Quests Act1 - Act4 from the GameFiles:DITexts.scr file in Dead Island.
Act | Quest Var Name | Var Type | Value | Original Text |
---|---|---|---|---|
ACT1A | ElectricPool_001 | Desc | You need to cut off the power to get inside the gas station. | "ACT1A_ElectricPool_001_Desc", "You need to cut off the power to get inside the gas station." |
ACT1A | ElectricPool_001 | Name | Waterdance | "ACT1A_ElectricPool_001_Name", "Waterdance" |
ACT1A | ElectricPool_001 | Objective_A | Turn off the electricity in this area. | "ACT1A_ElectricPool_001_Objective_A", "Turn off the electricity in this area." |
ACT1A | ElectricPool_001 | Objective_B | Turn off switch A. | "ACT1A_ElectricPool_001_Objective_B", "Turn off switch A." |
ACT1A | ElectricPool_001 | Objective_C | Turn off switch B. | "ACT1A_ElectricPool_001_Objective_C", "Turn off switch B." |
ACT1A | ElectricPool_001 | Objective_D | Turn off switch C. | "ACT1A_ElectricPool_001_Objective_D", "Turn off switch C." |
ACT1A | ElectricPool_001 | Objective_E | Find a way to get on the stage. | "ACT1A_ElectricPool_001_Objective_E", "Find a way to get on the stage." |
ACT1A | BackFromCity | Desc | You need to return to the Lifeguard Tower with the food supplies. | "ACT1A_BackFromCity_Desc", "You need to return to the Lifeguard Tower with the food supplies." |
ACT1A | BackFromCity | Name | It's Never Too Late | "ACT1A_BackFromCity_Name", "It's Never Too Late" |
ACT1A | BackFromCity | PaperTitle | It's Never Too Late | "ACT1A_BackFromCity_PaperTitle", "It's Never Too Late" |
ACT1A | BackToLG | Desc | Return to the Lifeguard Tower and talk to Mike. | "ACT1A_BackToLG_Desc", "Return to the Lifeguard Tower and talk to Mike." |
ACT1A | BackToLG | Name | Home Sweet Home | "ACT1A_BackToLG_Name", "Home Sweet Home" |
ACT1A | BackToLG | PaperTitle | Home Sweet Home | "ACT1A_BackToLG_PaperTitle", "Home Sweet Home" |
ACT1A | BackToLab | Desc | You need to return to the laboratory. | "ACT1A_BackToLab_Desc", "You need to return to the laboratory." |
ACT1A | BackToLab | Name | Hide and Seek | "ACT1A_BackToLab_Name", "Hide and Seek" |
ACT1A | BackToLab | Objective_A | Get to the lab as fast as you can. | "ACT1A_BackToLab_Objective_A", "Get to the lab as fast as you can." |
ACT1A | BackToLab | Objective_B | Kill the undead &[AMPERSAND2]& save Yerema. | "ACT1A_BackToLab_Objective_B", "Kill the undead &[AMPERSAND2]& save Yerema." |
ACT1A | BackToLab | Objective_C | Take the antidote. | "ACT1A_BackToLab_Objective_C", "Take the antidote." |
ACT1A | BackToLab | Objective_D | Escort Yerema to the boat &[AMPERSAND2]& swim to the prison. | "ACT1A_BackToLab_Objective_D", "Escort Yerema to the boat &[AMPERSAND2]& swim to the prison." |
ACT1A | BackToLab | Objective_A | Get to the lab as fast as you can. | "ACT1A_BackToLab_Paperline_A", "Get to the lab as fast as you can." |
ACT1A | BackToLab | Objective_B | Kill the undead &[AMPERSAND2]& save Yerema. | "ACT1A_BackToLab_Paperline_B", "Kill the undead &[AMPERSAND2]& save Yerema." |
ACT1A | BackToLab | Objective_C | Take the antidote. | "ACT1A_BackToLab_Paperline_C", "Take the antidote." |
ACT1A | BackToLab | Objective_D | Escort Yerema to the boat &[AMPERSAND2]& swim to the prison. | "ACT1A_BackToLab_Paperline_D", "Escort Yerema to the boat &[AMPERSAND2]& swim to the prison." |
ACT1A | BackToLab | PaperTitle | Hide and Seek | "ACT1A_BackToLab_PaperTitle", "Hide and Seek" |
ACT1A | BackWithVanToHub | Desc | Your task is to return, with the truck, to the Lifeguard Tower. | "ACT1A_BackWithVanToHub_Desc", "Your task is to return, with the truck, to the Lifeguard Tower." |
ACT1A | BackWithVanToHub | Name | &ACT1A_TalkToSinamoi05_Name& | "ACT1A_BackWithVanToHub_Name", "&ACT1A_TalkToSinamoi05_Name&" |
ACT1A | BackWithVanToHub | PaperTitle | &ACT1A_TalkToSinamoi05_Name& | "ACT1A_BackWithVanToHub_PaperTitle", "&ACT1A_TalkToSinamoi05_Name&" |
ACT1A | BoatSupplies | Desc | You need to get rods that will help to pass round the water mines. | "ACT1A_BoatSupplies_Desc", "You need to get rods that will help to pass round the water mines." |
ACT1A | BoatSupplies | Name | Back in Black | "ACT1A_BoatSupplies_Name", "Back in Black" |
ACT1A | BoatSupplies | Objective | Take four rods from the workshop of Jin's father. | "ACT1A_BoatSupplies_Objective", "Take four rods from the workshop of Jin's father." |
ACT1A | BoatSupplies | Objective_A | Sail to the Resort. | "ACT1A_BoatSupplies_Objective_A", "Sail to the Resort." |
ACT1A | BoatSupplies | PaperLine | Take four rods from the workshop of Jin's father. | "ACT1A_BoatSupplies_PaperLine", "Take four rods from the workshop of Jin's father." |
ACT1A | BoatSupplies | PaperTitle | Back in Black | "ACT1A_BoatSupplies_PaperTitle", "Back in Black" |
ACT1A | BobbyAmbulatory | Desc | Jack asked for your help getting into the locked infirmary. | "ACT1A_BobbyAmbulatory_Desc", "Jack asked for your help getting into the locked infirmary." |
ACT1A | BobbyAmbulatory | Name | Bloody Health Service! | "ACT1A_BobbyAmbulatory_Name", "Bloody Health Service!" |
ACT1A | BobbyAmbulatory | Objective_A | Help Jack break down the door to the infirmary. | "ACT1A_BobbyAmbulatory_Objective_A", "Help Jack break down the door to the infirmary." |
ACT1A | BobbyAmbulatory | Objective_B | Clear the undead out of the infirmary. | "ACT1A_BobbyAmbulatory_Objective_B", "Clear the undead out of the infirmary." |
ACT1A | BobbyAmbulatory | PaperLine | Help Jack get into the infirmary. | "ACT1A_BobbyAmbulatory_PaperLine", "Help Jack get into the infirmary." |
ACT1A | BobbyAmbulatory | PaperTitle | Bloody Health Service! | "ACT1A_BobbyAmbulatory_PaperTitle", "Bloody Health Service!" |
ACT1A | BobbyBag | Desc | Jack asked you to bring him the paramedic’s bag, possibly to be found in an abandoned ambulance. Bobby is sure he saw one in the Diamond Bungalows area. | "ACT1A_BobbyBag_Desc", "Jack asked you to bring him the paramedic’s bag, possibly to be found in an abandoned ambulance. Bobby is sure he saw one in the Diamond Bungalows area." |
ACT1A | BobbyBag | Name | Life in the bag | "ACT1A_BobbyBag_Name", "Life in the bag" |
ACT1A | BobbyBag | Objective_A | Find a paramedic's bag in an ambulance or lifeguard vehicle. | "ACT1A_BobbyBag_Objective_A", "Find a paramedic's bag in an ambulance or lifeguard vehicle." |
ACT1A | BobbyBag | PaperLine | Find an ambulance or a lifeguard vehicle and bring the paramedic's bag to the tower. | "ACT1A_BobbyBag_PaperLine", "Find an ambulance or a lifeguard vehicle and bring the paramedic's bag to the tower." |
ACT1A | BobbyBag | PaperTitle | Life in the bag | "ACT1A_BobbyBag_PaperTitle", "Life in the bag" |
ACT1A | Bunker | Desc | You need to blow up the bunker to get through to the Jungle. | "ACT1A_Bunker_Desc", "You need to blow up the bunker to get through to the Jungle." |
ACT1A | Bunker | Name | Devastator | "ACT1A_Bunker_Name", "Devastator" |
ACT1A | Bunker | PaperTitle | Devastator | "ACT1A_Bunker_PaperTitle", "Devastator" |
ACT1A | Car_Repair | Desc | Hank asked you to bring him several car parts. He suggested checking the nearby car wrecks. | "ACT1A_Car_Repair_Desc", "Hank asked you to bring him several car parts. He suggested checking the nearby car wrecks." |
ACT1A | Car_Repair | Name | Lazarus Rising | "ACT1A_Car_Repair_Name", "Lazarus Rising" |
ACT1A | Car_Repair | Objective_A | Find 4 parts from nearby cars. | "ACT1A_Car_Repair_Objective_A", "Find 4 parts from nearby cars." |
ACT1A | Car_Repair | Objective_B | Talk to Hank. | "ACT1A_Car_Repair_Objective_B", "Talk to Hank." |
ACT1A | Car_Repair | PaperLine | Check out nearby car wrecks and bring Hank 4 car parts. | "ACT1A_Car_Repair_PaperLine", "Check out nearby car wrecks and bring Hank 4 car parts." |
ACT1A | Car_Repair | PaperTitle | Lazarus Rising | "ACT1A_Car_Repair_PaperTitle", "Lazarus Rising" |
ACT1A | ClearRescueHub | Desc | Sinamoi asked you to reach the Lifeguard Tower and make sure it is a safe shelter. | "ACT1A_ClearRescueHub_Desc", "Sinamoi asked you to reach the Lifeguard Tower and make sure it is a safe shelter." |
ACT1A | ClearRescueHub | Name | &ACT1A_TalkToSinamoi02_Name& | "ACT1A_ClearRescueHub_Name", "&ACT1A_TalkToSinamoi02_Name&" |
ACT1A | ClearRescueHub | Objective_A | Go to the Lifeguard Tower and get rid of all the undead in the area. | "ACT1A_ClearRescueHub_Objective_A", "Go to the Lifeguard Tower and get rid of all the undead in the area." |
ACT1A | ClearRescueHub | Objective_B | Contact Sinamoi using the radio at the main deck. | "ACT1A_ClearRescueHub_Objective_B", "Contact Sinamoi using the radio at the main deck." |
ACT1A | ClearRescueHub | Objective_A | Get to the Lifeguard Tower. | "ACT1A_ClearRescueHub_Paperline_A", "Get to the Lifeguard Tower." |
ACT1A | ClearRescueHub | Objective_B | Get rid of all the undead in the area. | "ACT1A_ClearRescueHub_Paperline_B", "Get rid of all the undead in the area." |
ACT1A | ClearRescueHub | PaperTitle | &ACT1A_TalkToSinamoi02_Name& | "ACT1A_ClearRescueHub_PaperTitle", "&ACT1A_TalkToSinamoi02_Name&" |
ACT1A | FindMowenInJungle | Desc | Get to the Jungle and find Mowen. | "ACT1A_FindMowenInJungle_Desc", "Get to the Jungle and find Mowen." |
ACT1A | FindMowenInJungle | Name | Welcome to the jungle | "ACT1A_FindMowenInJungle_Name", "Welcome to the jungle " |
ACT1A | FindMowenInJungle | Objective_A | Find Mowen in the jungle village. | "ACT1A_FindMowenInJungle_Objective_A", "Find Mowen in the jungle village." |
ACT1A | FindMowenInJungle | Objective_B | Get a bomb from Mike. | "ACT1A_FindMowenInJungle_Objective_B", "Get a bomb from Mike." |
ACT1A | FindMowenInJungle | Objective_C | Blow up the entrance to the old bunker. | "ACT1A_FindMowenInJungle_Objective_C", "Blow up the entrance to the old bunker." |
ACT1A | FindMowenInJungle | Objective_D | Get to the Jungle through the old bunkers. | "ACT1A_FindMowenInJungle_Objective_D", "Get to the Jungle through the old bunkers." |
ACT1A | FindMowenInJungle | Objective_E | Get a safe distance away. | "ACT1A_FindMowenInJungle_Objective_E", "Get a safe distance away." |
ACT1A | FindMowenInJungle | Objective_G | Talk to Mike. | "ACT1A_FindMowenInJungle_Objective_G", "Talk to Mike." |
ACT1A | FindMowenInJungle | Objective_H | Wait for the bomb from Mike. | "ACT1A_FindMowenInJungle_Objective_H", "Wait for the bomb from Mike." |
ACT1A | FindMowenInJungle | Objective_I | Drive the truck with Jin to the Jungle Tunnel. | "ACT1A_FindMowenInJungle_Objective_I", "Drive the truck with Jin to the Jungle Tunnel." |
ACT1A | FindMowenInJungle | Objective_J | Protect Jin on the way to the bunker. | "ACT1A_FindMowenInJungle_Objective_J", "Protect Jin on the way to the bunker." |
ACT1A | FindMowenInJungle | Objective_A | Blow up the entrance to the old bunker. | "ACT1A_FindMowenInJungle_Paperline_A", "Blow up the entrance to the old bunker." |
ACT1A | FindMowenInJungle | Objective_B | Get to the tunnel through the old bunkers. | "ACT1A_FindMowenInJungle_Paperline_B", "Get to the tunnel through the old bunkers." |
ACT1A | FindMowenInJungle | Objective_C | Get to the jungle village and find Mowen. | "ACT1A_FindMowenInJungle_Paperline_C", "Get to the jungle village and find Mowen." |
ACT1A | FindMowenInJungle | PaperTitle | Welcome to the Jungle | "ACT1A_FindMowenInJungle_PaperTitle", "Welcome to the Jungle" |
