Dead Island Wiki
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Dead Island Wiki

For reasons of professionalism and standardization, as well as ease of use and friendliness to new users, all pages must follow the same layout. Below is the current standardization layout for each page. Whilst the layout may differ from game to game, all pages under that game will use the same layout. This must be adhered to for all pages, to that they are all uniform and understandable for new users to edit or read.

Dead Island, Dead Island: Riptide & Escape Dead Island[]

Characters[]

0: Briefly write down what the character's name is, what their profession is if applicable and where you meet them. Follow this formula: [CHARACTER] is a survivor featured in [GAME]. They were [PROFESSION] located at [LOCATION].

1: Overview - This will contain their significance to the story, so briefly outline their importance in any main quest they appear in, or side quest if they are only related to that. Keep it brief but only detail what they do to progress that quest. This will also contain when and how they die if applicable.

2: Appearance - This is entirely based on how they look, not on what game or quest they appear in. Describe how the character looks, their defining body features and what clothes they wear. If they have a different look in a different game version, like the Definitive Edition, make a note of what's different.

3: Trivia - This is basically everything else relating to the character. Write each item in a bullet point. It can include any backstory about them, a weapon they use or appear with and even any glitches that take place with them. This is a place to dump all the information left about the character.

4: Gallery - this is just a place to put an image/video gallery about the character. If you have one or more images of them, place them in a gallery and place it under this header, so we know what they look like!

Zombies[]

0: Briefly write down what the zombie is and where they are found. Also include if they are encountered during a quest. Follow this formula: [ZOMBIE] is a type of zombie featured in [GAME].

1: Overview - This is a brief introduction to the zombie. This includes a short description of them, their main identifying attacks/behaviour as well as what they look like.

2: Appearance - This is entirely based on how they look, not on what game or quest they appear in. Describe how the zombie looks, what damage they are sporting on their body/limbs as well as their typical clothing/damage. This section is mainly to aid with quickly identifying the zombie from a distance.

3: Behaviour - This section describes what the zombie does, both when it has not spotted the Slayers as well as what they do when they have spotted the Slayer and go to attack them. Describe how the zombie acts when idle, as well as its main attacking traits when it spots the Slayers. Does the zombie mostly stay still? Do they run? Do they evade hazards? All these things can be noted in this header.

4: Strategy - In this header, put down any tactics that work well on the zombie. Are they weak to a certain weapon type? Are they immune to a damage type such as caustic or electricity? Do they have a unique attack? Is there a weapon that works well against them? All these things and more are all valid things to put under this header. Do them in bullet points and just add to the existing list, just look at the previous points to make sure you are not repeating something already said. If you are, instead attempt to add to the existing point.

5: Variants - If there are any special variants of the zombie (such as the various different types of Walkers), list them here in bullet points and put a short describing sentence about what is different about them (e.g. "A Walker covered in fire and inflicting burn damage).

6: Notable [ZOMBIE] - Under this header, list out in bullet points all the special named versions of the zombie, as well as where they appear or if it is during a quest. This need only be a sentence, just briefly detailing where they are found and under what conditions.

7: Notes - Any in-game information that is not covered under the previous headers go under here. This can include things like Slayer interactions or other interactions with the zombie. This also includes any other interactions with the zombie or anything else in-game related.

8: Trivia - Under this header, anything not in-game can be written up here. This includes behind the scenes information, glitches or any other information.

9: Gallery - Any images of the zombie can go in here. These can be images of it dead, being killed, wandering around or anything else.

Quests[]

0: briefly write a sentence about the quest. Follow this formula: [QUEST NAME] is a [DIFFICULTY] [MAIN/SIDE] quest given to the Hero by [NPC] in [GAME]. Replace the square brackets with what it needs.

1: Synopsis - This will be a short sentence outlining the basic quest. For example, the synopsis for Exodus is 'The Hero must head over to the Lifeguard Tower and clear out all of the zombies inside.' It's one sentence but perfectly illustrates what the quest is about

2: Walkthrough - This should be in bullet points and will write out a guide on how to complete the quest. It should say what enemies you'll encounter, where you're going, how to get there, any quest items you need to pick up and any NPCs you'll need to talk to in the course of the quest.

3: Video Walkthrough - This is optional if you have one or can find one. If you don't have a video walkthrough, don't worry and just skip this one.

4: Notes - This will be anything not mandatory to completing the quest and should be done in bullet points. This can include any collectibles that might be on the way, important lootables like metal chests, or other side quests that are easy to complete alongside the main quest. It can also include nearby points of interest that will help the player, any audio ques or even strategies for completing a section of the quest.

5: Trivia - This is for anything not related to the game but is noteworthy. For a lot of the quests, this section will only be relating to a reference in the quest name itself, so if you can't fill this one out then don't worry.

