT3C SacredPlace Desc You need to escort Ope to the catacombs. "ACT3C_SacredPlace_Desc", "You need to escort Ope to the catacombs."
ACT3C SacredPlace Name Sacred Place "ACT3C_SacredPlace_Name", "Sacred Place"
ACT3C SacredPlace Objective_A Go with the Shaman to the catacombs of his clan. "ACT3C_SacredPlace_Objective_A", "Go with the Shaman to the catacombs of his clan."
ACT3C SacredPlace Objective_B Follow Yerema. "ACT3C_SacredPlace_Objective_B", "Follow Yerema."
ACT3C SacredPlace Objective_C Help Mowen. "ACT3C_SacredPlace_Objective_C", "Help Mowen."
ACT3C SacredPlace Objective_D Escort Yerema to Mowen's boat. "ACT3C_SacredPlace_Objective_D", "Escort Yerema to Mowen's boat."
ACT3C SacredPlace Objective_A Go with the Shaman to the catacombs of his clan. "ACT3C_SacredPlace_Paperline_A", "Go with the Shaman to the catacombs of his clan."
ACT3C SacredPlace Objective_B Help Mowen. "ACT3C_SacredPlace_Paperline_B", "Help Mowen."
ACT3C SacredPlace Objective_C Escort Yerema to the laboratory. "ACT3C_SacredPlace_Paperline_C", "Escort Yerema to the laboratory."
ACT3C SacredPlace PaperTitle Sacred Place "ACT3C_SacredPlace_PaperTitle", "Sacred Place"
ACT4A FollowWhite Objective_A Don't let White escape the island. "ACT4A_FollowWhite_Objective_A", "Don't let White escape the island."
ACT4A FollowWhite Objective_B Kill Ryder White. "ACT4A_FollowWhite_Objective_B", "Kill Ryder White."
ACT4A FollowWhite Objective_C Defeat mutated Ryder White. "ACT4A_FollowWhite_Objective_C", "Defeat mutated Ryder White."
ACT4A FollowWhite Objective_D Use the helicopter to escape from the island. "ACT4A_FollowWhite_Objective_D", "Use the helicopter to escape from the island."
ACT4A FollowWhite Objective_B Kill Ryder White. "ACT4A_FollowWhite_Paperline_B", "Kill Ryder White."
ACT4A FollowWhite Objective_C Defeat Ryder White and his wife. "ACT4A_FollowWhite_Paperline_C", "Defeat Ryder White and his wife."
ACT4A FollowWhite Objective_D Use the helicopter to escape from the island. "ACT4A_FollowWhite_Paperline_D", "Use the helicopter to escape from the island."
ACT4A Prison Desc Break into the Prison "ACT4A_Prison_Desc", "Break into the Prison"
ACT4A Prison_Final Desc Final Fight "ACT4A_Prison_Final_Desc", "Final Fight"
ACT4A Prison_Final Name Final Fight "ACT4A_Prison_Final_Name", "Final Fight"
ACT4A Prison_Final PaperTitle Final Fight "ACT4A_Prison_Final_PaperTitle", "Final Fight"
ACT4A Prison_FinalFight Desc You need to defeat Ryder White. "ACT4A_Prison_FinalFight_Desc", "You need to defeat Ryder White."
ACT4A Prison_FinalFight Name On the Edge "ACT4A_Prison_FinalFight_Name", "On the Edge"
ACT4A Prison_FinalFight PaperTitle On the Edge "ACT4A_Prison_FinalFight_PaperTitle", "On the Edge"
ACT4A Prison Name Break into the Prison "ACT4A_Prison_Name", "Break into the Prison"
ACT4A Prison Objective_A Find your way through the prison wall. "ACT4A_Prison_Objective_A", "Find your way through the prison wall."
ACT4A Prison Objective_B Find your way to the prison interior. "ACT4A_Prison_Objective_B", "Find your way to the prison interior."
ACT4A Prison Objective_C Open the gate. "ACT4A_Prison_Objective_C", "Open the gate."
ACT4A Prison Objective_A Find your way through the prison wall. "ACT4A_Prison_Paperline_A", "Find your way through the prison wall."
ACT4A Prison Objective_B Find your way to the prison interior. "ACT4A_Prison_Paperline_B", "Find your way to the prison interior."
ACT4A Prison Objective_C Open the gate. "ACT4A_Prison_Paperline_C", "Open the gate."
ACT4A Prison PaperTitle Break into the Prison "ACT4A_Prison_PaperTitle", "Break into the Prison"
ACT4B ArmoryBlock0 Desc Armory "ACT4B_ArmoryBlock0_Desc", "Armory"
ACT4B ArmoryBlock0 Name Armory "ACT4B_ArmoryBlock0_Name", "Armory"
ACT4B ArmoryBlock0 Objective_A Get weapons and ammo from the armory. "ACT4B_ArmoryBlock0_Objective_A", "Get weapons and ammo from the armory."