ACT1A | GoToHotel | Desc | &ACT1A_TalkToSinamoi08_Name& | "ACT1A_GoToHotel_Desc", "&ACT1A_TalkToSinamoi08_Name&" |
ACT1A | GoToHotel | Name | &ACT1A_TalkToSinamoi08_Name& | "ACT1A_GoToHotel_Name", "&ACT1A_TalkToSinamoi08_Name&" |
ACT1A | GoToParkingLot | Desc | Sinamoi gave you the task of getting the truck located in the underground hotel parking lot. | "ACT1A_GoToParkingLot_Desc", "Sinamoi gave you the task of getting the truck located in the underground hotel parking lot." |
ACT1A | GoToParkingLot | Name | &ACT1A_TalkToSinamoi05_Name& | "ACT1A_GoToParkingLot_Name", "&ACT1A_TalkToSinamoi05_Name&" |
ACT1A | GoToParkingLot | Objective_A | Get to the hotel parking lot. | "ACT1A_GoToParkingLot_Objective_A", "Get to the hotel parking lot." |
ACT1A | GoToParkingLot | Objective_B | Find your way to the hotel parking lot. | "ACT1A_GoToParkingLot_Objective_B", "Find your way to the hotel parking lot." |
ACT1A | GoToParkingLot | Objective_C | Find the Truck. | "ACT1A_GoToParkingLot_Objective_C", "Find the Truck." |
ACT1A | GoToParkingLot | Objective_D | Turn on the circuit breaker. | "ACT1A_GoToParkingLot_Objective_D", "Turn on the circuit breaker." |
ACT1A | GoToParkingLot | Objective_E | Get to the next parking level. | "ACT1A_GoToParkingLot_Objective_E", "Get to the next parking level." |
ACT1A | GoToParkingLot | Objective_F | Find the way to the next floor through the fire. | "ACT1A_GoToParkingLot_Objective_F", "Find the way to the next floor through the fire." |
ACT1A | GoToParkingLot | Objective_G | Drive the truck to the Parking Lot Exit. | "ACT1A_GoToParkingLot_Objective_G", "Drive the truck to the Parking Lot Exit." |
ACT1A | GoToParkingLot | Objective_H | Drive the Truck to Sinamoi. | "ACT1A_GoToParkingLot_Objective_H", "Drive the Truck to Sinamoi." |
ACT1A | GoToParkingLot | Objective_I | Defend the Lifeguard Tower. | "ACT1A_GoToParkingLot_Objective_I", "Defend the Lifeguard Tower." |
ACT1A | GoToParkingLot | Objective_J | Talk to Sinamoi. | "ACT1A_GoToParkingLot_Objective_J", "Talk to Sinamoi." |
ACT1A | GoToParkingLot | Objective_K | Find the door keycard. | "ACT1A_GoToParkingLot_Objective_K", "Find the door keycard." |
ACT1A | GoToParkingLot | Objective_L | Get to the hotel. | "ACT1A_GoToParkingLot_Objective_L", "Get to the hotel." |
ACT1A | GoToParkingLot | PaperLine | Recover the Truck from the Hotel's Parking Garage. | "ACT1A_GoToParkingLot_PaperLine", "Recover the Truck from the Hotel's Parking Garage." |
ACT1A | GoToParkingLot | PaperTitle | &ACT1A_TalkToSinamoi05_Name& | "ACT1A_GoToParkingLot_PaperTitle", "&ACT1A_TalkToSinamoi05_Name&" |
ACT1A | Mechanic | Desc | Sinamoi ordered you to cover the truck retrieved from the hotel parking lot with armor suggesting a visit in a garage near the Lighthouse. | "ACT1A_Mechanic_Desc", "Sinamoi ordered you to cover the truck retrieved from the hotel parking lot with armor suggesting a visit in a garage near the Lighthouse." |
ACT1A | Mechanic | Name | &ACT1A_TalkToSinamoi07_Name& | "ACT1A_Mechanic_Name", "&ACT1A_TalkToSinamoi07_Name&" |
ACT1A | Mechanic | Objective_A | Go to a mechanic to reinforce the truck. | "ACT1A_Mechanic_Objective_A", "Go to a mechanic to reinforce the truck." |
ACT1A | Mechanic | Objective_B | Clear the workshop of any infected. | "ACT1A_Mechanic_Objective_B", "Clear the workshop of any infected." |
ACT1A | Mechanic | Objective_C | Go outside the workshop. | "ACT1A_Mechanic_Objective_C", "Go outside the workshop." |
ACT1A | Mechanic | Objective_D | Protect the workshop while the mechanic works. | "ACT1A_Mechanic_Objective_D", "Protect the workshop while the mechanic works." |
ACT1A | Mechanic | Objective_E | Stay alert until Mechanic finishes his work. | "ACT1A_Mechanic_Objective_E", "Stay alert until Mechanic finishes his work." |
ACT1A | Mechanic | Objective_G | Gather metal parts from the warehouse and the gas station. | "ACT1A_Mechanic_Objective_G", "Gather metal parts from the warehouse and the gas station." |
ACT1A | Mechanic | Objective_H | Talk to the Mechanic. | "ACT1A_Mechanic_Objective_H", "Talk to the Mechanic." |
ACT1A | Mechanic | Objective_D | Protect the workshop while the Mechanic works. | "ACT1A_Mechanic_Paperline_D", "Protect the workshop while the Mechanic works." |
ACT1A | Mechanic | Objective_E | The Mechanic needs parts for the truck. | "ACT1A_Mechanic_Paperline_E", "The Mechanic needs parts for the truck." |
ACT1A | Mechanic | Objective_G | Gather metal parts from the warehouse and the gas station. | "ACT1A_Mechanic_Paperline_G", "Gather metal parts from the warehouse and the gas station." |
ACT1A | Mechanic | PaperTitle | &ACT1A_TalkToSinamoi07_Name& | "ACT1A_Mechanic_PaperTitle", "&ACT1A_TalkToSinamoi07_Name&" |
ACT1A | Mechanic_Protect | Desc | You need to protect the garage from the attack of the living dead. | "ACT1A_Mechanic_Protect_Desc", "You need to protect the garage from the attack of the living dead." |
ACT1A | Mechanic_Protect | Name | Only the Strong Survive | "ACT1A_Mechanic_Protect_Name", "Only the Strong Survive" |
ACT1A | Mechanic_Protect | PaperTitle | Only the Strong Survive | "ACT1A_Mechanic_Protect_PaperTitle", "Only the Strong Survive" |
ACT1A | OpenTunnel | Desc | Tunnel Opening | "ACT1A_OpenTunnel_Desc", "Tunnel Opening" |
ACT1A | OpenTunnel | Name | Tunnel Opening | "ACT1A_OpenTunnel_Name", "Tunnel Opening" |
ACT1A | OpenTunnel | PaperTitle | Tunnel Opening | "ACT1A_OpenTunnel_PaperTitle", "Tunnel Opening" |
ACT1A | RefuelVan | Desc | Truck Refuel | "ACT1A_RefuelVan_Desc", "Truck Refuel" |
ACT1A | RefuelVan | Name | Truck Refuel | "ACT1A_RefuelVan_Name", "Truck Refuel" |
ACT1A | RefuelVan | Objective | Refuel the Truck. | "ACT1A_RefuelVan_Objective", "Refuel the Truck." |
ACT1A | RefuelVan | PaperLine | Refuel the Truck. | "ACT1A_RefuelVan_PaperLine", "Refuel the Truck." |
ACT1A | RefuelVan | PaperTitle | Truck Refuel | "ACT1A_RefuelVan_PaperTitle", "Truck Refuel" |
ACT1A | ResortStart | Desc | You woke up in bungalow no. 1. | "ACT1A_ResortStart_Desc", "You woke up in bungalow no. 1." |
ACT1A | ResortStart | Name | Dawn of the Dead | "ACT1A_ResortStart_Name", "Dawn of the Dead" |
ACT1A | ResortStart | Objective | Talk to Sinamoi. | "ACT1A_ResortStart_Objective", "Talk to Sinamoi." |
ACT1A | ResortStart | PaperLine | Talk to Sinamoi. | "ACT1A_ResortStart_PaperLine", "Talk to Sinamoi." |
ACT1A | ResortStart | PaperTitle | Banoi Holiday Resort | "ACT1A_ResortStart_PaperTitle", "Banoi Holiday Resort" |
ACT1A | SaveSinamoi | Desc | The survivors begged you to help Sinamoi in a fight against the living dead on the beach. | "ACT1A_SaveSinamoi_Desc", "The survivors begged you to help Sinamoi in a fight against the living dead on the beach." |
ACT1A | SaveSinamoi | Name | Blood on the Sand | "ACT1A_SaveSinamoi_Name", "Blood on the Sand" |
ACT1A | SaveSinamoi | Objective | Help the Lifeguard get rid of the undead. | "ACT1A_SaveSinamoi_Objective", "Help the Lifeguard get rid of the undead." |
ACT1A | SaveSinamoi | PaperLine | Help the Lifeguard get rid of the undead. | "ACT1A_SaveSinamoi_PaperLine", "Help the Lifeguard get rid of the undead." |
ACT1A | SaveSinamoi | PaperTitle | Blood on the Sand | "ACT1A_SaveSinamoi_PaperTitle", "Blood on the Sand" |
ACT1A | Sinamoi_Busy | Desc | To Kill Time | "ACT1A_Sinamoi_Busy_Desc", "To Kill Time" |
ACT1A | Sinamoi_Busy | Name | To Kill Time | "ACT1A_Sinamoi_Busy_Name", "To Kill Time" |
ACT1A | Sinamoi_Busy | PaperLine | Help the survivors in the Lifeguard station establish a safe location. | "ACT1A_Sinamoi_Busy_PaperLine", "Help the survivors in the Lifeguard station establish a safe location." |
ACT1A | Sinamoi_Busy | PaperTitle | To Kill Time | "ACT1A_Sinamoi_Busy_PaperTitle", "To Kill Time" |
ACT1A | Sinamoi_FoodBars | Desc | Sinamoi asked you to collect food from the nearby bars. | "ACT1A_Sinamoi_FoodBars_Desc", "Sinamoi asked you to collect food from the nearby bars." |
ACT1A | Sinamoi_FoodBars | Name | &ACT1A_TalkToSinamoi03_Name& | "ACT1A_Sinamoi_FoodBars_Name", "&ACT1A_TalkToSinamoi03_Name&" |
ACT1A | Sinamoi_FoodBars | Objective_A | Search the bars for cans of food. Bring 3 cans of food to Sinamoi. | "ACT1A_Sinamoi_FoodBars_Objective_A", "Search the bars for cans of food. Bring 3 cans of food to Sinamoi." |
ACT1A | Sinamoi_FoodBars | Objective_B | Bring food supplies to Sinamoi. | "ACT1A_Sinamoi_FoodBars_Objective_B", "Bring food supplies to Sinamoi." |
ACT1A | Sinamoi_FoodBars | Objective_C | First Bar. | "ACT1A_Sinamoi_FoodBars_Objective_C", "First Bar." |
ACT1A | Sinamoi_FoodBars | Objective_D | Second Bar. | "ACT1A_Sinamoi_FoodBars_Objective_D", "Second Bar." |
ACT1A | Sinamoi_FoodBars | Objective_E | Third Bar. | "ACT1A_Sinamoi_FoodBars_Objective_E", "Third Bar." |
ACT1A | Sinamoi_FoodBars | Objective_F | Fourh Bar. | "ACT1A_Sinamoi_FoodBars_Objective_F", "Fourh Bar." |
ACT1A | Sinamoi_FoodBars | Objective_G | Fifth Bar. | "ACT1A_Sinamoi_FoodBars_Objective_G", "Fifth Bar." |
ACT1A | Sinamoi_FoodBars | Objective_A | Search the hotel's poolside bars for cans of food. | "ACT1A_Sinamoi_FoodBars_Paperline_A", "Search the hotel's poolside bars for cans of food." |
ACT1A | Sinamoi_FoodBars | Objective_B | Search the bars at the beach for cans of food. | "ACT1A_Sinamoi_FoodBars_Paperline_B", "Search the bars at the beach for cans of food." |
ACT1A | Sinamoi_FoodBars | Objective_C | Bring 3 cans of food to Sinamoi. | "ACT1A_Sinamoi_FoodBars_Paperline_C", "Bring 3 cans of food to Sinamoi." |
ACT1A | Sinamoi_FoodBars | PaperTitle | &ACT1A_TalkToSinamoi03_Name& | "ACT1A_Sinamoi_FoodBars_PaperTitle", "&ACT1A_TalkToSinamoi03_Name&" |
ACT1A | Sinamoi_FoodSupplies | Desc | Sinamoi asked you to check if there’s still some food left in the nearby gas stations. | "ACT1A_Sinamoi_FoodSupplies_Desc", "Sinamoi asked you to check if there’s still some food left in the nearby gas stations." |
ACT1A | Sinamoi_FoodSupplies | Name | &ACT1A_TalkToSinamoi04_Name& | "ACT1A_Sinamoi_FoodSupplies_Name", "&ACT1A_TalkToSinamoi04_Name&" |
ACT1A | Sinamoi_FoodSupplies | Objective_A | Talk to Sinamoi. | "ACT1A_Sinamoi_FoodSupplies_Objective_A", "Talk to Sinamoi." |
ACT1A | Sinamoi_FoodSupplies | Objective_B | Check the two gas stations and bring 2 packs of juice. | "ACT1A_Sinamoi_FoodSupplies_Objective_B", "Check the two gas stations and bring 2 packs of juice." |
ACT1A | Sinamoi_FoodSupplies | Objective_A | Talk to Sinamoi. | "ACT1A_Sinamoi_FoodSupplies_Paperline_A", "Talk to Sinamoi." |
ACT1A | Sinamoi_FoodSupplies | Objective_B | Check the two gas stations and bring 2 packs of juice. | "ACT1A_Sinamoi_FoodSupplies_Paperline_B", "Check the two gas stations and bring 2 packs of juice." |
ACT1A | Sinamoi_FoodSupplies | PaperTitle | &ACT1A_TalkToSinamoi04_Name& | "ACT1A_Sinamoi_FoodSupplies_PaperTitle", "&ACT1A_TalkToSinamoi04_Name&" |
ACT1A | SinamoiHelicopter | Desc | Sinamoi asked you to investigate the location of the alleged helicopter crash. | "ACT1A_SinamoiHelicopter_Desc", "Sinamoi asked you to investigate the location of the alleged helicopter crash." |
ACT1A | SinamoiHelicopter | Name | &ACT1A_TalkToSinamoi06_Name& | "ACT1A_SinamoiHelicopter_Name", "&ACT1A_TalkToSinamoi06_Name&" |
ACT1A | SinamoiHelicopter | Objective_A | Investigate the helicopter wreckage. | "ACT1A_SinamoiHelicopter_Objective_A", "Investigate the helicopter wreckage." |