Locations[]

0: Write up a short paragraph about the location. Write down where it's located, what function it serves in the quests and what ultimately happens to the location after the quests. This works for all locations, not just safe houses. Also note down if it is inhabited by survivors or not.

1: Layout - This header will have all the details about how the location looks both inside and out. It can be multiple paragraphs split up however you want. The first paragraph should have all the details about the outside of the location and anything of note about the area surrounding it. If it has multiple floors, it's generally a good idea to split each floor into its own paragraph to help people quickly skip to the area they're looking for.

2: Associated quests - This header will be for any quests either given to you from here or are a location where the quest takes place. Write them up as bullet points and link each quest. If there are a lot of them, split them into main quests and side quests to help people look for a certain one easier.

3: Notes - This will be for all other information about the location. This can include noteworthy loot items such as miscellaneous mod items, metal chests or even weapons/ammo that you can find here. It can also include nearby points of interest that are easy to get to, vehicles or special enemies. List what you feel is important about the location here.

4: Gallery - As before, this will just be a picture gallery showing the location off, both from the inside and outside. It'll give people a feel for the area and what to look out for.

Weapons[]

0: Write up a short sentence about the weapon detailing what type of weapon it is and what game it's featured in. Also included, where applicable, if it is given out as a quest reward, sold by any merchants or can be found randomly. Follow this formula : [WEAPON] is a [WEAPON TYPE (blunt, sharp, etc)] weapon featured in [GAME]. It can be given as a quest reward, sold by various merchants, and found in metal chests or on killed zombies.

1: Overview - This can be one or more paragraphs just explaining the weapon. Give details on how it looks, how much damage it generally does at a character level and who is best to wield it based on their specialisation (for example, Sam B is better suited to the baseball bat than Xian Mei as he's a blunt weapon expert while she is a sharp weapon expert). Also note down if there is a level cap on the weapon when it will no longer spawn and what weapons it is replaced by (for example, the baseball bat will spawn up to character level 24, where it is then replaced by big baseball bats and metal baseball bats). Also touch on the characteristics of the weapon (does it have high damage, a low durability, high force, slow swing speed, etc).

2: Mods - List down all the applicable weapon mods that can be applied to that weapon. It's generally best to do them as a table, but if you're not sure on how to do that, simply write them down as bullet points and make a note to someone who knows how to do tables so they can get around to it. The wiki is a team effort!

3: Variants - Write down in bullet points what variants of the weapon you can get. For example, brass knuckles can appear as brass knuckles, bronze knuckles, exotic brass knuckles, etc. Quickly list what variants the weapon can come in as well as any legendary named weapons it can appear as.

4: Notes - Write down anything else interesting about the weapon. This can include set spawn locations, when it appears as a quest reward, a certain NPC that carries it during a quest/cutscene, merchants who sell them and anything else of note about the weapon.

5: Gallery - Like the others, this is just an image gallery of the weapon. You can include both modded and unmodded versions of the weapon so people can see what it looks like with a certain weapon mod applied to it.

Dead Island 2[]

Characters[]

0: Briefly write down what the character's name is, what their profession is if applicable and where you meet them. Follow this formula: [CHARACTER] is a survivor featured in [GAME]. They were [PROFESSION] located at [LOCATION].

1: Overview - This will contain their significance to the story, so briefly outline their importance in any main quest they appear in, or side quest if they are only related to that. Keep it brief but only detail what they do to progress that quest. This will also contain when and how they die if applicable.

2: Appearance - This is entirely based on how they look, not on what game or quest they appear in. Describe how the character looks, their defining body features and what clothes they wear. If they have a different look in a different game version, like the Definitive Edition, make a note of what's different.

3: Trivia - This is basically everything else relating to the character. Write each item in a bullet point. It can include any backstory about them, a weapon they use or appear with and even any glitches that take place with them. This is a place to dump all the information left about the character.

4: Gallery - this is just a place to put an image/video gallery about the character. If you have one or more images of them, place them in a gallery and place it under this header, so we know what they look like!

Zombies[]

0: Briefly write down what the zombie is and where they are found. Also include if they are encountered during a quest. Follow this formula: [ZOMBIE] is a type of zombie featured in [GAME].

1: Overview - This is a brief introduction to the zombie. This includes a short description of them, their main identifying attacks/behaviour as well as what they look like.

2: Appearance - This is entirely based on how they look, not on what game or quest they appear in. Describe how the zombie looks, what damage they are sporting on their body/limbs as well as their typical clothing/damage. This section is mainly to aid with quickly identifying the zombie from a distance.