ACT4B ArmoryBlock0 Objective_A2 Check out situation near the armory. "ACT4B_ArmoryBlock0_Objective_A2", "Check out situation near the armory."
ACT4B ArmoryBlock0 Objective_B Grab a Master Key off a senior guard. "ACT4B_ArmoryBlock0_Objective_B", "Grab a Master Key off a senior guard."
ACT4B ArmoryBlock0 Objective_C Get the Master Key to Kevin. "ACT4B_ArmoryBlock0_Objective_C", "Get the Master Key to Kevin."
ACT4B ArmoryBlock0 Objective_C0 Find a way to open the locked armory doors. "ACT4B_ArmoryBlock0_Objective_C0", "Find a way to open the locked armory doors."
ACT4B ArmoryBlock0 Objective_D Protect Kevin. "ACT4B_ArmoryBlock0_Objective_D", "Protect Kevin."
ACT4B ArmoryBlock0 Objective_E Get into armory. "ACT4B_ArmoryBlock0_Objective_E", "Get into armory."
ACT4B ArmoryBlock0 Objective_F Take the ammo box to Titus. "ACT4B_ArmoryBlock0_Objective_F", "Take the ammo box to Titus."
ACT4B ArmoryBlock0 Objective_G Take the ammo box to Titus. "ACT4B_ArmoryBlock0_Objective_G", "Take the ammo box to Titus."
ACT4B ArmoryBlock0 Objective_A Get weapons and ammo from the armory. "ACT4B_ArmoryBlock0_Paperline_A", "Get weapons and ammo from the armory."
ACT4B ArmoryBlock0 Objective_B Grab a Master Key off a senior guard. "ACT4B_ArmoryBlock0_Paperline_B", "Grab a Master Key off a senior guard."
ACT4B ArmoryBlock0 Objective_C Get the Master Key to Kevin. "ACT4B_ArmoryBlock0_Paperline_C", "Get the Master Key to Kevin."
ACT4B ArmoryBlock0 Objective_D Protect Kevin while he's opening armory. "ACT4B_ArmoryBlock0_Paperline_D", "Protect Kevin while he's opening armory."
ACT4B ArmoryBlock0 Objective_E Get into armory. "ACT4B_ArmoryBlock0_Paperline_E", "Get into armory."
ACT4B ArmoryBlock0 Objective_F Get the weapon crate to Titus. "ACT4B_ArmoryBlock0_Paperline_F", "Get the weapon crate to Titus."
ACT4B ArmoryBlock0 PaperTitle Armory "ACT4B_ArmoryBlock0_PaperTitle", "Armory"
ACT4B ArmoryBlockB Desc Guard Room "ACT4B_ArmoryBlockB_Desc", "Guard Room"
ACT4B ArmoryBlockB Name Guard Room "ACT4B_ArmoryBlockB_Name", "Guard Room"
ACT4B ArmoryBlockB Objective_B Find your way to the armory in cell block B. "ACT4B_ArmoryBlockB_Objective_B", "Find your way to the armory in cell block B."
ACT4B ArmoryBlockB Objective_C Find another way to the cell block control room. "ACT4B_ArmoryBlockB_Objective_C", "Find another way to the cell block control room."
ACT4B ArmoryBlockB Objective_D Unlock the doors. "ACT4B_ArmoryBlockB_Objective_D", "Unlock the doors."
ACT4B ArmoryBlockB Objective_B Find your way to the armory in cell block B. "ACT4B_ArmoryBlockB_Paperline_B", "Find your way to the armory in cell block B."
ACT4B ArmoryBlockB Objective_C Find another way to the cell block control room. "ACT4B_ArmoryBlockB_Paperline_C", "Find another way to the cell block control room."
ACT4B ArmoryBlockB Objective_D Unlock the doors. "ACT4B_ArmoryBlockB_Paperline_D", "Unlock the doors."
ACT4B ArmoryBlockB PaperTitle Guard Room "ACT4B_ArmoryBlockB_PaperTitle", "Guard Room"
ACT4B ClearBlockA Desc Cell Block A "ACT4B_ClearBlockA_Desc", "Cell Block A"
ACT4B ClearBlockA Name Cell Block A "ACT4B_ClearBlockA_Name", "Cell Block A"
ACT4B ClearBlockA Objective_A Clear out Cell Block A. "ACT4B_ClearBlockA_Objective_A", "Clear out Cell Block A."
ACT4B ClearBlockA Objective_A Clear out Cell Block A. "ACT4B_ClearBlockA_Paperline_A", "Clear out Cell Block A."