ACT1A | SinamoiHelicopter | Objective_B | Check the helicopter crash site for survivors. | "ACT1A_SinamoiHelicopter_Objective_B", "Check the helicopter crash site for survivors." |
ACT1A | SinamoiHelicopter | Objective_C | Return to Sinamoi. | "ACT1A_SinamoiHelicopter_Objective_C", "Return to Sinamoi." |
ACT1A | SinamoiHelicopter | PaperLine | Investigate the helicopter wreckage and bring Sinamoi any supplies you find. | "ACT1A_SinamoiHelicopter_PaperLine", "Investigate the helicopter wreckage and bring Sinamoi any supplies you find." |
ACT1A | SinamoiHelicopter | PaperTitle | &ACT1A_TalkToSinamoi06_Name& | "ACT1A_SinamoiHelicopter_PaperTitle", "&ACT1A_TalkToSinamoi06_Name&" |
ACT1A | Survivor001 | Desc | Help Haris who is being attacked by the living dead. | "ACT1A_Survivor001_Desc", "Help Haris who is being attacked by the living dead." |
ACT1A | Survivor001 | Name | Survivor | "ACT1A_Survivor001_Name", "Survivor" |
ACT1A | Survivor001 | PaperTitle | Survivor | "ACT1A_Survivor001_PaperTitle", "Survivor" |
ACT1A | ToTheCity | Desc | You and Jin need to reach the city. | "ACT1A_ToTheCity_Desc", "You and Jin need to reach the city." |
ACT1A | ToTheCity | Name | &ACT1A_TalkToJin01_Name& | "ACT1A_ToTheCity_Name", "&ACT1A_TalkToJin01_Name&" |
ACT1A | ToTheCity | Objective | Travel outside the resort to find food, medicine and weapons. | "ACT1A_ToTheCity_Objective", "Travel outside the resort to find food, medicine and weapons." |
ACT1A | ToTheCity | Objective_A | Travel outside the resort to find food, medicine and weapons. | "ACT1A_ToTheCity_Paperline_A", "Travel outside the resort to find food, medicine and weapons." |
ACT1A | ToTheCity | Objective_B | Take Jin and drive to the City Tunnel | "ACT1A_ToTheCity_Paperline_B", "Take Jin and drive to the City Tunnel " |
ACT1A | ToTheCity | PaperTitle | &ACT1A_TalkToJin01_Name& | "ACT1A_ToTheCity_PaperTitle", "&ACT1A_TalkToJin01_Name&" |
ACT1A | WalkieTalkies | Desc | Sinamoi asked you to deliver him the access keycard to the Lifeguards Tower. He explained that the keycard can be found in his room inside bungalow no. 11. | "ACT1A_WalkieTalkies_Desc", "Sinamoi asked you to deliver him the access keycard to the Lifeguards Tower. He explained that the keycard can be found in his room inside bungalow no. 11." |
ACT1A | WalkieTalkies | Name | Passport to Life | "ACT1A_WalkieTalkies_Name", "Passport to Life" |
ACT1A | WalkieTalkies | Objective_A | Bring the security keycard to the Lifeguard Tower from bungalow #11. | "ACT1A_WalkieTalkies_Objective_A", "Bring the security keycard to the Lifeguard Tower from bungalow #11." |
ACT1A | WalkieTalkies | Objective_B | Return to Sinamoi. | "ACT1A_WalkieTalkies_Objective_B", "Return to Sinamoi." |
ACT1A | WalkieTalkies | Objective_A | Bring the security keycard to the Lifeguard Tower from bungalow #11. | "ACT1A_WalkieTalkies_Paperline_A", "Bring the security keycard to the Lifeguard Tower from bungalow #11." |
ACT1A | WalkieTalkies | Objective_B | Return to Sinamoi. | "ACT1A_WalkieTalkies_Paperline_B", "Return to Sinamoi." |
ACT1A | WalkieTalkies | PaperTitle | &ACT1A_TalkToSinamoi01_Name& | "ACT1A_WalkieTalkies_PaperTitle", "&ACT1A_TalkToSinamoi01_Name&" |
ACT1A | TalkToSinamoi01 | Name | Passport to Life | "ACT1A_TalkToSinamoi01_Name", "Passport to Life" |
ACT1A | TalkToSinamoi01 | Desc | &ACT1A_WalkieTalkies_Desc& | "ACT1A_TalkToSinamoi01_Desc", "&ACT1A_WalkieTalkies_Desc&" |
ACT1A | TalkToSinamoi01 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi01_Objective", "Talk to Sinamoi." |
_ACT1A_WalkieTalkiesEnd | Name | &ACT1A_WalkieTalkies_Name& | "__ACT1A_WalkieTalkiesEnd_Name", "&ACT1A_WalkieTalkies_Name&" | |
ACT1A | TalkToSinamoi02 | Name | Exodus | "ACT1A_TalkToSinamoi02_Name", "Exodus" |
ACT1A | TalkToSinamoi02 | Desc | &ACT1A_ClearRescueHub_Desc& | "ACT1A_TalkToSinamoi02_Desc", "&ACT1A_ClearRescueHub_Desc&" |
ACT1A | TalkToSinamoi02 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi02_Objective", "Talk to Sinamoi." |
_ACT1A_X_Phase001 | Name | &ACT1A_ClearRescueHub_Name& | "__ACT1A_X_Phase001_Name", "&ACT1A_ClearRescueHub_Name&" | |
ACT1A | TalkToSinamoi03 | Name | A Piece of Cake | "ACT1A_TalkToSinamoi03_Name", "A Piece of Cake" |
ACT1A | TalkToSinamoi03 | Desc | &ACT1A_Sinamoi_FoodBars_Desc& | "ACT1A_TalkToSinamoi03_Desc", "&ACT1A_Sinamoi_FoodBars_Desc&" |
ACT1A | TalkToSinamoi03 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi03_Objective", "Talk to Sinamoi." |
ACT1A | TalkToSinamoi04 | Name | Seek'n'Loot | "ACT1A_TalkToSinamoi04_Name", "Seek'n'Loot" |
ACT1A | TalkToSinamoi04 | Desc | &ACT1A_Sinamoi_FoodSupplies_Desc& | "ACT1A_TalkToSinamoi04_Desc", "&ACT1A_Sinamoi_FoodSupplies_Desc&" |
ACT1A | TalkToSinamoi04 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi04_Objective", "Talk to Sinamoi." |
ACT1A | TalkToSinamoi05 | Name | Born to be Wild | "ACT1A_TalkToSinamoi05_Name", "Born to be Wild " |
ACT1A | TalkToSinamoi05 | Desc | &ACT1A_GoToParkingLot_Desc& | "ACT1A_TalkToSinamoi05_Desc", "&ACT1A_GoToParkingLot_Desc&" |
ACT1A | TalkToSinamoi05 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi05_Objective", "Talk to Sinamoi." |
ACT1A | TalkToSinamoi06 | Name | Black Hawk Down | "ACT1A_TalkToSinamoi06_Name", "Black Hawk Down" |
ACT1A | TalkToSinamoi06 | Desc | &ACT1A_SinamoiHelicopter_Desc& | "ACT1A_TalkToSinamoi06_Desc", "&ACT1A_SinamoiHelicopter_Desc&" |
ACT1A | TalkToSinamoi06 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi06_Objective", "Talk to Sinamoi." |
ACT1A | TalkToSinamoi07 | Name | Misery Wagon | "ACT1A_TalkToSinamoi07_Name", "Misery Wagon" |
ACT1A | TalkToSinamoi07 | Desc | &ACT1A_Mechanic_Desc& | "ACT1A_TalkToSinamoi07_Desc", "&ACT1A_Mechanic_Desc&" |
ACT1A | TalkToSinamoi07 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi07_Objective", "Talk to Sinamoi." |
ACT1A | TalkToJin01 | Name | On the Road | "ACT1A_TalkToJin01_Name", "On the Road" |
ACT1A | TalkToJin01 | Desc | You and Jin need to reach the city. | "ACT1A_TalkToJin01_Desc", "You and Jin need to reach the city." |
ACT1A | TalkToJin01 | Objective | Talk to Jin. | "ACT1A_TalkToJin01_Objective", "Talk to Jin." |
ACT1A | TalkToSinamoi08 | Name | Bird on the Roof | "ACT1A_TalkToSinamoi08_Name", "Bird on the Roof" |
ACT1A | TalkToSinamoi08 | Desc | Get to the hotel's roof. | "ACT1A_TalkToSinamoi08_Desc", "Get to the hotel's roof." |
ACT1A | TalkToSinamoi08 | Objective | Talk to Sinamoi. | "ACT1A_TalkToSinamoi08_Objective", "Talk to Sinamoi." |
ACT1A | Sinamoi_Busy | Objective | Help Mike and Dominic. | "ACT1A_Sinamoi_Busy_Objective", "Help Mike and Dominic." |
ACT2A | TalkToJin01 | Objective | Talk To Jin. | "ACT2A_TalkToJin01_Objective", "Talk To Jin." |
ACT2A | AfterPolicestation | Desc | &ACT2A_FindJin_Desc& | "ACT2A_AfterPolicestation_Desc", "&ACT2A_FindJin_Desc&" |
ACT2A | AfterPolicestation | Name | &ACT2A_FindJin_Name& | "ACT2A_AfterPolicestation_Name", "&ACT2A_FindJin_Name&" |
ACT2A | BackToACT1A | Desc | You need to return to the resort. | "ACT2A_BackToACT1A_Desc", "You need to return to the resort." |
ACT2A | BackToACT1A | Name | Faith Will Move Mountains. | "ACT2A_BackToACT1A_Name", "Faith Will Move Mountains." |
ACT2A | BackToACT1A | Objective | Drive the armored truck with food, medicine and weapons to the Lifeguard Tower. | "ACT2A_BackToACT1A_Objective", "Drive the armored truck with food, medicine and weapons to the Lifeguard Tower." |
ACT2A | BackToACT1A | Objective_A | Share some of the supplies with the people in the church. | "ACT2A_BackToACT1A_Objective_A", "Share some of the supplies with the people in the church." |
ACT2A | BackToACT1A | PaperLine | Provide the lifeguard center with food, medicine and weapons. | "ACT2A_BackToACT1A_PaperLine", "Provide the lifeguard center with food, medicine and weapons." |
ACT2A | BackToACT1A | Objective_A | Share some of the supplies with the people in the church. | "ACT2A_BackToACT1A_Paperline_A", "Share some of the supplies with the people in the church." |
ACT2A | BackToACT1A | PaperTitle | Faith will Move Mountains | "ACT2A_BackToACT1A_PaperTitle", "Faith will Move Mountains" |
ACT2A | BoatSupplies | Desc | You need to get the gasoline for the boat and the package that Mowen asked for. | "ACT2A_BoatSupplies_Desc", "You need to get the gasoline for the boat and the package that Mowen asked for." |
ACT2A | BoatSupplies | Name | Boat supplies | "ACT2A_BoatSupplies_Name", "Boat supplies" |
ACT2A | BoatSupplies | Objective_A | Bring 2 fuel canisters from the gas station to Mowen. | "ACT2A_BoatSupplies_Objective_A", "Bring 2 fuel canisters from the gas station to Mowen." |
ACT2A | BoatSupplies | Objective_B | Bring the weapons for Titus. | "ACT2A_BoatSupplies_Objective_B", "Bring the weapons for Titus." |
ACT2A | BoatSupplies | Objective_A | Get fuel to the boat. | "ACT2A_BoatSupplies_Paperline_A", "Get fuel to the boat." |
ACT2A | BoatSupplies | Objective_B | Bring Mowen's package from his secret stash. | "ACT2A_BoatSupplies_Paperline_B", "Bring Mowen's package from his secret stash." |
ACT2A | BoatSupplies | PaperTitle | Boat Supplies | "ACT2A_BoatSupplies_PaperTitle", "Boat Supplies" |
ACT2A | DefendChurch | Desc | You need to get inside the church. | "ACT2A_DefendChurch_Desc", "You need to get inside the church." |
ACT2A | DefendChurch | Name | Ram on Heaven's Door | "ACT2A_DefendChurch_Name", "Ram on Heaven's Door" |
ACT2A | DefendChurch | PaperTitle | Ram on Heaven's Door | "ACT2A_DefendChurch_PaperTitle", "Ram on Heaven's Door" |
ACT2A | EscortJoseph | Desc | Your task is to help Joseph reach the pumping station. | "ACT2A_EscortJoseph_Desc", "Your task is to help Joseph reach the pumping station." |
ACT2A | EscortJoseph | Name | Way of Salvation | "ACT2A_EscortJoseph_Name", "Way of Salvation" |
ACT2A | EscortJoseph | Objective | Escort Joseph to the Water Plant. | "ACT2A_EscortJoseph_Objective", "Escort Joseph to the Water Plant." |
ACT2A | EscortJoseph | PaperLine | Escort Joseph to the Water Plant. | "ACT2A_EscortJoseph_PaperLine", "Escort Joseph to the Water Plant." |
ACT2A | EscortJoseph | PaperTitle | Way of Salvation | "ACT2A_EscortJoseph_PaperTitle", "Way of Salvation" |
ACT2A | EscortMayorsDaughter | Desc | Mayor's daughter | "ACT2A_EscortMayorsDaughter_Desc", "Mayor's daughter" |
ACT2A | EscortMayorsDaughter | Name | Mayor's daughter | "ACT2A_EscortMayorsDaughter_Name", "Mayor's daughter" |
ACT2A | EscortMayorsDaughter | Objective | Escort the Mayor's daughter back to City Hall. | "ACT2A_EscortMayorsDaughter_Objective", "Escort the Mayor's daughter back to City Hall." |
ACT2A | EscortMayorsDaughter | PaperLine | Escort the Mayor's Daughter back to City Hall. | "ACT2A_EscortMayorsDaughter_PaperLine", "Escort the Mayor's Daughter back to City Hall." |
ACT2A | EscortMayorsDaughter | PaperTitle | Mayor's Daughter | "ACT2A_EscortMayorsDaughter_PaperTitle", "Mayor's Daughter" |
ACT2A | ExploreShops | Desc | City exploration | "ACT2A_ExploreShops_Desc", "City exploration" |
ACT2A | ExploreShops | Name | City Exploration | "ACT2A_ExploreShops_Name", "City Exploration" |
ACT2A | ExploreShops | Objective | Search nearby stores, pharmacies and the police station for supplies. | "ACT2A_ExploreShops_Objective", "Search nearby stores, pharmacies and the police station for supplies." |
