Armored Amber is a playable character featured in Dead Island: Epidemic.
In-game Amber can be seen in three forms. Survivor, Armored and Mutated. Each form has different abilities and strategy.
Info[]
“Having learned all there is to know about the walkers; Amber created one of her own. Using a 'deceased' walker, infecting it with a new rejuvenating string of the infection, treating it with shock therapy for a few days and lo and behold!”
— Armored Amber's lore
A big chunk of Armored Amber's damage output comes from her tame zombie minion, she can buff herself, her minion or allies to increase their capabilities while supporting them with heals.
Appearance[]
Amber is a young woman with long red hair left flowing freely. She wears a brown cargo vest over the same shirt as her Survivor form, black fabric tied around her left arm held with white packing tape, yellow fabric wrapped around her right arm, a brown waist bag off her left hip, the sweater from her Survivor form, a brown belt with a green bottle tied to it, black cargo pants, and white and grey boots. She also has bandages wrapped around her light upper leg, a brown knife holster attached to her left foot and a metal plate attached to her left knee.
Skills[]
Command (Q)[]
(Max level 4)
Call forth a zombie minion that follows you around and attacks your enemies. You can only control one minion at a time. The minion regenerates health over time. You can control him by holding the control command-keybind and using the keybinds for primary and secondary attacks.
- Cooldown: 58.2s
- Cast time: 0.5s
- Minion Power: 24/28/32/40%
- Minion Health: 60%
Unstable Biology[]
(Skill level 2)
- Your minion has a chance to immobilize enemies with its melee attack.
- Trigger Chance: 15%
- Immobilize: 1.5s
Thug[]
(Skill level 3)
- The minion sometimes enters a rage, charging enemies rendering them stunned. The minion's charge pierces walkers but does not stun them.
- Minion Stun: 1s
Medkit (E)[]
(Max level 4)
Throw a medkit to a target location, it heals allies in the area.
- Cooldown: 11.6s
- Cast time: 0.3s
- Healing: 120/120/140/165%
Field Medic[]
(Skill level 2)
- The medkit increases affected allies' power.
- Bonus Power: 10%
- Field Medic Duration: 6s
Abundance[]
(Skill level 3)
- The medkit is filled with an abundance of medicine and will be available on the ground for you and allies for a period of time.
- Healing over Time: 100%
- Abundance Duration: 4s
Panic Shot (R)[]
(Max level 4)
Fire a panic shot at your enemies, dealing damage and making an enemy run away in fear. A frightened enemy will regain its senses after being dealt damage based on their maximum health.
- Cooldown: 12.6s
- Cast time: 0.3s
- Damage: 80/90/100/120%
- Slow: 30%
- Duration: 1.6/1.8/2/2.4s
- Damage to break effect: 10%
Exhausting Bullet[]
(Skill level 2)
- The bullet weakens the target. A weakened target deals reduced damage.
- Weaken: 33%
- Weaken Duration: 4s
Gunslinger[]
(Skill level 3)
- An old gunslinger's technique is revealed and you can fire a second panic shot if it's activated within the timer.
- Recast
Steroids (F)[]
(Max level 3)
Enhance yourself or target ally with potent steroids. The steroids increases maximum health, regenerate health over time and increases damage dealt.
- Cooldown: 87.3/72.7/58.2s
- Cast time: 0s
- Increases Health: 35%
- Bonus Damage: 20%
- Healing over Time: 400%
- Duration: 8s
Catalyst[]
(Skill level 2)
- Additional toxins and chemicals causes a blast that deals area damage and stuns nearby enemies.
- Damage: 100%
- Stun: 1s