ACT4B ClearBlockA PaperTitle Cell Block A "ACT4B_ClearBlockA_PaperTitle", "Cell Block A"
ACT4B EarnTitussTrust Desc Block A "ACT4B_EarnTitussTrust_Desc", "Block A"
ACT4B EarnTitussTrust Name Block A "ACT4B_EarnTitussTrust_Name", "Block A"
ACT4B EarnTitussTrust PaperTitle Block A "ACT4B_EarnTitussTrust_PaperTitle", "Block A"
ACT4B EarnTitussTrust001 Name Full Metal Jacket "ACT4B_EarnTitussTrust001_Name", "Full Metal Jacket"
ACT4B EarnTitussTrust001 Desc Titus ordered you to get weapons and ammunitions from the prison armory. "ACT4B_EarnTitussTrust001_Desc", "Titus ordered you to get weapons and ammunitions from the prison armory."
ACT4B EarnTitussTrust001_A Name &ACT4B_EarnTitussTrust001_Name& "ACT4B_EarnTitussTrust001_A_Name", "&ACT4B_EarnTitussTrust001_Name&"
ACT4B EarnTitussTrust001_A Desc &ACT4B_EarnTitussTrust001_Desc& "ACT4B_EarnTitussTrust001_A_Desc", "&ACT4B_EarnTitussTrust001_Desc&"
ACT4B EarnTitussTrust002 Name The Green Mile "ACT4B_EarnTitussTrust002_Name", "The Green Mile"
ACT4B EarnTitussTrust002 Desc Titus told you to release his buddy, Alvaro, from the prison cell A-3-14 and bring him back safely. "ACT4B_EarnTitussTrust002_Desc", "Titus told you to release his buddy, Alvaro, from the prison cell A-3-14 and bring him back safely."
ACT4B EarnTitussTrust003 Name Dante's Kitchen "ACT4B_EarnTitussTrust003_Name", "Dante's Kitchen"
ACT4B EarnTitussTrust003 Desc Titus told you to get food from the prison kitchen. "ACT4B_EarnTitussTrust003_Desc", "Titus told you to get food from the prison kitchen."
ACT4B FollowWhite Desc Follow the White Rabbit "ACT4B_FollowWhite_Desc", "Follow the White Rabbit"
ACT4B FollowWhite Name Follow the White Rabbit "ACT4B_FollowWhite_Name", "Follow the White Rabbit"
ACT4B FollowWhite Objective_A Find your way to the hospital roof. "ACT4B_FollowWhite_Objective_A", "Find your way to the hospital roof."
ACT4B FollowWhite Objective_A Find your way to the hospital roof. "ACT4B_FollowWhite_Paperline_A", "Find your way to the hospital roof."
ACT4B FollowWhite PaperTitle Follow the White Rabbit "ACT4B_FollowWhite_PaperTitle", "Follow the White Rabbit"
ACT4B Prison Desc You need to get to the prison cafeteria with Mowen. "ACT4B_Prison_Desc", "You need to get to the prison cafeteria with Mowen."
ACT4B Prison Name Titus Andronikus "ACT4B_Prison_Name", "Titus Andronikus"
ACT4B Prison Objective_A Investigate the situation in prison. "ACT4B_Prison_Objective_A", "Investigate the situation in prison."
ACT4B Prison Objective_B Talk to Titus Kabui. "ACT4B_Prison_Objective_B", "Talk to Titus Kabui."
ACT4B Prison Objective_C Get back to Titus Kabui. "ACT4B_Prison_Objective_C", "Get back to Titus Kabui."
ACT4B Prison Objective_A Get to the Cell Block C. "ACT4B_Prison_Paperline_A", "Get to the Cell Block C."
ACT4B Prison Objective_B Talk to Titus Kabui. "ACT4B_Prison_Paperline_B", "Talk to Titus Kabui."
ACT4B Prison Objective_C Get back to Titus Kabui. "ACT4B_Prison_Paperline_C", "Get back to Titus Kabui."
ACT4B Prison PaperTitle Titus Andronikus "ACT4B_Prison_PaperTitle", "Titus Andronikus"
ACT4B Supplies Desc Kitchen Supplies "ACT4B_Supplies_Desc", "Kitchen Supplies"
ACT4B Supplies Name Kitchen Supplies "ACT4B_Supplies_Name", "Kitchen Supplies"
ACT4B Supplies Objective_A Go to the warehouse doors. "ACT4B_Supplies_Objective_A", "Go to the warehouse doors."
ACT4B Supplies Objective_B Kill all the undead in the kitchen and the storage room. "ACT4B_Supplies_Objective_B", "Kill all the undead in the kitchen and the storage room."
ACT4B Supplies Objective_A Get food from the kitchen. "ACT4B_Supplies_Paperline_A", "Get food from the kitchen."