ACT2A | ExploreShops | PaperLine | Search nearby stores, pharmacies and the police station for supplies. | "ACT2A_ExploreShops_PaperLine", "Search nearby stores, pharmacies and the police station for supplies." |
ACT2A | ExploreShops | PaperTitle | City Exploration | "ACT2A_ExploreShops_PaperTitle", "City Exploration" |
ACT2A | FindAntenna | Desc | Antenna | "ACT2A_FindAntenna_Desc", "Antenna" |
ACT2A | FindAntenna | Name | Antenna | "ACT2A_FindAntenna_Name", "Antenna" |
ACT2A | FindAntenna | Objective | Find and bring back an antenna, a power coupling and duct tape. | "ACT2A_FindAntenna_Objective", "Find and bring back an antenna, a power coupling and duct tape." |
ACT2A | FindAntenna | PaperLine | Find and bring back an antenna, a power coupling and duct tape. | "ACT2A_FindAntenna_PaperLine", "Find and bring back an antenna, a power coupling and duct tape." |
ACT2A | FindAntenna | PaperTitle | Antenna | "ACT2A_FindAntenna_PaperTitle", "Antenna" |
ACT2A | FindJin | Desc | You need to find Jin in the Police Station and bring her back safe and sound. | "ACT2A_FindJin_Desc", "You need to find Jin in the Police Station and bring her back safe and sound." |
ACT2A | FindJin | Name | Lady in Trouble | "ACT2A_FindJin_Name", "Lady in Trouble" |
ACT2A | FindJin | Objective_A | Find Jin and get back to Resort. | "ACT2A_FindJin_Objective_A", "Find Jin and get back to Resort." |
ACT2A | FindJin | Objective_B | Talk to mother Helen about Jin. | "ACT2A_FindJin_Objective_B", "Talk to mother Helen about Jin." |
ACT2A | FindJin | PaperLine | Find Jin and the car. | "ACT2A_FindJin_PaperLine", "Find Jin and the car." |
ACT2A | FindJin | PaperTitle | Lady in Trouble | "ACT2A_FindJin_PaperTitle", "Lady in Trouble" |
ACT2A | FindLuPao | Desc | Lu Pao | "ACT2A_FindLuPao_Desc", "Lu Pao" |
ACT2A | FindLuPao | Name | Lu Pao | "ACT2A_FindLuPao_Name", "Lu Pao" |
ACT2A | FindLuPao | PaperTitle | Lu Pao | "ACT2A_FindLuPao_PaperTitle", "Lu Pao" |
ACT2A | FindMayorsDaughter | Desc | Mayor's Daughter | "ACT2A_FindMayorsDaughter_Desc", "Mayor's Daughter" |
ACT2A | FindMayorsDaughter | Name | Mayor's Daughter | "ACT2A_FindMayorsDaughter_Name", "Mayor's Daughter" |
ACT2A | FindMayorsDaughter | PaperTitle | Mayor's Daughter | "ACT2A_FindMayorsDaughter_PaperTitle", "Mayor's Daughter" |
ACT2A | GoToACT2B | Desc | You need to return to Mother Helena to inform her about the results of your actions. | "ACT2A_GoToACT2B_Desc", "You need to return to Mother Helena to inform her about the results of your actions." |
ACT2A | GoToACT2B | Name | Keep the Faith | "ACT2A_GoToACT2B_Name", "Keep the Faith" |
ACT2A | GoToACT2B | Objective_A | Speak with Joseph. | "ACT2A_GoToACT2B_Objective_A", "Speak with Joseph." |
ACT2A | GoToACT2B | Objective_B | Make sure Joseph reaches the sewage maintenance building. | "ACT2A_GoToACT2B_Objective_B", "Make sure Joseph reaches the sewage maintenance building." |
ACT2A | GoToACT2B | Objective_C | Enter the water tower. | "ACT2A_GoToACT2B_Objective_C", "Enter the water tower." |
ACT2A | GoToACT2B | Objective_D | Drain the sluices manually. | "ACT2A_GoToACT2B_Objective_D", "Drain the sluices manually." |
ACT2A | GoToACT2B | Objective_A | Speak with the plumber. | "ACT2A_GoToACT2B_Paperline_A", "Speak with the plumber." |
ACT2A | GoToACT2B | Objective_B | Make sure Joseph reaches the sewage maintenance building. | "ACT2A_GoToACT2B_Paperline_B", "Make sure Joseph reaches the sewage maintenance building." |
ACT2A | GoToACT2B | Objective_C | Travel through the sewers to the wealthy district. | "ACT2A_GoToACT2B_Paperline_C", "Travel through the sewers to the wealthy district." |
ACT2A | GoToACT2B | Objective_D | Drain the sluices manually. | "ACT2A_GoToACT2B_Paperline_D", "Drain the sluices manually." |
ACT2A | GoToACT2B | PaperTitle | Keep the Faith | "ACT2A_GoToACT2B_PaperTitle", "Keep the Faith" |
ACT2A | GoToChurch | Desc | Mother Helen asked you to quiet down the bells. | "ACT2A_GoToChurch_Desc", "Mother Helen asked you to quiet down the bells." |
ACT2A | GoToChurch | Name | Sacred Silence | "ACT2A_GoToChurch_Name", "Sacred Silence" |
ACT2A | GoToChurch | Objective_A | Investigate the church. | "ACT2A_GoToChurch_Objective_A", "Investigate the church." |
ACT2A | GoToChurch | Objective_B | Help the people in the church fend off the attack of the undead. | "ACT2A_GoToChurch_Objective_B", "Help the people in the church fend off the attack of the undead." |
ACT2A | GoToChurch | Objective_C | Get inside the church. | "ACT2A_GoToChurch_Objective_C", "Get inside the church." |
ACT2A | GoToChurch | Objective_A | Investigate the church. | "ACT2A_GoToChurch_Paperline_A", "Investigate the church." |
ACT2A | GoToChurch | Objective_B | Help the people in the church fend off the attack of the undead. | "ACT2A_GoToChurch_Paperline_B", "Help the people in the church fend off the attack of the undead." |
ACT2A | GoToChurch | PaperTitle | Sacred Silence | "ACT2A_GoToChurch_PaperTitle", "Sacred Silence" |
ACT2A | Hydrants | Objective | Lock up the fire hydrants. | "ACT2A_Hydrants_Objective", "Lock up the fire hydrants." |
ACT2A | KillGraveyardZombies | Desc | Mother Helen asked you to clear the cemetery of the walking dead who desecrate it. | "ACT2A_KillGraveyardZombies_Desc", "Mother Helen asked you to clear the cemetery of the walking dead who desecrate it." |
ACT2A | KillGraveyardZombies | Name | Bury the Dead | "ACT2A_KillGraveyardZombies_Name", "Bury the Dead" |
ACT2A | KillGraveyardZombies | Objective | Clear the cemetery of all the walking dead. | "ACT2A_KillGraveyardZombies_Objective", "Clear the cemetery of all the walking dead." |
ACT2A | KillGraveyardZombies | PaperLine | Clear the cemetery of all the walking dead. | "ACT2A_KillGraveyardZombies_PaperLine", "Clear the cemetery of all the walking dead." |
ACT2A | KillGraveyardZombies | PaperTitle | Bury the Dead | "ACT2A_KillGraveyardZombies_PaperTitle", "Bury the Dead" |
ACT2A | KillZombiePreacher | Desc | Undead Preacher | "ACT2A_KillZombiePreacher_Desc", "Undead Preacher" |
ACT2A | KillZombiePreacher | Name | Undead Preacher | "ACT2A_KillZombiePreacher_Name", "Undead Preacher" |
ACT2A | KillZombiePreacher | Objective | Kill undead preacher. | "ACT2A_KillZombiePreacher_Objective", "Kill undead preacher." |
ACT2A | KillZombiePreacher | PaperLine | Kill undead preacher. | "ACT2A_KillZombiePreacher_PaperLine", "Kill undead preacher." |
ACT2A | KillZombiePreacher | PaperTitle | Undead Preacher | "ACT2A_KillZombiePreacher_PaperTitle", "Undead Preacher" |
ACT2A | LevelStart | Desc | You need to get to the city. | "ACT2A_LevelStart_Desc", "You need to get to the city." |
ACT2A | LevelStart | Name | &ACT1A_TalkToJin01_Name& | "ACT2A_LevelStart_Name", "&ACT1A_TalkToJin01_Name&" |
ACT2A | LevelStart | PaperTitle | &ACT1A_TalkToJin01_Name& | "ACT2A_LevelStart_PaperTitle", "&ACT1A_TalkToJin01_Name&" |
ACT2A | PumpFactory | Desc | Mother Helen asked you to go to the Pumps Station to find Frank and Antonio. | "ACT2A_PumpFactory_Desc", "Mother Helen asked you to go to the Pumps Station to find Frank and Antonio." |
ACT2A | PumpFactory_Ends | Desc | &ACT2A_PumpFactory_Desc& | "ACT2A_PumpFactory_Ends_Desc", "&ACT2A_PumpFactory_Desc&" |
ACT2A | PumpFactory_Ends | Name | &ACT2A_PumpFactory_Name& | "ACT2A_PumpFactory_Ends_Name", "&ACT2A_PumpFactory_Name&" |
ACT2A | PumpFactory | Name | Drowned Hope | "ACT2A_PumpFactory_Name", "Drowned Hope" |
ACT2A | PumpFactory | Objective_A | Check what's happened to the pump station. | "ACT2A_PumpFactory_Objective_A", "Check what's happened to the pump station." |
ACT2A | PumpFactory | Objective_B | Take control of the pump station. | "ACT2A_PumpFactory_Objective_B", "Take control of the pump station." |
ACT2A | PumpFactory | Objective_C | Find Antonio. | "ACT2A_PumpFactory_Objective_C", "Find Antonio." |
ACT2A | PumpFactory | Objective_A | Check what's happened to the pump station. | "ACT2A_PumpFactory_Paperline_A", "Check what's happened to the pump station." |
ACT2A | PumpFactory | Objective_B | Take control of the pump station. | "ACT2A_PumpFactory_Paperline_B", "Take control of the pump station." |
ACT2A | PumpFactory | Objective_C | Find Antonio and start the pumps. | "ACT2A_PumpFactory_Paperline_C", "Find Antonio and start the pumps." |
ACT2A | PumpFactory | PaperTitle | Drowned Hope | "ACT2A_PumpFactory_PaperTitle", "Drowned Hope" |
ACT2A | PumpFactory_Hydrants | Desc | You need to close the hydrants in the city. | "ACT2A_PumpFactory_Hydrants_Desc", "You need to close the hydrants in the city." |
ACT2A | PumpFactory_Hydrants | Name | Drop by Drop | "ACT2A_PumpFactory_Hydrants_Name", "Drop by Drop" |
Sewers | GoToACT2B | Objective_001 | Talk to Joseph. | "Sewers_GoToACT2B_Objective_001", "Talk to Joseph." |
ACT2A | RadioLine | Objective_A | Bring the recording to Garett Grant. | "ACT2A_RadioLine_Objective_A", "Bring the recording to Garett Grant." |
ACT2A | RadioLine | Objective_B | Find and activate the four speakers in the Shanty Town area. | "ACT2A_RadioLine_Objective_B", "Find and activate the four speakers in the Shanty Town area." |
ACT2A | RadioLine | Objective_B_1 | Find and activate the first speaker. | "ACT2A_RadioLine_Objective_B_1", "Find and activate the first speaker." |
ACT2A | RadioLine | Objective_B_2 | Find and activate the second speaker. | "ACT2A_RadioLine_Objective_B_2", "Find and activate the second speaker." |
ACT2A | RadioLine | Objective_B_3 | Find and activate third speaker. | "ACT2A_RadioLine_Objective_B_3", "Find and activate third speaker." |
ACT2A | RadioLine | Objective_B_4 | Find and activate the fourth speaker. | "ACT2A_RadioLine_Objective_B_4", "Find and activate the fourth speaker." |
ACT2A | RadioLine | Objective_C | Return to Garett Grant. | "ACT2A_RadioLine_Objective_C", "Return to Garett Grant." |
ACT2A | RadioLine | Objective_D | Find and activate the four speakers in the Eastern Waterfront district. | "ACT2A_RadioLine_Objective_D", "Find and activate the four speakers in the Eastern Waterfront district." |
ACT2A | RadioLine | Objective_D_1 | Find and activate the first speaker. | "ACT2A_RadioLine_Objective_D_1", "Find and activate the first speaker." |
ACT2A | RadioLine | Objective_D_2 | Find and activate the second speaker. | "ACT2A_RadioLine_Objective_D_2", "Find and activate the second speaker." |
ACT2A | RadioLine | Objective_D_3 | Find and activate the third speaker. | "ACT2A_RadioLine_Objective_D_3", "Find and activate the third speaker." |
ACT2A | RadioLine | Objective_D_4 | Find and activate the fourth speaker. | "ACT2A_RadioLine_Objective_D_4", "Find and activate the fourth speaker." |
ACT2A | RadioLine | Objective_E | Find and activate the three speakers on Canale Street. | "ACT2A_RadioLine_Objective_E", "Find and activate the three speakers on Canale Street." |
ACT2A | RadioLine | Objective_E_1 | Find and activate the first speaker. | "ACT2A_RadioLine_Objective_E_1", "Find and activate the first speaker." |
ACT2A | RadioLine | Objective_E_2 | Find and activate the second speaker. | "ACT2A_RadioLine_Objective_E_2", "Find and activate the second speaker." |
ACT2A | RadioLine | Objective_E_3 | Find and activate the third speaker. | "ACT2A_RadioLine_Objective_E_3", "Find and activate the third speaker." |
ACT2A | TalkToNun | Objective | Talk to Mother Helen. | "ACT2A_TalkToNun_Objective", "Talk to Mother Helen." |
ACT2A | TalkToNun | PaperLine | Talk to Mother Helen. | "ACT2A_TalkToNun_PaperLine", "Talk to Mother Helen." |