3: Behaviour - This section describes what the zombie does, both when it has not spotted the Slayers as well as what they do when they have spotted the Slayer and go to attack them. Describe how the zombie acts when idle, as well as its main attacking traits when it spots the Slayers. Does the zombie mostly stay still? Do they run? Do they evade hazards? All these things can be noted in this header.

4: Strategy - In this header, put down any tactics that work well on the zombie. Are they weak to a certain weapon type? Are they immune to a damage type such as caustic or electricity? Do they have a unique attack? Is there a weapon that works well against them? All these things and more are all valid things to put under this header. Do them in bullet points and just add to the existing list, just look at the previous points to make sure you are not repeating something already said. If you are, instead attempt to add to the existing point.

5: Variants - If there are any special variants of the zombie (such as the various different types of Runner), list them here in bullet points and put a short describing sentence about what is different about them (e.g. "A Runner covered in fire and inflicting burn damage).

6: Notable [ZOMBIE] - Under this header, list out in bullet points all the special named versions of the zombie, as well as where they appear or if it is during a quest. This need only be a sentence, just briefly detailing where they are found and under what conditions.

7: Drops - A simple header under which you just list any items the zombie can drop when it is killed. This does not include cash, but does include all mod items it can drop.

8: Challenges - Under this header, put in a table all in-game challenges related to this zombie. This also includes the relative zompedia entry for the zombie.

9: Notes - Any in-game information that is not covered under the previous headers go under here. This can include things like Slayer interactions or other interactions with the zombie. This also includes any other interactions with the zombie or anything else in-game related.

10: Trivia - Under this header, anything not in-game can be written up here. This includes behind the scenes information, glitches or any other information.

11: Gallery - Any images of the zombie can go in here. These can be images of it dead, being killed, wandering around or anything else.

Quests[]

0: briefly write a sentence about the quest. Follow this formula: [QUEST NAME] is a [STORY/SIDE] quest given to the Slayers by [NPC] in [GAME]. Replace the square brackets with what it needs.

1: Synopsis - This will be a short sentence outlining the basic quest. For example, the synopsis for Bel-Air Brawl is 'Defend the house and secure it against the Zombies.' It's one sentence but perfectly illustrates what the quest is about

2: Walkthrough - This should be in bullet points and will write out a guide on how to complete the quest. For Dead Island 2, it should be broken up using the quest checkpoints in-game. It should say what enemies you'll encounter, where you're going, how to get there, any quest items you need to pick up and any NPCs you'll need to talk to in the course of the quest. Do not be afraid to put in too much detail, especially on how to do tricky sections or directing the reader on navigating from location to location. Below is an example of how it should be laid out, with the in-game checkpoints in bold:

  • Close the gate
    • To the left of the gate is another circuit breaker box, but it needs the breaker, and one isn't nearby.
  • Find a circuit breaker
    • Directly opposite the gate is a pathway down to the underground garage of the house. Head down to it, kill the Walker there and crouch under the garage door to the enter the garage.
    • A bunch of fire is at the far end of the garage, which is where the circuit breaker is. Luckily, several Water Jerrycans are on a countertop next to the fire.
    • Grab the jerrycan and use it to put out the fire. After it's extinguished, pick up the Circuit Breaker and run back to the gate.

3: Video Walkthrough - This is optional if you have one or can find one. If you don't have a video walkthrough, don't worry and just skip this one.

4: Notes - This will be anything not mandatory to completing the quest and should be done in bullet points. This can include any collectibles that might be on the way, important lootables like Disaster Relief Crates, or other side quests that are easy to complete alongside the main quest. It can also include nearby points of interest that will help the player, any audio ques or even strategies for completing a section of the quest.

5: Trivia - This is for anything not related to the game but is noteworthy. For a lot of the quests, this section will only be relating to a reference in the quest name itself, so if you can't fill this one out then don't worry.

Locations[]

0: Write up a short paragraph about the location. Write down where it's located, what function it serves in the quests and what ultimately happens to the location after the quests. This works for all locations, not just safe houses. Also note down if it is inhabited by survivors or not.

1: Layout - This header will have all the details about how the location looks both inside and out. It can be multiple paragraphs split up however you want. The first paragraph should have all the details about the outside of the location and anything of note about the area surrounding it. If it has multiple floors, it's generally a good idea to split each floor into its own paragraph to help people quickly skip to the area they're looking for.

2: Associated quests - This header will be for any quests either given to you from here or are a location where the quest takes place. Write them up as bullet points and link each quest. If there are a lot of them, split them into main quests and side quests to help people look for a certain one easier.

3: Notes - This will be for all other information about the location. This can include noteworthy loot items such as miscellaneous mod items, metal chests or even weapons/ammo that you can find here. It can also include nearby points of interest that are easy to get to, vehicles or special enemies. List what you feel is important about the location here.