ACT4B Supplies Objective_B Kill all the undead in the kitchen and the storage room. "ACT4B_Supplies_Paperline_B", "Kill all the undead in the kitchen and the storage room."
ACT4B Supplies PaperTitle Kitchen Supplies "ACT4B_Supplies_PaperTitle", "Kitchen Supplies"
ACT4B TakeAfterWhite Desc You need to catch up with the escaping White by going through the hospital wing. "ACT4B_TakeAfterWhite_Desc", "You need to catch up with the escaping White by going through the hospital wing."
ACT4B TakeAfterWhite Name Chasing the White Rabbit "ACT4B_TakeAfterWhite_Name", "Chasing the White Rabbit"
ACT4B TakeAfterWhite PaperTitle Chasing the White Rabbit "ACT4B_TakeAfterWhite_PaperTitle", "Chasing the White Rabbit"
ACT4B TitusFriend Desc Boss' Friend "ACT4B_TitusFriend_Desc", "Boss' Friend"
ACT4B TitusFriend Name Boss' Friend "ACT4B_TitusFriend_Name", "Boss' Friend"
ACT4B TitusFriend Objective_A Free Titus' friend from his cell. "ACT4B_TitusFriend_Objective_A", "Free Titus' friend from his cell."
ACT4B TitusFriend Objective_B Locate Titus' friend in cell block A (cell A-3-14). "ACT4B_TitusFriend_Objective_B", "Locate Titus' friend in cell block A (cell A-3-14)."
ACT4B TitusFriend Objective_C Escort the boss' friend. "ACT4B_TitusFriend_Objective_C", "Escort the boss' friend."
ACT4B TitusFriend Objective_D Go to the control room and open Alvaro's cell door. "ACT4B_TitusFriend_Objective_D", "Go to the control room and open Alvaro's cell door."
ACT4B TitusFriend Objective_E Turn off the alarm. "ACT4B_TitusFriend_Objective_E", "Turn off the alarm."
ACT4B TitusFriend Objective_A Free Titus' Friend from his cell. "ACT4B_TitusFriend_Paperline_A", "Free Titus' Friend from his cell."
ACT4B TitusFriend Objective_B Locate Titus' friend in cell block A (cell A-3-14). "ACT4B_TitusFriend_Paperline_B", "Locate Titus' friend in cell block A (cell A-3-14)."
ACT4B TitusFriend Objective_C Escort the boss's friend. "ACT4B_TitusFriend_Paperline_C", "Escort the boss's friend."
ACT4B TitusFriend Objective_D Go to the control room and open Alvaro's cell door. "ACT4B_TitusFriend_Paperline_D", "Go to the control room and open Alvaro's cell door."
ACT4B TitusFriend Objective_E Turn off the alarm. "ACT4B_TitusFriend_Paperline_E", "Turn off the alarm."
ACT4B TitusFriend PaperTitle Boss' Friend "ACT4B_TitusFriend_PaperTitle", "Boss' Friend"
ACT4B WayToBlockC Desc Titus told you to get the weapons and ammunition from the armory located in Block B. "ACT4B_WayToBlockC_Desc", "Titus told you to get the weapons and ammunition from the armory located in Block B."
ACT4B WayToBlockC Name Devil's Labyrinth "ACT4B_WayToBlockC_Name", "Devil's Labyrinth"
ACT4B WayToBlockC Objective_A Follow the Voice's clue. "ACT4B_WayToBlockC_Objective_A", "Follow the Voice's clue."
ACT4B WayToBlockC Objective_B Go up. "ACT4B_WayToBlockC_Objective_B", "Go up."
ACT4B WayToBlockC Objective_C Find your way to the elevator. "ACT4B_WayToBlockC_Objective_C", "Find your way to the elevator."
ACT4B WayToBlockC Objective_C1 Talk to Yerema. "ACT4B_WayToBlockC_Objective_C1", "Talk to Yerema."
ACT4B WayToBlockC Objective_C2 Take Yerema and Jin to elevator. "ACT4B_WayToBlockC_Objective_C2", "Take Yerema and Jin to elevator."
ACT4B WayToBlockC Objective_D Get into the elevator. "ACT4B_WayToBlockC_Objective_D", "Get into the elevator."
ACT4B WayToBlockC Objective_A Follow the Voice's clue. "ACT4B_WayToBlockC_Paperline_A", "Follow the Voice's clue."
ACT4B WayToBlockC Objective_B Go up. "ACT4B_WayToBlockC_Paperline_B", "Go up."
ACT4B WayToBlockC Objective_C Find your way to the elevator. "ACT4B_WayToBlockC_Paperline_C", "Find your way to the elevator."
ACT4B WayToBlockC PaperTitle Devil's Labyrinth "ACT4B_WayToBlockC_PaperTitle", "Devil's Labyrinth"
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