ACT2B | BackToMayor | Name | &ACT2B_BridgeSupplies_Name& | "ACT2B_BackToMayor_Name", "&ACT2B_BridgeSupplies_Name&" |
ACT2B | BoatSupplies | Desc | Boat supplies | "ACT2B_BoatSupplies_Desc", "Boat supplies" |
ACT2B | BoatSupplies | Name | Boat supplies | "ACT2B_BoatSupplies_Name", "Boat supplies" |
ACT2B | BoatSupplies | Objective_A | Talk to Mowen. | "ACT2B_BoatSupplies_Objective_A", "Talk to Mowen." |
ACT2B | BoatSupplies | Objective_B | Find Mowen's package in his secret storage. | "ACT2B_BoatSupplies_Objective_B", "Find Mowen's package in his secret storage." |
ACT2B | BoatSupplies | Objective_C | Bring two fuel canisters from the gas station. | "ACT2B_BoatSupplies_Objective_C", "Bring two fuel canisters from the gas station." |
ACT2B | BoatSupplies | Objective_D | Talk to Mowen. | "ACT2B_BoatSupplies_Objective_D", "Talk to Mowen." |
ACT2B | BoatSupplies | Objective_A | Bring two fuel canisters from the gas station and a package from Mowen's storage area. | "ACT2B_BoatSupplies_Paperline_A", "Bring two fuel canisters from the gas station and a package from Mowen's storage area." |
ACT2B | BoatSupplies | Objective_B | Bring the weapons for Titus. | "ACT2B_BoatSupplies_Paperline_B", "Bring the weapons for Titus." |
ACT2B | BoatSupplies | PaperTitle | Boat Supplies | "ACT2B_BoatSupplies_PaperTitle", "Boat Supplies" |
ACT2B | BridgeSupplies | Desc | Bridge of Destiny | "ACT2B_BridgeSupplies_Desc", "Bridge of Destiny" |
ACT2B | BridgeSupplies | Name | Bridge of Destiny | "ACT2B_BridgeSupplies_Name", "Bridge of Destiny" |
ACT2B | BridgeSupplies | Objective_A | Carry the supplies over the channel and cover Jin during the loading. | "ACT2B_BridgeSupplies_Objective_A", "Carry the supplies over the channel and cover Jin during the loading." |
ACT2B | BridgeSupplies | Objective_B | Return to the church. | "ACT2B_BridgeSupplies_Objective_B", "Return to the church." |
ACT2B | BridgeSupplies | PaperLine | Carry the supplies over the channel and cover Jin during the loading. | "ACT2B_BridgeSupplies_PaperLine", "Carry the supplies over the channel and cover Jin during the loading." |
ACT2B | BridgeSupplies | PaperTitle | Bridge of Destiny | "ACT2B_BridgeSupplies_PaperTitle", "Bridge of Destiny" |
ACT2B | BridgeSupplies_FromSewers | Name | Bitter Return | "ACT2B_BridgeSupplies_FromSewers_Name", "Bitter Return" |
ACT2B | BridgeSupplies_FromSewers | Desc | Bitter Return | "ACT2B_BridgeSupplies_FromSewers_Desc", "Bitter Return" |
ACT2B | BridgeSupplies_BackSewers | Name | &Sewers_BridgeSupplies_Name& | "ACT2B_BridgeSupplies_BackSewers_Name", "&Sewers_BridgeSupplies_Name&" |
ACT2B | BridgeSupplies_BackSewers | Desc | You need to return to the church. | "ACT2B_BridgeSupplies_BackSewers_Desc", "You need to return to the church." |
ACT2B | CityHall | Desc | On the way to the Mayor’s you learned about the stock of supplies in the nearby store. | "ACT2B_CityHall_Desc", "On the way to the Mayor’s you learned about the stock of supplies in the nearby store." |
ACT2B | CityHall | Name | Head Against the Wall | "ACT2B_CityHall_Name", "Head Against the Wall" |
ACT2B | ClearTheBuilding | Desc | Wealthy District | "ACT2B_ClearTheBuilding_Desc", "Wealthy District" |
ACT2B | ClearTheBuilding | Name | Wealthy District | "ACT2B_ClearTheBuilding_Name", "Wealthy District" |
ACT2B | ClearTheBuilding | Objective | Travel through the sewers to the wealthy district. | "ACT2B_ClearTheBuilding_Objective", "Travel through the sewers to the wealthy district." |
ACT2B | ClearTheBuilding | PaperLine | Travel through the sewers to the wealthy district. | "ACT2B_ClearTheBuilding_PaperLine", "Travel through the sewers to the wealthy district." |
ACT2B | ClearTheBuilding | PaperTitle | Wealthy District | "ACT2B_ClearTheBuilding_PaperTitle", "Wealthy District" |
ACT2B | ClearTheBuilding2 | Desc | Haunted House | "ACT2B_ClearTheBuilding2_Desc", "Haunted House" |
ACT2B | ClearTheBuilding2 | Name | Haunted House | "ACT2B_ClearTheBuilding2_Name", "Haunted House" |
ACT2B | ClearTheBuilding2 | Objective | Report back to the Mayor. | "ACT2B_ClearTheBuilding2_Objective", "Report back to the Mayor." |
ACT2B | ClearTheBuilding2 | PaperLine | Report back to the Mayor. | "ACT2B_ClearTheBuilding2_PaperLine", "Report back to the Mayor." |
ACT2B | ClearTheBuilding2 | PaperTitle | Haunted House | "ACT2B_ClearTheBuilding2_PaperTitle", "Haunted House" |
ACT2B | DeliverAntenna | Desc | Antenna | "ACT2B_DeliverAntenna_Desc", "Antenna" |
ACT2B | DeliverAntenna | Name | Antenna | "ACT2B_DeliverAntenna_Name", "Antenna" |
ACT2B | DeliverAntenna | PaperTitle | Antenna | "ACT2B_DeliverAntenna_PaperTitle", "Antenna" |
ACT2B | EnterMarket | Desc | Wealthy District | "ACT2B_EnterMarket_Desc", "Wealthy District" |
ACT2B | EnterMarket | Name | Wealthy District | "ACT2B_EnterMarket_Name", "Wealthy District" |
ACT2B | EnterMarket | Objective | "ACT2B_EnterMarket_Objective", "" | |
ACT2B | EnterMarket | PaperLine | "ACT2B_EnterMarket_PaperLine", "" | |
ACT2B | EnterMarket | PaperTitle | Wealthy District | "ACT2B_EnterMarket_PaperTitle", "Wealthy District" |
Sewers | GoToMarket | Name | &Sewers_EscortJoshToMarket_Name& | "Sewers_GoToMarket_Name", "&Sewers_EscortJoshToMarket_Name&" |
Sewers | GoToMarket | Desc | &Sewers_EscortJoshToMarket_Desc& | "Sewers_GoToMarket_Desc", "&Sewers_EscortJoshToMarket_Desc&" |
ACT2B | EscortMayorsDaughter | Desc | Mayor's daughter | "ACT2B_EscortMayorsDaughter_Desc", "Mayor's daughter" |
ACT2B | EscortMayorsDaughter | Name | Mayor's daughter | "ACT2B_EscortMayorsDaughter_Name", "Mayor's daughter" |
ACT2B | EscortMayorsDaughter | PaperTitle | Mayor's daughter | "ACT2B_EscortMayorsDaughter_PaperTitle", "Mayor's daughter" |
ACT2B | FindLuPao | Desc | Necklace | "ACT2B_FindLuPao_Desc", "Necklace" |
ACT2B | FindLuPao | Name | Necklace | "ACT2B_FindLuPao_Name", "Necklace" |
ACT2B | FindLuPao | Objective | Recover Lu Pao's necklace from the gang and bring it to Zhao Shi | "ACT2B_FindLuPao_Objective", "Recover Lu Pao's necklace from the gang and bring it to Zhao Shi" |
ACT2B | FindLuPao | PaperLine | Recover Lu Pao's necklace from the gang and bring it to Zhao Shi | "ACT2B_FindLuPao_PaperLine", "Recover Lu Pao's necklace from the gang and bring it to Zhao Shi" |
ACT2B | FindLuPao | PaperTitle | Necklace | "ACT2B_FindLuPao_PaperTitle", "Necklace" |
ACT2B | FindLuPaoReturn | Desc | Zhao Shi murder | "ACT2B_FindLuPaoReturn_Desc", "Zhao Shi murder" |
ACT2B | FindLuPaoReturn | Name | Zhao Shi murder | "ACT2B_FindLuPaoReturn_Name", "Zhao Shi murder" |
ACT2B | FindLuPaoReturn | Objective | Find and kill Zhao Shi's brother and bring back proof of his death | "ACT2B_FindLuPaoReturn_Objective", "Find and kill Zhao Shi's brother and bring back proof of his death" |
ACT2B | FindLuPaoReturn | PaperLine | Find and kill Zhao Shi's brother and bring back proof of his death | "ACT2B_FindLuPaoReturn_PaperLine", "Find and kill Zhao Shi's brother and bring back proof of his death" |
ACT2B | FindLuPaoReturn | PaperTitle | Zhao Shi Murder | "ACT2B_FindLuPaoReturn_PaperTitle", "Zhao Shi Murder" |
ACT2B | FindSupplies | Desc | Supplies | "ACT2B_FindSupplies_Desc", "Supplies" |
ACT2B | FindSupplies | Name | Supplies | "ACT2B_FindSupplies_Name", "Supplies" |
ACT2B | FindSupplies | Objective | Gather supplies from the nearby supermarket and pharmacy. | "ACT2B_FindSupplies_Objective", "Gather supplies from the nearby supermarket and pharmacy." |
ACT2B | FindSupplies | PaperLine | Gather supplies from the nearby supermarket and pharmacy. | "ACT2B_FindSupplies_PaperLine", "Gather supplies from the nearby supermarket and pharmacy." |
ACT2B | FindSupplies | PaperTitle | Supplies | "ACT2B_FindSupplies_PaperTitle", "Supplies" |
ACT2B | GoToMayor | Desc | City Hall | "ACT2B_GoToMayor_Desc", "City Hall" |
ACT2B | GoToMayor | Name | City Hall | "ACT2B_GoToMayor_Name", "City Hall" |
ACT2B | GoToMayor | Objective | Go to the town hall and investigate the situation. | "ACT2B_GoToMayor_Objective", "Go to the town hall and investigate the situation." |
ACT2B | GoToMayor | PaperLine | Go to the town hall and investigate the situation. | "ACT2B_GoToMayor_PaperLine", "Go to the town hall and investigate the situation." |
ACT2B | GoToMayor | PaperTitle | City Hall | "ACT2B_GoToMayor_PaperTitle", "City Hall" |
ACT2B | MayorCase | Desc | You need to find the key to the safe. | "ACT2B_MayorCase_Desc", "You need to find the key to the safe." |
ACT2B | MayorCase | Name | Leader of the Rats | "ACT2B_MayorCase_Name", "Leader of the Rats" |
ACT2B | MowenBoatSupplies | Desc | Go with Mowen to the city. | "ACT2B_MowenBoatSupplies_Desc", "Go with Mowen to the city." |
ACT2B | MowenBoatSupplies | Name | Boat supplies | "ACT2B_MowenBoatSupplies_Name", "Boat supplies" |
ACT2B | MowenBoatSupplies | Objective | Go with Mowen to the city. | "ACT2B_MowenBoatSupplies_Objective", "Go with Mowen to the city." |
ACT2B | MowenBoatSupplies | PaperLine | Find your way to the prison island. | "ACT2B_MowenBoatSupplies_PaperLine", "Find your way to the prison island." |
ACT2B | MowenBoatSupplies | PaperTitle | Hard Talk | "ACT2B_MowenBoatSupplies_PaperTitle", "Hard Talk" |
ACT2B | SaveMayorsDaughter | Desc | Mayor's Daughter | "ACT2B_SaveMayorsDaughter_Desc", "Mayor's Daughter" |
ACT2B | SaveMayorsDaughter | Name | Mayor's Daughter | "ACT2B_SaveMayorsDaughter_Name", "Mayor's Daughter" |
ACT2B | SaveMayorsDaughter | Objective | Search the slums for the Mayor's daughter. | "ACT2B_SaveMayorsDaughter_Objective", "Search the slums for the Mayor's daughter." |
ACT2B | SaveMayorsDaughter | PaperLine | Search the slums for the Mayor's daughter. | "ACT2B_SaveMayorsDaughter_PaperLine", "Search the slums for the Mayor's daughter." |
ACT2B | SaveMayorsDaughter | PaperTitle | Mayor's Daughter | "ACT2B_SaveMayorsDaughter_PaperTitle", "Mayor's Daughter" |
ACT2B | KillMayor | Name | Big Daddy, Where Are You? | "ACT2B_KillMayor_Name", "Big Daddy, Where Are You?" |
ACT3A | AafranFight | Desc | Afran | "ACT3A_AafranFight_Desc", "Afran" |
ACT3A | AafranFight | Name | Afran | "ACT3A_AafranFight_Name", "Afran" |
ACT3A | AafranFight | Objective_A | Kill Afran's soldiers. | "ACT3A_AafranFight_Objective_A", "Kill Afran's soldiers." |
ACT3A | AafranFight | Objective_B | Kill Afran. | "ACT3A_AafranFight_Objective_B", "Kill Afran." |
ACT3A | AafranFight | Objective_A | Kill Afran's soldiers. | "ACT3A_AafranFight_Paperline_A", "Kill Afran's soldiers." |
ACT3A | AafranFight | Objective_B | Kill Afran. | "ACT3A_AafranFight_Paperline_B", "Kill Afran." |
ACT3A | AafranFight | PaperTitle | Afran | "ACT3A_AafranFight_PaperTitle", "Afran" |
ACT3A | BackBoat | Desc | You need to retrieve the boat stolen by Afran, to get to Mowen. Afran should be in the village located by the river. | "ACT3A_BackBoat_Desc", "You need to retrieve the boat stolen by Afran, to get to Mowen. Afran should be in the village located by the river." |
ACT3A | BackBoat | Name | Soldier of Fortune | "ACT3A_BackBoat_Name", "Soldier of Fortune" |
ACT3A | BackBoat | Objective | Go to Afran's Village. | "ACT3A_BackBoat_Objective", "Go to Afran's Village." |
ACT3A | BackBoat | Objective_A | Find another way to Afran's village. | "ACT3A_BackBoat_Objective_A", "Find another way to Afran's village." |