4: Gallery - As before, this will just be a picture gallery showing the location off, both from the inside and outside. It'll give people a feel for the area and what to look out for.

Weapons[]

0: Write up a short sentence about the weapon detailing what type of weapon it is and what game it's featured in. Also included, where applicable, if it is given out as a quest reward, sold by any merchants or can be found randomly. Follow this formula : [WEAPON] is a [WEAPON TYPE (blunt, sharp, etc)] weapon featured in [GAME]. It can be given as a quest reward, sold by various merchants, and found in metal chests or on killed zombies.

1: Overview - This can be one or more paragraphs just explaining the weapon. Give details on how it looks, how much damage it generally does at a character level, etc. Also note down if there is a rarity cap on the weapon when it will no longer spawn in a higher grade rarity (for example, the Rake will spawn up to green 'uncommon' rarity, but will not be able to be found in a higher rarity, and will generally stop appearing out of crates). Also touch on the characteristics of the weapon (does it have high damage, a low durability, high force, slow swing speed, etc). Also include what zombies it is best suited against (e.g. a slow swinging weapon is not as good at hitting fast zombies, whilst a short range weapon like a knife is less suited against dangerous Apex Zombies.

2: Mods - List down all the applicable weapon mods that can be applied to that weapon. This should be done in bullet points. Very simple and doesn't take long at all.

3: Perks - List all the applicable weapon perks that can be applied to that weapon. This list is generally much longer than the mods list, and should again be done in bullet points. Also be sure to add (Fixed) to the end of perks that the weapon can spawn with.

4: Scrap - Detail what the weapon can be scrapped for in the inventory menu/at a workbench. Put down any possible mod items it can be scrapped into and how many can be given.

5: Variants - Write down in bullet points what variants of the weapon you can get. For example, brass knuckles can appear as brass knuckles, bronze knuckles, exotic brass knuckles, etc. Quickly list what variants the weapon can come in as well as any legendary named weapons it can appear as.

6: Notes - Write down anything else interesting about the weapon. This can include set spawn locations, when it appears as a quest reward, a certain NPC that carries it during a quest/cutscene, merchants who sell them and anything else of note about the weapon.

7: Trivia - This header is for anything not-game related that is related to the weapon. This usually includes trivia to the weapon name, or its in-game description, for example.

8: Gallery - Like the others, this is just an image gallery of the weapon. You can include both modded and unmodded versions of the weapon so people can see what it looks like with a certain weapon mod applied to it.

Collectibles[]

0: Write up a short sentence about the collectible detailing what the collectible is. Follow this formula : [COLLECTIBLE] is a Journal featured in Dead Island 2. It is one of the collectables possible used to gain the achievement Bookworm. [SHORT SENTENCE ABOUT WHAT THE JOURNAL IS].

1: Location - This is usually one paragraph about where the collectible is found. The first sentence is usually a summary sentence which is shorter and a quick way of finding out where the collectible is found. Any subsequent sentences should be used for a more detailed walkthrough of how to get the collectible. Make sure to be clear and detailed about exactly how to get it.

2: Transcript - This is the header for the in-game written transcript of what the collectible says. Write it down exactly as it is written in-game and be sure to link relevant pages where applicable.

3: Notes - Write down anything else interesting about the collectible. This can include things like references to other collectibles within the transcript, or anything else of note about either where it is found or what is in the transcript.

4: Trivia - This header is for anything not-game related that is related to the collectible. This usually includes trivia to the collectible's name, or something in the transcript, for example.

5: Gallery - Any extra images of the collectible, which is usually just its location in the game world as well as where it is on the map, to aid people locate it. If it is a collectible with an image, the image can also be placed here, for completeness.

Achievements[]

0: Write up a short sentence about the achievement/trophy detailing what it is. Follow this formula : [ACHIEVEMENT/TROPHY] is one of the achievements and trophies available in Dead Island 2.

1: Guide - Write a guide to the trophy, how to get it and what conditions need to be fulfilled. If it is something simple such as completing a quest, this does not need to be massively long. If it is a requirement challenge, such as killing a certain number of zombies a certain way, be sure to add in a guide on how to most easily complete this. Bullet point strategies to make them more easily differentiated from the rest of the guide.

2: Notes - Any notes about the achievement in-game can go here in bullet points. This can include things like any encounters that happen with it, etc.

3: Trivia - Any non-game trivia goes here. Usually this is things like a reference that is made in the achievement name or in its description. Glitches can also go here, if there is something related to the achievement.

4: Gallery - If an image or two is required, they can be put in a gallery under this header. Most achievements do not require this, so do not worry if you have nothing to put here.

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