ACT3A | BackBoat | PaperLine | Fight to get back Mowen's boat. | "ACT3A_BackBoat_PaperLine", "Fight to get back Mowen's boat." |
ACT3A | BackBoat | Objective_A | Get back to the boat and kill Afran. | "ACT3A_BackBoat_Paperline_A", "Get back to the boat and kill Afran." |
ACT3A | BackBoat | PaperTitle | Soldier of Fortune | "ACT3A_BackBoat_PaperTitle", "Soldier of Fortune" |
ACT3A | BackBoat_Hide | Desc | &ACT3A_BackBoat_Desc& | "ACT3A_BackBoat_Hide_Desc", "&ACT3A_BackBoat_Desc&" |
ACT3A | BackBoat_Hide | Name | &ACT3A_BackBoat_Name& | "ACT3A_BackBoat_Hide_Name", "&ACT3A_BackBoat_Name&" |
ACT3A | Diamonds | Desc | Mowen's Diamonds | "ACT3A_Diamonds_Desc", "Mowen's Diamonds" |
ACT3A | Diamonds | Name | Mowen's Diamonds | "ACT3A_Diamonds_Name", "Mowen's Diamonds" |
ACT3A | Diamonds | Objective | Fight to get back Mowen's diamonds. | "ACT3A_Diamonds_Objective", "Fight to get back Mowen's diamonds." |
ACT3A | Diamonds | Objective_A | Search the caves and find Afran's location. | "ACT3A_Diamonds_Objective_A", "Search the caves and find Afran's location." |
ACT3A | Diamonds | Objective_B | Find the entrance to the cave. | "ACT3A_Diamonds_Objective_B", "Find the entrance to the cave." |
ACT3A | Diamonds | Objective_C | Kill Vargass. | "ACT3A_Diamonds_Objective_C", "Kill Vargass." |
ACT3A | Diamonds | Objective_D | Bring the letter back to Matutero. | "ACT3A_Diamonds_Objective_D", "Bring the letter back to Matutero." |
ACT3A | Diamonds | PaperLine | Search the caves and find Afran's location. | "ACT3A_Diamonds_PaperLine", "Search the caves and find Afran's location." |
ACT3A | Diamonds | PaperTitle | Diamonds | "ACT3A_Diamonds_PaperTitle", "Diamonds" |
ACT3A | FindMowen | Desc | You and Jin must find Mowen in the village located in the jungle. | "ACT3A_FindMowen_Desc", "You and Jin must find Mowen in the village located in the jungle." |
ACT3A | FindMowen | Name | Red Sky at Dawn | "ACT3A_FindMowen_Name", "Red Sky at Dawn" |
ACT3A | FindMowen | Objective | Find Mowen in the River Village. | "ACT3A_FindMowen_Objective", "Find Mowen in the River Village." |
ACT3A | FindMowen | Objective_A | Help Jin with the engine. | "ACT3A_FindMowen_Objective_A", "Help Jin with the engine." |
ACT3A | FindMowen | Objective_B | Clear the road of the undead. | "ACT3A_FindMowen_Objective_B", "Clear the road of the undead." |
ACT3A | FindMowen | Objective_C | Drive with Jin. | "ACT3A_FindMowen_Objective_C", "Drive with Jin." |
ACT3A | FindMowen | Objective_D | Escort Jin to River Village. | "ACT3A_FindMowen_Objective_D", "Escort Jin to River Village." |
ACT3A | FindMowen | Objective_E | Eliminate all the undead in the Gaia Falls area. | "ACT3A_FindMowen_Objective_E", "Eliminate all the undead in the Gaia Falls area." |
ACT3A | FindMowen | Objective_F | Clear the road from the undead. | "ACT3A_FindMowen_Objective_F", "Clear the road from the undead." |
ACT3A | FindMowen | Objective_G | Eliminate all the undead from the path. | "ACT3A_FindMowen_Objective_G", "Eliminate all the undead from the path." |
ACT3A | FindMowen | Objective_H | Protect Jin and kill all undead on your way. | "ACT3A_FindMowen_Objective_H", "Protect Jin and kill all undead on your way." |
ACT3A | FindMowen | PaperLine | Find Mowen in the jungle village. | "ACT3A_FindMowen_PaperLine", "Find Mowen in the jungle village." |
ACT3A | FindMowen | PaperTitle | Red Sky at Dawn | "ACT3A_FindMowen_PaperTitle", "Red Sky at Dawn" |
ACT3A | GoToTheLab | Desc | You need to get into the boat with Mowen in order to get to the laboratory hidden in the jungle. | "ACT3A_GoToTheLab_Desc", "You need to get into the boat with Mowen in order to get to the laboratory hidden in the jungle." |
ACT3A | GoToTheLab | Name | River Trip | "ACT3A_GoToTheLab_Name", "River Trip" |
ACT3A | GoToTheLab | Objective | Get to the lab as fast as you can. | "ACT3A_GoToTheLab_Objective", "Get to the lab as fast as you can." |
ACT3A | GoToTheLab | PaperLine | Get to the lab as fast as you can. | "ACT3A_GoToTheLab_PaperLine", "Get to the lab as fast as you can." |
ACT3A | GoToTheLab | PaperTitle | River Trip | "ACT3A_GoToTheLab_PaperTitle", "River Trip" |
ACT3A | MatuteroPackage | Desc | Matutero ordered you to retrieve the weapons stolen by Afran’s men. Apparently the bandits got stuck somewhere along the way and are waiting for the help of their comrades. | "ACT3A_MatuteroPackage_Desc", "Matutero ordered you to retrieve the weapons stolen by Afran’s men. Apparently the bandits got stuck somewhere along the way and are waiting for the help of their comrades." |
ACT3A | MatuteroPackage | Name | Chasing Shadows | "ACT3A_MatuteroPackage_Name", "Chasing Shadows" |
ACT3A | MatuteroPackage | Objective | Investigate and secure Matutero's missing shipment. | "ACT3A_MatuteroPackage_Objective", "Investigate and secure Matutero's missing shipment." |
ACT3A | MatuteroPackage | Objective_A | Talk to Matutero. | "ACT3A_MatuteroPackage_Objective_A", "Talk to Matutero." |
ACT3A | MatuteroPackage | Objective_B | Recover the stolen weapons and ammo and bring them back to Matutero. | "ACT3A_MatuteroPackage_Objective_B", "Recover the stolen weapons and ammo and bring them back to Matutero." |
ACT3A | MatuteroPackage | Objective_C | Deliver the two weapon boxes to Matutero. | "ACT3A_MatuteroPackage_Objective_C", "Deliver the two weapon boxes to Matutero." |
ACT3A | MatuteroPackage | PaperLine | Investigate and secure Matutero's missing shipment. | "ACT3A_MatuteroPackage_PaperLine", "Investigate and secure Matutero's missing shipment." |
ACT3A | MatuteroPackage | Objective_B | Recover the stolen weapons and ammo and bring them back to Matutero. | "ACT3A_MatuteroPackage_Paperline_B", "Recover the stolen weapons and ammo and bring them back to Matutero." |
ACT3A | MatuteroPackage | PaperTitle | Chasing Shadows | "ACT3A_MatuteroPackage_PaperTitle", "Chasing Shadows" |
ACT3A | MatuteroPackage_Hide | Desc | &ACT3A_MatuteroPackage_Desc& | "ACT3A_MatuteroPackage_Hide_Desc", "&ACT3A_MatuteroPackage_Desc&" |
ACT3A | MatuteroPackage_Hide | Name | &ACT3A_MatuteroPackage_Name& | "ACT3A_MatuteroPackage_Hide_Name", "&ACT3A_MatuteroPackage_Name&" |
ACT3B | BloodSamples | Name | Blood test. | "ACT3B_BloodSamples_Name", "Blood test." |
ACT3B | BloodSamples | PaperTitle | Blood test. | "ACT3B_BloodSamples_PaperTitle", "Blood test." |
ACT3B | BloodSamples | PaperLine | Let Dr. West take a sample of your blood. | "ACT3B_BloodSamples_PaperLine", "Let Dr. West take a sample of your blood." |
ACT3B | AnotherBlood | Desc | Pure Blood | "ACT3B_AnotherBlood_Desc", "Pure Blood" |
ACT3B | AnotherBlood | Name | Pure Blood | "ACT3B_AnotherBlood_Name", "Pure Blood" |
ACT3B | AnotherBlood | Objective | Go talk to Koritoia Ope. | "ACT3B_AnotherBlood_Objective", "Go talk to Koritoia Ope." |
ACT3B | AnotherBlood | PaperLine | Use Ope's help to find a stable strain of the virus. | "ACT3B_AnotherBlood_PaperLine", "Use Ope's help to find a stable strain of the virus." |
ACT3B | AnotherBlood | PaperTitle | Pure Blood | "ACT3B_AnotherBlood_PaperTitle", "Pure Blood" |
ACT3B | BackToLab | Desc | You need to return to the laboratory. | "ACT3B_BackToLab_Desc", "You need to return to the laboratory." |
ACT3B | BackToLab | Name | No Time to Talk | "ACT3B_BackToLab_Name", "No Time to Talk" |
ACT3B | BackToLab | PaperTitle | No Time to Talk | "ACT3B_BackToLab_PaperTitle", "No Time to Talk" |
ACT3B | Lab1 | Desc | You need to get to the laboratory. | "ACT3B_Lab1_Desc", "You need to get to the laboratory." |
ACT3B | Lab1 | Name | &ACT3A_GoToTheLab_Name& | "ACT3B_Lab1_Name", "&ACT3A_GoToTheLab_Name&" |
ACT3B | Lab1 | Objective | Investigate the Laboratory. | "ACT3B_Lab1_Objective", "Investigate the Laboratory." |
ACT3B | Lab1 | PaperLine | Investigate the Laboratory. | "ACT3B_Lab1_PaperLine", "Investigate the Laboratory." |
ACT3B | Lab1 | PaperTitle | House of Science | "ACT3B_Lab1_PaperTitle", "House of Science" |
ACT3B | Opes_Help | Name | &ACT3B_AnotherBlood_Name& | "ACT3B_Opes_Help_Name", "&ACT3B_AnotherBlood_Name&" |
ACT3B | Opes_Help | Desc | Use Ope's help to find a stable strain of the virus. | "ACT3B_Opes_Help_Desc", "Use Ope's help to find a stable strain of the virus." |
ACT3B | OpeCatacombs | Desc | You need to get to the catacombs with Ope. | "ACT3B_OpeCatacombs_Desc", "You need to get to the catacombs with Ope." |
ACT3B | OpeCatacombs | Name | Heart of Darkness | "ACT3B_OpeCatacombs_Name", "Heart of Darkness" |
ACT3B | OpeCatacombs | Objective_A | Escort Ope to Mowen's boat. | "ACT3B_OpeCatacombs_Objective_A", "Escort Ope to Mowen's boat." |
ACT3B | OpeCatacombs | Objective_A | Escort Ope to Mowen's boat. | "ACT3B_OpeCatacombs_Paperline_A", "Escort Ope to Mowen's boat." |
ACT3B | OpeCatacombs | PaperTitle | Heart of Darkness | "ACT3B_OpeCatacombs_PaperTitle", "Heart of Darkness" |
ACT3B | OpeFight | Desc | Great Warrior | "ACT3B_OpeFight_Desc", "Great Warrior" |
ACT3B | OpeFight | Name | Great Warrior | "ACT3B_OpeFight_Name", "Great Warrior" |
ACT3B | OpeFight | Objective | Defeat Ope's strongest warriors in combat. | "ACT3B_OpeFight_Objective", "Defeat Ope's strongest warriors in combat." |
ACT3B | OpeFight | PaperLine | Defeat Ope's strongest warriors in combat. | "ACT3B_OpeFight_PaperLine", "Defeat Ope's strongest warriors in combat." |
ACT3B | OpeFight | PaperTitle | Great Warrior | "ACT3B_OpeFight_PaperTitle", "Great Warrior" |
ACT3B | SacredPlace | Desc | You need to escort Yerema out safely. | "ACT3B_SacredPlace_Desc", "You need to escort Yerema out safely." |
ACT3B | SacredPlace | Name | Daughter of Hope | "ACT3B_SacredPlace_Name", "Daughter of Hope" |
ACT3B | SacredPlace | PaperTitle | Daughter of Hope | "ACT3B_SacredPlace_PaperTitle", "Daughter of Hope" |
ACT3B | VoiceTalkToMowen | Desc | Hard Talk | "ACT3B_VoiceTalkToMowen_Desc", "Hard Talk" |
ACT3B | VoiceTalkToMowen | Name | Hard Talk | "ACT3B_VoiceTalkToMowen_Name", "Hard Talk" |
ACT3B | VoiceTalkToMowen | Objective | Speak with Mowen. | "ACT3B_VoiceTalkToMowen_Objective", "Speak with Mowen." |
ACT3B | VoiceTalkToMowen | PaperLine | Speak with Mowen. | "ACT3B_VoiceTalkToMowen_PaperLine", "Speak with Mowen." |
ACT3B | VoiceTalkToMowen | PaperTitle | Hard Talk | "ACT3B_VoiceTalkToMowen_PaperTitle", "Hard Talk" |
ACT3B | WEST_RESEARCH_001 | Name | House of Science | "ACT3B_WEST_RESEARCH_001_Name", "House of Science" |
ACT3B | West_research_001 | Desc | Dr. West asked about the possibility to take your blood samples. | "ACT3B_West_research_001_Desc", "Dr. West asked about the possibility to take your blood samples." |
ACT3B | WestBloodSamples | Desc | Native's Blood | "ACT3B_WestBloodSamples_Desc", "Native's Blood" |
ACT3B | WestBloodSamples | Name | Native's Blood | "ACT3B_WestBloodSamples_Name", "Native's Blood" |
ACT3B | WestBloodSamples | Objective | Find the natives' camping near the lab to take their blood samples. | "ACT3B_WestBloodSamples_Objective", "Find the natives' camping near the lab to take their blood samples." |
ACT3B | WestBloodSamples | Objective_A | Get blood sample from defeated warrior. | "ACT3B_WestBloodSamples_Objective_A", "Get blood sample from defeated warrior." |
ACT3B | WestBloodSamples | Objective_B | Take blood sample to Dr. West. | "ACT3B_WestBloodSamples_Objective_B", "Take blood sample to Dr. West." |
ACT3B | WestBloodSamples | PaperLine | Find the natives camping near the lab to take their blood samples. | "ACT3B_WestBloodSamples_PaperLine", "Find the natives camping near the lab to take their blood samples." |
ACT3B | WestBloodSamples | PaperTitle | Native's Blood | "ACT3B_WestBloodSamples_PaperTitle", "Native's Blood" |
ACT3B | WestChemicals | Desc | You need to deliver the chemicals to the scientists. | "ACT3B_WestChemicals_Desc", "You need to deliver the chemicals to the scientists." |
ACT3B | WestChemicals | Name | Substance of Matter | "ACT3B_WestChemicals_Name", "Substance of Matter" |
ACT3B | WestChemicals | Objective | Carry a jerrycan of chemicals from the warehouse to the lab. | "ACT3B_WestChemicals_Objective", "Carry a jerrycan of chemicals from the warehouse to the lab." |
ACT3B | WestChemicals | PaperLine | Bring aluminum potassium from the warehouse to the lab. | "ACT3B_WestChemicals_PaperLine", "Bring aluminum potassium from the warehouse to the lab." |
ACT3B | WestChemicals | PaperTitle | Substance of Matter | "ACT3B_WestChemicals_PaperTitle", "Substance of Matter" |
ACT3B | WestInfecteds | Desc | You need to take tissue (blood) samples from the infected. | "ACT3B_WestInfecteds_Desc", "You need to take tissue (blood) samples from the infected." |
ACT3B | WestInfecteds | Name | Rotting Flesh | "ACT3B_WestInfecteds_Name", "Rotting Flesh" |
ACT3B | WestInfecteds | Objective | Acquire the samples from infected's muscle tissue and bring them to the lab. | "ACT3B_WestInfecteds_Objective", "Acquire the samples from infected's muscle tissue and bring them to the lab." |
ACT3B | WestInfecteds | PaperLine | Acquire the samples from infected's muscle tissue and bring them to the lab. | "ACT3B_WestInfecteds_PaperLine", "Acquire the samples from infected's muscle tissue and bring them to the lab." |
ACT3B | WestInfecteds | PaperTitle | Rotting Flesh | "ACT3B_WestInfecteds_PaperTitle", "Rotting Flesh" |
ACT3B | WESTNATIVES_001 | Name | Man of Faith | "ACT3B_WESTNATIVES_001_Name", "Man of Faith" |
ACT3B | WestNatives_001 | Desc | &ACT3B_WestNatives_001& | "ACT3B_WestNatives_001_Desc", "&ACT3B_WestNatives_001&" |
ACT3B | WESTNATIVES_002 | Name | &ACT3B_WESTNATIVES_001_NAME& | "ACT3B_WESTNATIVES_002_Name", "&ACT3B_WESTNATIVES_001_NAME&" |
ACT3B | WestNatives | Desc | Natives | "ACT3B_WestNatives_Desc", "Natives" |
ACT3B | WestNatives | Name | Natives | "ACT3B_WestNatives_Name", "Natives" |
ACT3B | WestNatives | Objective | Find the natives camping near the lab. | "ACT3B_WestNatives_Objective", "Find the natives camping near the lab." |
ACT3B | WestNatives | Objective_A | Find an alternative path to the cave. | "ACT3B_WestNatives_Objective_A", "Find an alternative path to the cave." |
ACT3B | WestNatives | Objective_B | Enter the natives' arena. | "ACT3B_WestNatives_Objective_B", "Enter the natives' arena." |
ACT3B | WestNatives | PaperLine | Find the natives camping near the lab. | "ACT3B_WestNatives_PaperLine", "Find the natives camping near the lab." |
ACT3B | WestNatives | Objective_B | Find an alternative path to the cave. | "ACT3B_WestNatives_Paperline_B", "Find an alternative path to the cave." |
ACT3B | WestNatives | PaperTitle | Natives | "ACT3B_WestNatives_PaperTitle", "Natives" |
ACT3B | WestPeople | Objective | Help scientists in the lab. | "ACT3B_WestPeople_Objective", "Help scientists in the lab." |
ACT3B | WestPeople | PaperLine | Help scientists in the lab. | "ACT3B_WestPeople_PaperLine", "Help scientists in the lab." |
ACT3B | West_research_002 | Name | Demonic Science | "ACT3B_West_research_002_Name", "Demonic Science" |
ACT3B | West_research_002 | Desc | Dr. West asked you to bring him blood samples or tissue containing a stable form of the Kuru. | "ACT3B_West_research_002_Desc", "Dr. West asked you to bring him blood samples or tissue containing a stable form of the Kuru." |
ACT3B | WestScientists | Desc | You need to clear the laboratory of the living dead. | "ACT3B_WestScientists_Desc", "You need to clear the laboratory of the living dead." |
ACT3B | WestScientists | Name | Rats in the Lab | "ACT3B_WestScientists_Name", "Rats in the Lab" |
ACT3B | WestScientists | Objective | Rescue Frank from an undead infested part of the laboratory. | "ACT3B_WestScientists_Objective", "Rescue Frank from an undead infested part of the laboratory." |
ACT3B | WestScientists | Objective_A | Rescue Frank. | "ACT3B_WestScientists_Objective_A", "Rescue Frank." |
ACT3B | WestScientists | Objective_B | Kill all the infected. | "ACT3B_WestScientists_Objective_B", "Kill all the infected." |
ACT3B | WestScientists | Objective_C | Report back to Bob. | "ACT3B_WestScientists_Objective_C", "Report back to Bob." |
ACT3B | WestScientists | PaperLine | Rescue Frank from an undead infested part of the laboratory. | "ACT3B_WestScientists_PaperLine", "Rescue Frank from an undead infested part of the laboratory." |
ACT3B | WestScientists | PaperTitle | Rats in the Lab | "ACT3B_WestScientists_PaperTitle", "Rats in the Lab" |
ACT3B | WestTalkTo | Objective | Talk to West. | "ACT3B_WestTalkTo_Objective", "Talk to West." |
ACT3B | WestTalkTo | PaperLine | Talk to West. | "ACT3B_WestTalkTo_PaperLine", "Talk to West." |
ACT3B | WestTechnican | Desc | You need to turn the power in the laboratory back on. | "ACT3B_WestTechnican_Desc", "You need to turn the power in the laboratory back on." |
ACT3B | WestTechnican | Name | Power Slaves | "ACT3B_WestTechnican_Name", "Power Slaves" |
ACT3B | WestTechnican | Objective_A | Get a new fuse from the warehouse. | "ACT3B_WestTechnican_Objective_A", "Get a new fuse from the warehouse." |
ACT3B | WestTechnican | Objective_B | Use the new fuse to restore power. | "ACT3B_WestTechnican_Objective_B", "Use the new fuse to restore power." |
ACT3B | WestTechnican | Objective_C | Get back to the laboratory and talk with Will. | "ACT3B_WestTechnican_Objective_C", "Get back to the laboratory and talk with Will. " |
ACT3B | WestTechnican | Objective_D | Defend the technician while he repairs the generator. | "ACT3B_WestTechnican_Objective_D", "Defend the technician while he repairs the generator." |
ACT3B | WestTechnican | Objective_A | Get a new fuse from the warehouse. | "ACT3B_WestTechnican_Paperline_A", "Get a new fuse from the warehouse." |
ACT3B | WestTechnican | Objective_B | Use the new fuse to restore the power. | "ACT3B_WestTechnican_Paperline_B", "Use the new fuse to restore the power." |
ACT3B | WestTechnican | Objective_C | Acquire the parts to fix the generator. | "ACT3B_WestTechnican_Paperline_C", "Acquire the parts to fix the generator." |
ACT3B | WestTechnican | Objective_D | Defend the technician while he repairs the generator. | "ACT3B_WestTechnican_Paperline_D", "Defend the technician while he repairs the generator." |
ACT3B | WestTechnican | PaperTitle | Power Slaves | "ACT3B_WestTechnican_PaperTitle", "Power Slaves" |
ACT3C | SacredPlace | Desc | You need to escort Ope to the catacombs. | "ACT3C_SacredPlace_Desc", "You need to escort Ope to the catacombs." |
ACT3C | SacredPlace | Name | Sacred Place | "ACT3C_SacredPlace_Name", "Sacred Place" |
ACT3C | SacredPlace | Objective_A | Go with the Shaman to the catacombs of his clan. | "ACT3C_SacredPlace_Objective_A", "Go with the Shaman to the catacombs of his clan." |
ACT3C | SacredPlace | Objective_B | Follow Yerema. | "ACT3C_SacredPlace_Objective_B", "Follow Yerema." |
ACT3C | SacredPlace | Objective_C | Help Mowen. | "ACT3C_SacredPlace_Objective_C", "Help Mowen." |
ACT3C | SacredPlace | Objective_D | Escort Yerema to Mowen's boat. | "ACT3C_SacredPlace_Objective_D", "Escort Yerema to Mowen's boat." |
ACT3C | SacredPlace | Objective_A | Go with the Shaman to the catacombs of his clan. | "ACT3C_SacredPlace_Paperline_A", "Go with the Shaman to the catacombs of his clan." |
ACT3C | SacredPlace | Objective_B | Help Mowen. | "ACT3C_SacredPlace_Paperline_B", "Help Mowen." |
ACT3C | SacredPlace | Objective_C | Escort Yerema to the laboratory. | "ACT3C_SacredPlace_Paperline_C", "Escort Yerema to the laboratory." |
ACT3C | SacredPlace | PaperTitle | Sacred Place | "ACT3C_SacredPlace_PaperTitle", "Sacred Place" |
ACT4A | FollowWhite | Objective_A | Don't let White escape the island. | "ACT4A_FollowWhite_Objective_A", "Don't let White escape the island." |
ACT4A | FollowWhite | Objective_B | Kill Ryder White. | "ACT4A_FollowWhite_Objective_B", "Kill Ryder White." |
ACT4A | FollowWhite | Objective_C | Defeat mutated Ryder White. | "ACT4A_FollowWhite_Objective_C", "Defeat mutated Ryder White." |
ACT4A | FollowWhite | Objective_D | Use the helicopter to escape from the island. | "ACT4A_FollowWhite_Objective_D", "Use the helicopter to escape from the island." |
ACT4A | FollowWhite | Objective_B | Kill Ryder White. | "ACT4A_FollowWhite_Paperline_B", "Kill Ryder White." |
ACT4A | FollowWhite | Objective_C | Defeat Ryder White and his wife. | "ACT4A_FollowWhite_Paperline_C", "Defeat Ryder White and his wife." |
ACT4A | FollowWhite | Objective_D | Use the helicopter to escape from the island. | "ACT4A_FollowWhite_Paperline_D", "Use the helicopter to escape from the island." |
ACT4A | Prison | Desc | Break into the Prison | "ACT4A_Prison_Desc", "Break into the Prison" |
ACT4A | Prison_Final | Desc | Final Fight | "ACT4A_Prison_Final_Desc", "Final Fight" |
ACT4A | Prison_Final | Name | Final Fight | "ACT4A_Prison_Final_Name", "Final Fight" |
ACT4A | Prison_Final | PaperTitle | Final Fight | "ACT4A_Prison_Final_PaperTitle", "Final Fight" |
ACT4A | Prison_FinalFight | Desc | You need to defeat Ryder White. | "ACT4A_Prison_FinalFight_Desc", "You need to defeat Ryder White." |
ACT4A | Prison_FinalFight | Name | On the Edge | "ACT4A_Prison_FinalFight_Name", "On the Edge" |
ACT4A | Prison_FinalFight | PaperTitle | On the Edge | "ACT4A_Prison_FinalFight_PaperTitle", "On the Edge" |
ACT4A | Prison | Name | Break into the Prison | "ACT4A_Prison_Name", "Break into the Prison" |
ACT4A | Prison | Objective_A | Find your way through the prison wall. | "ACT4A_Prison_Objective_A", "Find your way through the prison wall." |
ACT4A | Prison | Objective_B | Find your way to the prison interior. | "ACT4A_Prison_Objective_B", "Find your way to the prison interior." |
ACT4A | Prison | Objective_C | Open the gate. | "ACT4A_Prison_Objective_C", "Open the gate." |
ACT4A | Prison | Objective_A | Find your way through the prison wall. | "ACT4A_Prison_Paperline_A", "Find your way through the prison wall." |
ACT4A | Prison | Objective_B | Find your way to the prison interior. | "ACT4A_Prison_Paperline_B", "Find your way to the prison interior." |
ACT4A | Prison | Objective_C | Open the gate. | "ACT4A_Prison_Paperline_C", "Open the gate." |
ACT4A | Prison | PaperTitle | Break into the Prison | "ACT4A_Prison_PaperTitle", "Break into the Prison" |
ACT4B | ArmoryBlock0 | Desc | Armory | "ACT4B_ArmoryBlock0_Desc", "Armory" |
ACT4B | ArmoryBlock0 | Name | Armory | "ACT4B_ArmoryBlock0_Name", "Armory" |
ACT4B | ArmoryBlock0 | Objective_A | Get weapons and ammo from the armory. | "ACT4B_ArmoryBlock0_Objective_A", "Get weapons and ammo from the armory." |
ACT4B | ArmoryBlock0 | Objective_A2 | Check out situation near the armory. | "ACT4B_ArmoryBlock0_Objective_A2", "Check out situation near the armory." |
ACT4B | ArmoryBlock0 | Objective_B | Grab a Master Key off a senior guard. | "ACT4B_ArmoryBlock0_Objective_B", "Grab a Master Key off a senior guard." |
ACT4B | ArmoryBlock0 | Objective_C | Get the Master Key to Kevin. | "ACT4B_ArmoryBlock0_Objective_C", "Get the Master Key to Kevin." |
ACT4B | ArmoryBlock0 | Objective_C0 | Find a way to open the locked armory doors. | "ACT4B_ArmoryBlock0_Objective_C0", "Find a way to open the locked armory doors." |
ACT4B | ArmoryBlock0 | Objective_D | Protect Kevin. | "ACT4B_ArmoryBlock0_Objective_D", "Protect Kevin." |
ACT4B | ArmoryBlock0 | Objective_E | Get into armory. | "ACT4B_ArmoryBlock0_Objective_E", "Get into armory." |
ACT4B | ArmoryBlock0 | Objective_F | Take the ammo box to Titus. | "ACT4B_ArmoryBlock0_Objective_F", "Take the ammo box to Titus." |
ACT4B | ArmoryBlock0 | Objective_G | Take the ammo box to Titus. | "ACT4B_ArmoryBlock0_Objective_G", "Take the ammo box to Titus." |
ACT4B | ArmoryBlock0 | Objective_A | Get weapons and ammo from the armory. | "ACT4B_ArmoryBlock0_Paperline_A", "Get weapons and ammo from the armory." |
ACT4B | ArmoryBlock0 | Objective_B | Grab a Master Key off a senior guard. | "ACT4B_ArmoryBlock0_Paperline_B", "Grab a Master Key off a senior guard." |
ACT4B | ArmoryBlock0 | Objective_C | Get the Master Key to Kevin. | "ACT4B_ArmoryBlock0_Paperline_C", "Get the Master Key to Kevin." |
ACT4B | ArmoryBlock0 | Objective_D | Protect Kevin while he's opening armory. | "ACT4B_ArmoryBlock0_Paperline_D", "Protect Kevin while he's opening armory." |
ACT4B | ArmoryBlock0 | Objective_E | Get into armory. | "ACT4B_ArmoryBlock0_Paperline_E", "Get into armory." |
ACT4B | ArmoryBlock0 | Objective_F | Get the weapon crate to Titus. | "ACT4B_ArmoryBlock0_Paperline_F", "Get the weapon crate to Titus." |
ACT4B | ArmoryBlock0 | PaperTitle | Armory | "ACT4B_ArmoryBlock0_PaperTitle", "Armory" |
ACT4B | ArmoryBlockB | Desc | Guard Room | "ACT4B_ArmoryBlockB_Desc", "Guard Room" |
ACT4B | ArmoryBlockB | Name | Guard Room | "ACT4B_ArmoryBlockB_Name", "Guard Room" |
ACT4B | ArmoryBlockB | Objective_B | Find your way to the armory in cell block B. | "ACT4B_ArmoryBlockB_Objective_B", "Find your way to the armory in cell block B." |
ACT4B | ArmoryBlockB | Objective_C | Find another way to the cell block control room. | "ACT4B_ArmoryBlockB_Objective_C", "Find another way to the cell block control room." |
ACT4B | ArmoryBlockB | Objective_D | Unlock the doors. | "ACT4B_ArmoryBlockB_Objective_D", "Unlock the doors." |
ACT4B | ArmoryBlockB | Objective_B | Find your way to the armory in cell block B. | "ACT4B_ArmoryBlockB_Paperline_B", "Find your way to the armory in cell block B." |
ACT4B | ArmoryBlockB | Objective_C | Find another way to the cell block control room. | "ACT4B_ArmoryBlockB_Paperline_C", "Find another way to the cell block control room." |
ACT4B | ArmoryBlockB | Objective_D | Unlock the doors. | "ACT4B_ArmoryBlockB_Paperline_D", "Unlock the doors." |
ACT4B | ArmoryBlockB | PaperTitle | Guard Room | "ACT4B_ArmoryBlockB_PaperTitle", "Guard Room" |
ACT4B | ClearBlockA | Desc | Cell Block A | "ACT4B_ClearBlockA_Desc", "Cell Block A" |
ACT4B | ClearBlockA | Name | Cell Block A | "ACT4B_ClearBlockA_Name", "Cell Block A" |
ACT4B | ClearBlockA | Objective_A | Clear out Cell Block A. | "ACT4B_ClearBlockA_Objective_A", "Clear out Cell Block A." |
ACT4B | ClearBlockA | Objective_A | Clear out Cell Block A. | "ACT4B_ClearBlockA_Paperline_A", "Clear out Cell Block A." |
ACT4B | ClearBlockA | PaperTitle | Cell Block A | "ACT4B_ClearBlockA_PaperTitle", "Cell Block A" |
ACT4B | EarnTitussTrust | Desc | Block A | "ACT4B_EarnTitussTrust_Desc", "Block A" |
ACT4B | EarnTitussTrust | Name | Block A | "ACT4B_EarnTitussTrust_Name", "Block A" |
ACT4B | EarnTitussTrust | PaperTitle | Block A | "ACT4B_EarnTitussTrust_PaperTitle", "Block A" |
ACT4B | EarnTitussTrust001 | Name | Full Metal Jacket | "ACT4B_EarnTitussTrust001_Name", "Full Metal Jacket" |
ACT4B | EarnTitussTrust001 | Desc | Titus ordered you to get weapons and ammunitions from the prison armory. | "ACT4B_EarnTitussTrust001_Desc", "Titus ordered you to get weapons and ammunitions from the prison armory." |
ACT4B | EarnTitussTrust001_A | Name | &ACT4B_EarnTitussTrust001_Name& | "ACT4B_EarnTitussTrust001_A_Name", "&ACT4B_EarnTitussTrust001_Name&" |
ACT4B | EarnTitussTrust001_A | Desc | &ACT4B_EarnTitussTrust001_Desc& | "ACT4B_EarnTitussTrust001_A_Desc", "&ACT4B_EarnTitussTrust001_Desc&" |
ACT4B | EarnTitussTrust002 | Name | The Green Mile | "ACT4B_EarnTitussTrust002_Name", "The Green Mile" |
ACT4B | EarnTitussTrust002 | Desc | Titus told you to release his buddy, Alvaro, from the prison cell A-3-14 and bring him back safely. | "ACT4B_EarnTitussTrust002_Desc", "Titus told you to release his buddy, Alvaro, from the prison cell A-3-14 and bring him back safely." |
ACT4B | EarnTitussTrust003 | Name | Dante's Kitchen | "ACT4B_EarnTitussTrust003_Name", "Dante's Kitchen" |
ACT4B | EarnTitussTrust003 | Desc | Titus told you to get food from the prison kitchen. | "ACT4B_EarnTitussTrust003_Desc", "Titus told you to get food from the prison kitchen." |
ACT4B | FollowWhite | Desc | Follow the White Rabbit | "ACT4B_FollowWhite_Desc", "Follow the White Rabbit" |
ACT4B | FollowWhite | Name | Follow the White Rabbit | "ACT4B_FollowWhite_Name", "Follow the White Rabbit" |
ACT4B | FollowWhite | Objective_A | Find your way to the hospital roof. | "ACT4B_FollowWhite_Objective_A", "Find your way to the hospital roof." |
ACT4B | FollowWhite | Objective_A | Find your way to the hospital roof. | "ACT4B_FollowWhite_Paperline_A", "Find your way to the hospital roof." |
ACT4B | FollowWhite | PaperTitle | Follow the White Rabbit | "ACT4B_FollowWhite_PaperTitle", "Follow the White Rabbit" |
ACT4B | Prison | Desc | You need to get to the prison cafeteria with Mowen. | "ACT4B_Prison_Desc", "You need to get to the prison cafeteria with Mowen." |
ACT4B | Prison | Name | Titus Andronikus | "ACT4B_Prison_Name", "Titus Andronikus" |
ACT4B | Prison | Objective_A | Investigate the situation in prison. | "ACT4B_Prison_Objective_A", "Investigate the situation in prison." |
ACT4B | Prison | Objective_B | Talk to Titus Kabui. | "ACT4B_Prison_Objective_B", "Talk to Titus Kabui." |
ACT4B | Prison | Objective_C | Get back to Titus Kabui. | "ACT4B_Prison_Objective_C", "Get back to Titus Kabui." |
ACT4B | Prison | Objective_A | Get to the Cell Block C. | "ACT4B_Prison_Paperline_A", "Get to the Cell Block C." |
ACT4B | Prison | Objective_B | Talk to Titus Kabui. | "ACT4B_Prison_Paperline_B", "Talk to Titus Kabui." |
ACT4B | Prison | Objective_C | Get back to Titus Kabui. | "ACT4B_Prison_Paperline_C", "Get back to Titus Kabui." |
ACT4B | Prison | PaperTitle | Titus Andronikus | "ACT4B_Prison_PaperTitle", "Titus Andronikus" |
ACT4B | Supplies | Desc | Kitchen Supplies | "ACT4B_Supplies_Desc", "Kitchen Supplies" |
ACT4B | Supplies | Name | Kitchen Supplies | "ACT4B_Supplies_Name", "Kitchen Supplies" |
ACT4B | Supplies | Objective_A | Go to the warehouse doors. | "ACT4B_Supplies_Objective_A", "Go to the warehouse doors." |
ACT4B | Supplies | Objective_B | Kill all the undead in the kitchen and the storage room. | "ACT4B_Supplies_Objective_B", "Kill all the undead in the kitchen and the storage room." |
ACT4B | Supplies | Objective_A | Get food from the kitchen. | "ACT4B_Supplies_Paperline_A", "Get food from the kitchen." |
ACT4B | Supplies | Objective_B | Kill all the undead in the kitchen and the storage room. | "ACT4B_Supplies_Paperline_B", "Kill all the undead in the kitchen and the storage room." |
ACT4B | Supplies | PaperTitle | Kitchen Supplies | "ACT4B_Supplies_PaperTitle", "Kitchen Supplies" |
ACT4B | TakeAfterWhite | Desc | You need to catch up with the escaping White by going through the hospital wing. | "ACT4B_TakeAfterWhite_Desc", "You need to catch up with the escaping White by going through the hospital wing." |
ACT4B | TakeAfterWhite | Name | Chasing the White Rabbit | "ACT4B_TakeAfterWhite_Name", "Chasing the White Rabbit" |
ACT4B | TakeAfterWhite | PaperTitle | Chasing the White Rabbit | "ACT4B_TakeAfterWhite_PaperTitle", "Chasing the White Rabbit" |
ACT4B | TitusFriend | Desc | Boss' Friend | "ACT4B_TitusFriend_Desc", "Boss' Friend" |
ACT4B | TitusFriend | Name | Boss' Friend | "ACT4B_TitusFriend_Name", "Boss' Friend" |
ACT4B | TitusFriend | Objective_A | Free Titus' friend from his cell. | "ACT4B_TitusFriend_Objective_A", "Free Titus' friend from his cell." |
ACT4B | TitusFriend | Objective_B | Locate Titus' friend in cell block A (cell A-3-14). | "ACT4B_TitusFriend_Objective_B", "Locate Titus' friend in cell block A (cell A-3-14)." |
ACT4B | TitusFriend | Objective_C | Escort the boss' friend. | "ACT4B_TitusFriend_Objective_C", "Escort the boss' friend." |
ACT4B | TitusFriend | Objective_D | Go to the control room and open Alvaro's cell door. | "ACT4B_TitusFriend_Objective_D", "Go to the control room and open Alvaro's cell door." |
ACT4B | TitusFriend | Objective_E | Turn off the alarm. | "ACT4B_TitusFriend_Objective_E", "Turn off the alarm." |
ACT4B | TitusFriend | Objective_A | Free Titus' Friend from his cell. | "ACT4B_TitusFriend_Paperline_A", "Free Titus' Friend from his cell." |
ACT4B | TitusFriend | Objective_B | Locate Titus' friend in cell block A (cell A-3-14). | "ACT4B_TitusFriend_Paperline_B", "Locate Titus' friend in cell block A (cell A-3-14)." |
ACT4B | TitusFriend | Objective_C | Escort the boss's friend. | "ACT4B_TitusFriend_Paperline_C", "Escort the boss's friend." |
ACT4B | TitusFriend | Objective_D | Go to the control room and open Alvaro's cell door. | "ACT4B_TitusFriend_Paperline_D", "Go to the control room and open Alvaro's cell door." |
ACT4B | TitusFriend | Objective_E | Turn off the alarm. | "ACT4B_TitusFriend_Paperline_E", "Turn off the alarm." |
ACT4B | TitusFriend | PaperTitle | Boss' Friend | "ACT4B_TitusFriend_PaperTitle", "Boss' Friend" |
ACT4B | WayToBlockC | Desc | Titus told you to get the weapons and ammunition from the armory located in Block B. | "ACT4B_WayToBlockC_Desc", "Titus told you to get the weapons and ammunition from the armory located in Block B." |
ACT4B | WayToBlockC | Name | Devil's Labyrinth | "ACT4B_WayToBlockC_Name", "Devil's Labyrinth" |
ACT4B | WayToBlockC | Objective_A | Follow the Voice's clue. | "ACT4B_WayToBlockC_Objective_A", "Follow the Voice's clue." |
ACT4B | WayToBlockC | Objective_B | Go up. | "ACT4B_WayToBlockC_Objective_B", "Go up." |
ACT4B | WayToBlockC | Objective_C | Find your way to the elevator. | "ACT4B_WayToBlockC_Objective_C", "Find your way to the elevator." |
ACT4B | WayToBlockC | Objective_C1 | Talk to Yerema. | "ACT4B_WayToBlockC_Objective_C1", "Talk to Yerema." |
ACT4B | WayToBlockC | Objective_C2 | Take Yerema and Jin to elevator. | "ACT4B_WayToBlockC_Objective_C2", "Take Yerema and Jin to elevator." |
ACT4B | WayToBlockC | Objective_D | Get into the elevator. | "ACT4B_WayToBlockC_Objective_D", "Get into the elevator." |
ACT4B | WayToBlockC | Objective_A | Follow the Voice's clue. | "ACT4B_WayToBlockC_Paperline_A", "Follow the Voice's clue." |
ACT4B | WayToBlockC | Objective_B | Go up. | "ACT4B_WayToBlockC_Paperline_B", "Go up." |
ACT4B | WayToBlockC | Objective_C | Find your way to the elevator. | "ACT4B_WayToBlockC_Paperline_C", "Find your way to the elevator." |
ACT4B | WayToBlockC | PaperTitle | Devil's Labyrinth | "ACT4B_WayToBlockC_PaperTitle", "Devil's Labyrinth" |